GreedOfGod Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (3, -20, D:1) a +0 leather armour (6, 0, D:1) a frilled lizard skeleton (12, -20, D:1) a +0 plate armour (13, -20, D:1) a +0 robe (14, -14, D:1) 7 stones (19, -24, D:1) 5 large rocks (19, 2, D:1) a +0 spear (26, -15, D:1) a +0 helmet (26, 0, D:1) 3 boomerangs (34, -1, D:1) 5 poisoned darts (35, 5, D:1) a +0 club a kobold corpse (skeletalised by now) (37, 12, D:1) a +0 club (44, -26, D:1) a +0 dagger (44, -11, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (16, -11, D:2) a +0 whip (24, -2, D:2) a rat skeleton (24, 17, D:2) a +0 whip a kobold skeleton (27, 9, D:2) a rat skeleton (28, 9, D:2) a +0 club a goblin skeleton (36, -8, D:2) a frilled lizard skeleton (36, 20, D:2) a +0 buckler (37, -10, D:2) a +0 short sword a kobold skeleton (37, -9, D:2) a +0 club 3 stones a kobold skeleton (37, 4, D:2) a maw talisman (39, -8, D:2) a ball python skeleton (56, -12, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 club (8, -26, D:3) 7 stones (13, -10, D:3) a +0 ring mail (16, -10, D:3) a +0 dagger (16, 2, D:3) a +0 mace (18, -17, D:3) a +0 ring mail (23, -20, D:3) a rat corpse (skeletalised by now) a bat corpse (skeletalised by now) (34, -5, D:3) a +0 dagger (36, -30, D:3) a +0 chain mail (37, -32, D:3) a rat corpse (skeletalised by now) (47, -1, D:3) a +0 dagger (52, -21, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 spear (1, -1, D:4) a +0 club a +0 dagger a +0 sling (7, 12, D:4) a +0 whip (8, 7, D:4) a quokka skeleton (8, 11, D:4) a +0 halberd (9, 8, D:4) a +0 dagger a goblin skeleton (17, -2, D:4) a +0 ring mail (25, 21, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a potion of enlightenment (0, 2, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (0, 4, D:5) a scroll of immolation (6, -2, D:5) a +0 chain mail (7, 10, D:5) a hound corpse (7, 26, D:5) a +0 war axe (9, 33, D:5) a staff of death (unseen) (10, 23, D:5) a potion of curing (10, 27, D:5) a +0 hand axe (still there?) a +0 leather armour (still there?) a +1 mace of holy wrath (still there?) an orc corpse (still there?) (24, -14, D:5) a +0 spear