Dungeon Crawl Stone Soup version 0.32-a0-791-gfc315c9ecd (webtiles) character file. Game seed: 4901891494341628193 273 Drangen the Shooter (level 6, -2/70 HPs) Began as a Coglin Hunter on Mar 20, 2024. Slain by a burial acolyte ... wielding a +0 dagger (3 damage) ... in an ossuary. The game lasted 00:02:31 (2183 turns). Drangen the Shooter (Coglin Hunter) Turns: 2183, Time: 00:02:31 Health: -2/70 AC: 23 Str: 11 XL: 6 Next: 24% Magic: 6/6 EV: 2 Int: 8 God: Gold: 116 SH: 0 Dex: 20 Spells: 5/5 levels left rFire + . . a - +2 sling {Gurmehar} rCold + . . d - +0 sling {Berta} rNeg . . . c - melded +0 leather armour rPois + (helmet currently unavailable) rElec + (cloak currently unavailable) rCorr + (gloves currently unavailable) SInv . (boots currently unavailable) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.31/turn (no ring) MPRegen 0.10/turn (no gizmo) %: no passive effects @: mighty, brilliant, tree-form, resistant, attractive, enlightened, revving A: stationary, stasis, torment immunity, boosted hp, off-hand wielding, slow wielding, warmup strikes, (no jewellery) a: Invent Gizmo You were in an ossuary. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 116 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Gurmehar} d - a +0 sling (offhand) {Berta} Armour c - a +0 leather armour (melded) Scrolls b - a scroll of butterflies g - 2 scrolls of identify {unknown} m - a scroll of teleportation {unknown} n - a scroll of noise {unknown} Potions h - a potion of might k - a potion of resistance Skills: + Level 3.4 Fighting + Level 4.5 Ranged Weapons + Level 3.2 Dodging + Level 2.7 Stealth You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 0% N/A 78% 3 Death Channel Necr 0% N/A 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Ru Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. ((You cannot equip rings or amulets.)) Message History * * * LOW HITPOINT WARNING * * * The elf zombie is healed. The elf zombie misses you. Unknown command. You are too injured to fight recklessly! Unknown command. It was a potion of lignification. You turn into a tree. Your +0 leather armour melds into your body. Your roots penetrate the ground. The burial acolyte hits you but does no damage. A human zombie comes into view. The elf zombie hits you but does no damage. It was a potion of attraction. You feel attractive to monsters. The burial acolyte hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The human zombie is attracted toward you. It was a potion of might. You feel very mighty all of a sudden. The elf zombie hits you but does no damage. The burial acolyte utters a dark prayer and points at you. Your life force is offered up. * * * LOW HITPOINT WARNING * * * The elf zombie is healed. It was a potion of curing. You feel better. The burial acolyte hits you but does no damage. The elf zombie hits you but does no damage. It was a potion of enlightenment. Your roots keep you in place. The burial acolyte utters a dark prayer and points at you. Your life force is offered up. * * * LOW HITPOINT WARNING * * * The elf zombie is healed. The elf zombie hits you but does no damage. It was a potion of resistance. You feel protected. The burial acolyte hits you but does no damage. The elf zombie hits you but does no damage. It was a potion of brilliance. You feel clever all of a sudden. The burial acolyte hits you with a +0 dagger. You die... #...###.#..Z.# #..## #Z##Z.## #..# #. .Z# #∩.# #Z Z.# #..# .. ..# #.Z# #ZZ# #Zp# #.♣# #...# #...# #...# #.... #..... #..... ####### You could see a burial acolyte, a ball python zombie, a gnoll zombie, an elf zombie and a human zombie. Vanquished Creatures An orc priest (D:4) An iguana (D:4) 2 orc wizards A hound zombie (Ossuary) 5 gnolls 2 adders (D:2) 2 adder zombies 2 ribbon worms A dart slug (D:2) 10 orcs 6 endoplasms 2 giant cockroaches 7 hobgoblins 2 quokkas 4 ball pythons 2 ball python zombies (Ossuary) 3 bats 3 frilled lizards 4 jackal zombies (Ossuary) 7 kobolds 9 rats 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drangen the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 186 | D:1 | Reached skill level 1 in Stealth 227 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 388 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 1164 | D:2 | Reached skill level 4 in Ranged Weapons 1164 | D:2 | Reached XP level 4. HP: 34/34 MP: 4/4 1498 | D:3 | Reached XP level 5. HP: 17/41 MP: 5/5 2045 | D:4 | Found a sacrificial altar of Ru. 2071 | D:4 | Reached XP level 6. HP: 39/47 MP: 6/6 2082 | D:4 | Found a sand-covered staircase. 2094 | Ossuary | Entered an ossuary 2181 | Ossuary | HP: 1/70 [burial acolyte/a malign offering (9)] 2183 | Ossuary | Slain by a burial acolyte Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic, minmay_heptomino_h4 D:2: layout_basic, minmay_box_of_dots D:3: layout_loops_ring D:4: layout_rooms, mainiacjoe_overflow_tiny_flanked, mainiacjoe_ossuary_entry_find_the_door, nicolae_houndstooth_variations, uniq_edmund, uniq_natasha Ossuary: minmay_ossuary_two_tombs Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 1 2 | 2.7 Dodging | 2 3 | 3.2 Ranged Weapons | 4 | 4.5 Fighting | 3 | 3.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 130 | 222 || 352 Use: Potion | | 7 || 7 Armour: Leather armour | 7 | 33 || 40 Skin | | 10 || 10 Dodge: Dodged | 11 | 26 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2225 | 2169 | 56 | 0 | 1805 | 5 | 445.0 | Dungeon | 2130 | 2074 | 56 | 0 | 1770 | 4 | 532.5 | Ossuary | 94 | 94 | 0 | 0 | 35 | 1 | 94.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 851 daAuts D:3: 703 daAuts D:2: 518 daAuts Ossuary: 94 daAuts D:4: 58 daAuts