GenosseHeretic Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 8, D:1) a +0 barding (15, -8, D:1) a +0 club (29, -5, D:1) a +0 club (38, 23, D:1) a +0 dagger (39, 22, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger of protection (9, -22, D:2) a +0 hand axe (9, 1, D:2) a +0 dagger (15, 14, D:2) a +0 short sword (21, -22, D:2) a +0 dagger a +0 sling (22, -24, D:2) a +0 dagger (28, 6, D:2) a +0 flail (29, 5, D:2) a +0 spear (29, 6, D:2) a +0 spear (32, -27, D:2) a +0 short sword (34, -37, D:2) a +0 dagger (38, -39, D:2) a maw talisman (38, -28, D:2) a +0 whip (46, -38, D:2) a +0 short sword (62, 4, D:2) a +0 short sword (62, 9, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 spear (13, 3, D:3) a +0 trident (25, -4, D:3) a +0 club a +0 sling (25, 5, D:3) a +0 dagger (28, 16, D:3) a +0 short sword (29, 37, D:3) a +0 dagger (30, 16, D:3) a +0 scale mail (30, 37, D:3) a +0 dagger (49, 32, D:3) a +0 long sword Level 4 of the Dungeon (0, 0, D:4) a hound corpse (skeletalised by now) (1, 1, D:4) a +0 club (2, -10, D:4) the +1 robe "Kozood" {rElec Dex+5 Stlth-} Dex+5: It affects your dexterity (+5). rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. (2, -1, D:4) a +0 dagger a +0 flail a boomerang (2, 0, D:4) a +0 club (6, -2, D:4) a +0 dagger (16, 2, D:4) a +0 short sword a kobold corpse (16, 3, D:4) a ball python corpse (18, 12, D:4) a +0 helmet (21, -3, D:4) a ball python corpse (22, -5, D:4) a scroll of poison (22, -4, D:4) a javelin (22, -3, D:4) a +0 flail (22, -1, D:4) a javelin (22, 0, D:4) a javelin