GreedOfGod the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 8, D) a +3 leather armour of willpower (62, 8, D) a +1 dagger of speed (62, 9, D) a +1 halberd of flaming (63, 8, D) the staff of the Dragonfly {*Slow rPois rF+ Will+ Int+8 Dex-2 Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+8: It affects your intelligence (+8). Dex-2: It affects your dexterity (-2). rF+: It protects you from fire. rPois: It protects you from poison Will+: It increases your willpower. *Slow: It may slow you when you take damage. Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-handed weapon. (66, 2, D) 4 large rocks (67, 0, D) a +4 vampiric scimitar (67, 2, D) a +0 giant club a +0 giant club (68, 0, D) the +0 tower shield of Heresy {Will+ MP+9} Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). (68, 2, D) a +0 dire flail a +0 giant club (70, 8, D) a book of the Hunter (70, 9, D) a +2 long sword of venom (unseen) (70, 11, D) a +0 scimitar a +0 scale mail a +0 buckler (71, 8, D) the +11 shortbow of Repo {antimagic, rElec rPois rC-} rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison (unseen) (71, 11, D) a +2 mace of protection (72, 8, D) the +5 ring mail of Zonwir {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (72, 9, D) the +4 mace "Toakof" {pain, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (73, 1, D) a staff of earth (unseen) (73, 2, D) a +0 trident (73, 11, D) a +0 dagger a +0 robe (74, 2, D) a +0 trident (75, 1, D) a +3 rapier of draining (unseen)