GreedOfGod the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 16, D) the Handbook of the Volcano and Kinetic Energy Spells Type Level a - Foxfire Conjuration/Fire 1 b - Static Discharge Conjuration/Air 2 c - Dazzling Flash Conjuration/Hexes 3 d - Starburst Conjuration/Fire 6 (unseen) (62, 11, D) a necrophage corpse (62, 16, D) a +0 mace of protection (unseen) (62, 17, D) a book of Sloth (63, 8, D) a staff of conjuration (63, 16, D) 4 scrolls of enchant weapon (63, 17, D) the +0 helmet of Greed {rElec Will+ Stlth+} rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (63, 20, D) a wolf corpse (64, 16, D) a +0 lajatang of electrocution (unseen) (64, 17, D) a +2 broad axe of electrocution (unseen) (64, 20, D) a +0 rapier a +0 robe a spriggan corpse (64, 21, D) a black bear corpse (67, 0, D) a +2 spear of freezing (69, 0, D) a +2 halberd of flaming (70, 9, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (70, 11, D) a bullfrog corpse (71, 17, D) a staff of fire (71, 30, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (71, 31, D) a +0 dagger a +0 robe (71, 32, D) a +0 dagger a +0 robe a spriggan corpse (72, 8, D) a +4 longbow of electrocution (72, 17, D) a +0 trident of venom (72, 20, D) a ball python corpse a water moccasin corpse (72, 26, D) a +4 giant spiked club (72, 30, D) a +0 short sword a +0 robe a +0 buckler (73, 1, D) a +0 falchion of protection (73, 17, D) a staff of conjuration (73, 20, D) a +2 whip of electrocution a +0 robe a naga corpse (73, 26, D) the +3 plate armour of Harrei {+Inv MP+9} MP+9: It affects your magic capacity (+9). +Inv: It lets you turn invisible. (73, 30, D) a +0 rapier a +0 robe a spriggan corpse (73, 31, D) a wolf corpse (75, 1, D) a +4 mace of venom