GreedOfGod the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a ring of fire (59, 37, D) 4 potions of heal wounds (60, 36, D) a +0 short sword (60, 37, D) a wand of roots (4) (61, 3, D) a +0 mace (61, 26, D) a +3 orcbow of freezing (unseen) (61, 36, D) a staff of death (unseen) (61, 37, D) a scroll of brand weapon (62, 0, D) a staff of air (62, 1, D) a staff of earth (62, 9, D) quicksilver dragon scales (62, 16, D) the Codex of Putrescence and Movement Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Teleport Other Translocation 3 (62, 17, D) a +1 glaive of freezing (62, 27, D) a +1 chain mail of poison resistance (unseen) (62, 36, D) a +0 long sword (62, 37, D) the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). (unseen) (63, 16, D) a staff of earth (63, 36, D) 4 scrolls of enchant weapon (63, 37, D) a +4 heavy hand axe (unseen) (64, 16, D) a staff of poison (64, 21, D) a +0 long sword (64, 26, D) a +2 rapier of draining (64, 27, D) a +4 heavy longbow (unseen) (67, 0, D) a staff of air (68, 0, D) the +3 scale mail of Coummiamn {Rampage Str+4 Slay+3} Str+4: It affects your strength (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Rampage: It bestows one free step when moving towards enemies. (69, 0, D) a +2 scale mail of poison resistance (69, 36, D) a +3 heavy halberd (still there?) a +2 rapier of venom (still there?) (70, 8, D) a +4 ring mail of fire resistance (70, 9, D) the +7 sceptre of Torment {pain, torment} (70, 40, D) a +0 spear a spriggan skeleton (70, 41, D) a +0 quarterstaff a +0 robe (70, 42, D) a +0 rapier a +0 robe a +0 buckler a spriggan skeleton (71, 8, D) a +2 demon blade of freezing (71, 17, D) a +3 plate armour of fire resistance (71, 22, D) a +0 quarterstaff a +0 robe (71, 27, D) a ring of flight (71, 37, D) a staff of fire (unseen) (71, 40, D) a +0 spear (still there?) 2 curare-tipped darts (still there?) a spriggan skeleton (still there?) (71, 41, D) a black bear skeleton (72, 8, D) the +5 rapier of the Open Hand {pain, rF+ Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. (72, 9, D) a +2 heavy long sword (72, 16, D) a staff of poison (72, 21, D) a +0 dagger a +0 robe (72, 26, D) a +2 heavy shortbow (72, 27, D) a +0 flail of protection (72, 42, D) a +0 quarterstaff a +0 robe (73, 16, D) a +2 broad axe of electrocution (73, 21, D) a +0 short sword a +0 robe (73, 27, D) the +7 falchion of Beleha {heavy, *Slow rElec Will- Dex+4} Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. Will-: It decreases your willpower. *Slow: It may slow you when you take damage. (73, 36, D) a +0 ring mail of fire resistance (75, 1, D) the +1 demon blade of Profit {vamp, *Slow rElec Int+4} Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage.