GreedOfGod Level 1 of the Dungeon (0, 0, D:1) 8 stones (3, 4, D:1) a +0 dagger (6, 1, D:1) a +0 ring mail (13, -17, D:1) 6 boomerangs (15, -8, D:1) a +0 short sword (17, -20, D:1) a +0 dagger (17, -19, D:1) a +0 club (21, -4, D:1) a +0 sling (28, -8, D:1) a +0 dagger (43, 0, D:1) a +0 whip of draining (45, 5, D:1) a +0 dagger 2 stones (46, 9, D:1) 7 stones (49, -3, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (0, 35, D:2) a +0 dagger a +0 sling (4, 25, D:2) a +0 robe (12, 15, D:2) 3 stones (12, 17, D:2) a +0 club 3 stones (17, 3, D:2) a +0 short sword 3 stones (25, 12, D:2) 5 stones (30, -1, D:2) a +0 short sword (32, 12, D:2) a +0 short sword (32, 30, D:2) 2 darts of dispersal (37, 16, D:2) a +0 club (41, 37, D:2) 3 stones (43, 1, D:2) a +0 rapier (43, 24, D:2) a +0 club (44, -6, D:2) a +0 flail Level 3 of the Dungeon [Shop] Xabbonoc's Book Boutique a manual of Maces & Flails (800 gold) a book of Air (220 gold) a book of Weapons (260 gold) a book of the Warp (420 gold) a book of the Spheres (540 gold) a book of Fire (320 gold) a book of Alchemy (280 gold) [Shop] Icienked's Book Shop a book of Flames (336 gold) a book of Spatial Translocations (216 gold) a book of Touch (264 gold) a book of Burglary (240 gold) a book of the Dragon (504 gold) a There-And-Back Book (360 gold) a book of Air (264 gold) (0, 0, D:3) a +0 scale mail (1, -11, D:3) a +0 club (14, -5, D:3) a +0 dagger (15, 5, D:3) a +0 long sword (20, 13, D:3) a +0 flail a +0 whip (20, 14, D:3) a +0 flail a +0 whip (25, 25, D:3) a +0 ring mail (34, 23, D:3) 6 stones (39, 23, D:3) a +0 club (42, -9, D:3) a +0 club a +0 leather armour Level 4 of the Dungeon (3, -1, D:4) a +1 plate armour of fire resistance (7, 3, D:4) a +0 pair of gloves (7, 6, D:4) a +0 spear a gnoll corpse (skeletalised by now) (8, 4, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (8, 6, D:4) a +0 spear (8, 7, D:4) a +0 giant club a +0 orcbow a +0 robe a +0 club (9, 6, D:4) a +0 halberd (9, 8, D:4) a +0 giant club an ogre corpse (skeletalised by now) (11, 23, D:4) 5 stones (37, 5, D:4) a +0 club (46, 54, D:4) a +0 whip a +0 leather armour (47, 10, D:4) a +0 dagger (47, 53, D:4) a +0 whip (47, 54, D:4) a +0 club (47, 55, D:4) a +0 club (48, 54, D:4) a +2 flail of protection (49, -1, D:4) a +0 dagger a +0 robe (51, 1, D:4) a +0 short sword a +0 scale mail (56, 56, D:4) a +0 short sword (66, 6, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 mace (8, -8, D:5) a +0 whip a gnoll corpse (9, -6, D:5) a +0 spear (10, -8, D:5) a +0 flail of holy wrath (10, -7, D:5) a +0 flail (39, 17, D:5) a +0 dagger the Ecumenical Temple