Drangen Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, 21, D:1) a ball python corpse (skeletalised by now) (9, -18, D:1) a +0 dagger (9, 4, D:1) a frilled lizard corpse (skeletalised by now) (17, 10, D:1) a bat corpse (skeletalised by now) (18, 24, D:1) a frilled lizard corpse (skeletalised by now) (35, -18, D:1) 8 stones (38, -22, D:1) a bat corpse (skeletalised by now) (40, -23, D:1) a jackal corpse (skeletalised by now) (48, 22, D:1) 2 curare-tipped darts (48, 32, D:1) a +0 club a goblin corpse (skeletalised by now) (51, 3, D:1) a +0 dagger (51, 14, D:1) a rat skeleton (53, -21, D:1) a +0 chain mail (63, -24, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Vysas's Assorted Antiques a +3 scale mail of cold resistance (624 gold) a +0 whip (60 gold) the +3 orcbow of Action {antimagic, rElec rC++ SInv} (1468 gold) rC++: It greatly protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. (0, 0, D:2) a +0 robe (1, -31, D:2) 7 stones (2, 2, D:2) 4 stones (6, -23, D:2) a +0 mace (11, -4, D:2) a +0 dagger (13, -19, D:2) a +0 short sword (17, -30, D:2) a jackal corpse (skeletalised by now) (17, -5, D:2) a +0 scale mail (19, -30, D:2) a +0 whip (19, -18, D:2) a +0 short sword a kobold skeleton (21, -20, D:2) a jackal skeleton (23, -22, D:2) a jackal skeleton (24, 24, D:2) a +0 sling (34, -6, D:2) 4 stones (37, -2, D:2) a +0 short sword a kobold corpse (skeletalised by now) (38, 6, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a rat skeleton (39, 17, D:3) a rat skeleton (48, -11, D:3) a +0 mace (52, -18, D:3) a rat skeleton a ball python skeleton (53, 15, D:3) a +0 plate armour (57, 3, D:3) a +0 dagger (58, -4, D:3) a +0 whip a stone (62, 2, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Viakhlah's Antique Weapon Shoppe a +0 flail (91 gold) a +0 quarterstaff (104 gold) a +0 falchion (78 gold) a +0 war axe (91 gold) a +0 trident (91 gold) a +0 dagger (52 gold) a +0 dagger (52 gold) a +1 spectral quarterstaff (442 gold) (0, 0, D:4) 2 potions of degeneration (2, 17, D:4) a +1 leather armour (4, 7, D:4) an adder corpse (skeletalised by now) (9, 13, D:4) an adder corpse (skeletalised by now) (9, 18, D:4) a jackal corpse (skeletalised by now) (10, -29, D:4) a hobgoblin skeleton (17, -34, D:4) a +0 flail an orc corpse (skeletalised by now) (32, -3, D:4) a +0 dagger (32, 17, D:4) a potion of degeneration (33, -26, D:4) 5 stones (34, -32, D:4) 3 stones (35, -38, D:4) a +0 whip (39, -26, D:4) a +1 dagger of holy wrath (40, -28, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (41, -26, D:4) a +0 club (43, -29, D:4) a +0 club an orc corpse (skeletalised by now) (52, -28, D:4) a +0 dagger (57, -21, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail a +0 short sword (1, 0, D:5) a +0 robe a +0 dagger an orc skeleton (1, 22, D:5) the +1 leather armour of the Accordion {Harm rCorr} rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. a +0 mace (1, 23, D:5) a +0 flail a +0 flail (2, 0, D:5) a +0 mace a +0 robe a +0 dagger a +0 flail an orc skeleton an orc skeleton (2, 18, D:5) a quokka corpse (skeletalised by now) (2, 19, D:5) a +0 spear a gnoll corpse (skeletalised by now) (4, 0, D:5) a +0 whip (9, -3, D:5) a +0 club an orc skeleton (11, -3, D:5) a +0 leather armour 2 boomerangs a +0 falchion (11, 2, D:5) a +0 whip (14, -7, D:5) a +0 barding (19, -12, D:5) a bullfrog corpse (skeletalised by now) (21, 13, D:5) a water moccasin skeleton (27, 26, D:5) 7 stones (31, 3, D:5) a +0 rapier a +0 leather armour (33, -17, D:5) a +0 club an orc skeleton (34, -16, D:5) a +0 dagger a +0 robe an orc skeleton (36, -10, D:5) an adder corpse (skeletalised by now) (52, 8, D:5) a +0 dagger 4 stones a +0 leather armour an orc corpse (skeletalised by now) Level 6 of the Dungeon (9, -8, D:6) a +0 scale mail (15, -14, D:6) a hound skeleton (17, -4, D:6) a +0 trident (20, -6, D:6) an amulet of magic regeneration (22, 6, D:6) a +0 leather armour a +0 leather armour (26, -40, D:6) a +0 arbalest (30, -22, D:6) a +2 scale mail of cold resistance (32, 4, D:6) a +0 club (34, -25, D:6) a +2 flail a +0 robe (34, -16, D:6) 6 darts of dispersal (34, 4, D:6) a +0 hand axe an orc skeleton (36, 4, D:6) a +0 dagger a +0 robe a +0 club an orc skeleton an orc skeleton (40, -27, D:6) a bullfrog skeleton (43, -12, D:6) a +0 leather armour (44, -8, D:6) a +0 ring mail a +0 short sword a +0 dagger (47, -10, D:6) a +0 leather armour a +0 dagger a black bear skeleton (48, -10, D:6) a +0 flail an orc skeleton (55, -10, D:6) the staff "Kaop" {^Drain rElec Str+4 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rElec: It insulates you from electricity. ^Drain: It drains your maximum health when unequipped. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-graspered weapon. Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (3, -1, D:7) a scroll of noise (15, -36, D:7) a +0 shortbow (18, -37, D:7) a +6 morningstar of freezing a +0 robe (22, -19, D:7) a potion of degeneration (24, -28, D:7) a +0 scale mail (33, -29, D:7) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (35, -29, D:7) a +0 whip a +0 short sword (35, -28, D:7) a +0 short sword 4 stones (36, -28, D:7) a +0 dagger 2 poisoned darts (37, -29, D:7) a +0 club a +0 club a kobold corpse (skeletalised by now) the Ecumenical Temple