Bnni Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (3, -15, D:1) a quokka skeleton (6, 24, D:1) a rat corpse (skeletalised by now) (9, 4, D:1) a +0 robe (9, 19, D:1) a rat corpse (skeletalised by now) (9, 20, D:1) a quokka corpse (skeletalised by now) (10, 6, D:1) a +0 leather armour (15, -14, D:1) a +0 dagger (19, 28, D:1) a +0 robe (20, 10, D:1) a +0 dagger a rat skeleton a goblin skeleton (21, 6, D:1) 4 stones a +0 dagger a kobold skeleton (21, 10, D:1) a +0 dagger a kobold skeleton (22, 5, D:1) a +0 club a kobold skeleton (22, 24, D:1) a hobgoblin skeleton (31, -16, D:1) a +0 dagger (35, 3, D:1) a beast talisman (35, 21, D:1) a hobgoblin skeleton (40, 3, D:1) a frilled lizard corpse (skeletalised by now) (40, 4, D:1) a beast talisman (41, 3, D:1) a +0 dagger (42, -15, D:1) a hobgoblin corpse (skeletalised by now) (55, -9, D:1) a +0 flail (58, -6, D:1) 7 stones Level 2 of the Dungeon [Shop] Diwkeff's Jewellery Boutique a ring of protection from cold (250 gold) an amulet of reflection (300 gold) a ring of resist corrosion (200 gold) the ring "Dusac" {Fly rN++ MP+9 Str-4 Stlth+} (483 gold) [ring of flight] Str-4: It affects your strength (-4). rN++: It greatly protects you from negative energy. MP+9: It affects your magic capacity (+9). Fly: It grants you flight. Stlth+: It makes you more stealthy. a ring of positive energy (200 gold) an amulet of reflection (300 gold) an amulet of the acrobat (300 gold) the ring of Ruskeruw {rElec rC+ Int-4 Dex+3 SInv} (411 gold) [ring of protection from cold] Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. a ring of poison resistance (200 gold) (0, 0, D:2) a rat corpse (skeletalised by now) (2, 6, D:2) 8 stones (7, 40, D:2) a quokka skeleton (22, -2, D:2) a ball python skeleton (22, 0, D:2) a +0 dagger (26, 16, D:2) an adder skeleton (29, 19, D:2) 4 stones (33, 5, D:2) a +0 whip (42, 2, D:2) a +0 hand axe (45, 1, D:2) a +0 falchion Level 3 of the Dungeon (0, 0, D:3) a +0 dagger of draining a stone a kobold corpse (skeletalised by now) (1, 13, D:3) 3 stones (5, 13, D:3) a bat skeleton (5, 23, D:3) the felid skeleton of Natasha (5, 27, D:3) a +0 leather armour (8, 3, D:3) the felid skeleton of Natasha (10, 0, D:3) a +0 short sword a +0 short sword a kobold skeleton (11, 5, D:3) 6 stones (11, 19, D:3) an adder skeleton (12, 4, D:3) a +0 short sword (13, 14, D:3) a +0 robe (19, 28, D:3) a bat skeleton (20, -6, D:3) a +0 ring mail (28, 5, D:3) a +0 club (28, 6, D:3) a hound skeleton (31, 11, D:3) 3 stones (38, 16, D:3) a rat skeleton (38, 18, D:3) a +0 mace a +0 leather armour an orc corpse (41, 46, D:3) a +0 dagger a +0 sling (42, -4, D:3) a rat skeleton (56, -2, D:3) a +0 whip (60, 19, D:3) a +0 club an orc skeleton Level 4 of the Dungeon (0, 0, D:4) a scroll of identify