Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 4537500747373156532 33 Beluga the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Jan 12, 2024. Slain by a gnoll ... wielding a +0 club (3 damage) ... on level 2 of the Dungeon. The game lasted 00:05:56 (1066 turns). Beluga the Magician (Djinni Conjurer) Turns: 1066, Time: 00:05:57 Health: -1/25 AC: 3 Str: 4 (6) XL: 3 Next: 47% Gold: 60 EV: 17 Int: 20 (21) God: SH: 0 Dex: 10 (11) rFire + + . e - +2 whip (holy) rCold x . . (no shield) rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ h - +5 ring of evasion HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons e - a +2 whip of holy wrath (weapon) Missiles b - 4 atropa-tipped darts c - 4 javelins i - 6 poisoned darts Armour a - a +1 robe (worn) Jewellery h - a +5 ring of evasion (left hand) Scrolls f - 2 scrolls of identify Potions g - a potion of degeneration Skills: - Level 2.3 Dodging - Level 1.7 Stealth * Level 4.0 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Dazzling Flash Conj/Hex 40% N/A 8% 3 d - Fulminant Prism Conj/Hex 10% 3d9 24% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 24% 4 f - Summon Small Mammal Summ 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll closely misses you. You strike the helpless gnoll from behind! You hit the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is heavily wounded. The gnoll is no longer blind. The gnoll hits you with a +0 club. Casting: Dazzling Flash (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (7% risk of failure)! Continue anyway? Casting: Dazzling Flash (quite dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The gnoll is dazzled. The gnoll closely misses you. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is severely wounded. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll is no longer blind. The gnoll barely misses you. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The gnoll misses you. As you read the scroll labelled QICLE XA UNEPH, it crumbles to dust. It is a scroll of enchant armour. Your +0 robe glows green for a moment. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled LAYNIPSETWI, it crumbles to dust. It is a scroll of identify. You don't currently have any unidentified items. The gnoll hits you with a +0 club. You die... #.#....###.# #.# #....#..##.# #.#### #.......g.# #....# #....#g.## ###... ##.!..§..# #..#. ##g#..b.# #.##. # #)#....# #b##. #.####.##.#.# #.†##† #..@g..##..?.##.#### #..######K...g.g #.. #....... ##. #...#.... .. ......... .# #.[.. .. .? You could see a gnoll. Vanquished Creatures A dart slug (D:2) 2 giant cockroaches (D:1) 3 goblins 3 hobgoblins 4 jackals (D:1) 4 ball pythons (D:1) 2 bats (D:2) 3 frilled lizards 3 kobolds 4 rats 29 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:2) 1 creature vanquished. Grand Total: 30 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Beluga the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Beluga set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 161 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 373 | D:1 | Found a faded altar of an unknown god. 958 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 958 | D:2 | Learned a level 1 spell: Summon Small Mammal 1035 | D:2 | Noticed Sigmund 1049 | D:2 | Reached skill level 4 in Spellcasting 1066 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic, shapermc_ecumenical_altar_flowoftime D:2: layout_rooms, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Dodging | | 2.3 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Whip || 9 Throw: Javelin || 3 Dart || 1 Cast: Magic Dart || 53 Summon Small Mamm || 2 Dazzling Flash || 2 Searing Ray || 1 Use: Scroll || 2 Potion || 1 Stab: Invisible || 2 Armour: Robe || 2 Dodge: Dodged || 25