Groucho the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) a +0 shield a +0 scale mail a +0 war axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 6, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +4 hand axe of chopping (19, 1, D) an uncursed staff of death (19, 17, D) a +2 cloak of poison resistance (20, 0, D) a +1 plate armour of cold resistance (20, 3, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. the ring of Winter {MP+9 Dex-2 SInv Stlth-} [ring of loudness] It affects your dexterity (-2). It affects your magic capacity (+9). It lets you see invisible. It makes you less stealthy. a manual of Staves (21, 0, D) a +4 scale mail of cold resistance (21, 1, D) a +0 leather armour of fire resistance (22, 0, D) an uncursed ring of see invisible (22, 1, D) a large rock a +1 short sword of speed (22, 17, D) a book of Enchantments (23, 0, D) a book of Misfortune (23, 1, D) a +1 plate armour of poison resistance (23, 4, D) 6 large rocks a +0 giant club a cursed -3 giant club a stone giant corpse a troll corpse (23, 5, D) 5 large rocks (still there?) a +2 battleaxe of freezing (still there?) (23, 17, D) a book of Necromancy (23, 18, D) the +1 plate armour of Bedevilment {rC+ Str+2 Slay+3} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. (24, 0, D) a +5 dagger of holy wrath (24, 1, D) a book of Maledictions (24, 4, D) a +0 giant club 8 large rocks a +0 giant club a cyclops corpse (24, 5, D) a large rock (24, 7, D) a large rock (24, 17, D) 2 potions of haste (24, 18, D) a +4 ring mail of fire resistance (24, 23, D) a +5 long sword of flaming (25, 0, D) the +10 falchion "Hocziaq" {freeze, +Fly rElec rC+++ Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It renders you almost immune to cold. It insulates you from electricity. It lets you fly. It makes you less stealthy. (25, 1, D) a plain deck of wonders (25, 4, D) 4 large rocks a +0 giant spiked club a +0 giant club a +0 giant spiked club a troll corpse a two-headed ogre corpse (25, 5, D) a large rock (still there?) a +0 giant club (still there?) (25, 17, D) an uncursed staff of cold (25, 18, D) an uncursed staff of cold (26, 0, D) a plain deck of wonders (26, 1, D) a plain deck of defence (26, 3, D) a large rock (26, 4, D) 2 large rocks (26, 17, D) a scroll of brand weapon (27, 0, D) a fan of gales (27, 1, D) a +5 rod of ignition (14/14) (27, 17, D) a +3 ring of strength (28, 0, D) a plain deck of defence (28, 1, D) a large rock (unseen) (28, 17, D) a +1 hand crossbow of freezing (29, 0, D) a +3 leather armour of poison resistance (29, 1, D) a +1 short sword of venom (29, 17, D) an uncursed staff of energy (34, 28, D) the cursed +0 hand crossbow of Magnificence {flame, rElec rPois Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (35, 0, D) a book of Beasts (35, 14, D) a lamp of fire (35, 29, D) the ring "Zeminnuh" {rElec rPois rF- SInv} [ring of poison resistance] It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It lets you see invisible. an uncursed ring of protection from fire (36, 1, D) the cursed +1 ring mail of the Original Sin {MR+ rCorr MP+9 Str-2} It affects your strength (-2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It protects you from acid and corrosion. It has a curse placed upon it. (36, 14, D) a +3 arbalest of freezing (36, 28, D) a +2 flail of holy wrath (36, 29, D) a +1 chain mail of cold resistance (37, 0, D) a +0 long sword (37, 1, D) a +0 short sword (37, 4, D) a +0 trident (unseen) (37, 5, D) a +0 war axe (unseen) (37, 14, D) a book of the Warp (37, 15, D) the cursed +0 trident "Ontylyit" {flame, Str+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+9). It has a curse placed upon it. (37, 22, D) a +0 spear (unseen) (37, 28, D) a +0 flail (38, 0, D) the +6 dagger "Viohimiv" {flame, MR+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (38, 1, D) a +2 leather armour of fire resistance (38, 5, D) the cursed +1 hand axe of Risk {drain, rElec rF+ Str-5 Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It affects your intelligence (+5). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (unseen) (38, 6, D) a +0 long sword a +0 plate armour a cursed ring of loudness an orc corpse (38, 14, D) a +2 robe of the Archmagi (38, 15, D) a +0 dagger of speed (38, 22, D) a +0 quarterstaff a +0 robe a +0 robe a spriggan corpse (38, 23, D) a cursed +0 robe a wasp corpse (38, 28, D) a book of Maledictions (38, 34, D) a +0 dagger a +0 robe a cursed ring of loudness an orc corpse (38, 35, D) a +0 long sword a +0 chain mail a +0 giant spiked club a +0 dire flail a cursed -1 giant club a +0 dagger a +0 robe a troll corpse an orc corpse an ogre corpse (38, 36, D) a +0 battleaxe a +2 plate armour of cold resistance a +0 giant club a +0 giant spiked club an orc corpse an ogre corpse a hornet corpse (39, 0, D) an uncursed ring of stealth (39, 1, D) a book of Conjurations (39, 5, D) a +5 dagger of venom a +0 chain mail a +0 glaive a +0 plate armour (39, 6, D) a +0 dire flail a +0 chain mail (39, 14, D) a book of Cantrips (39, 15, D) a +1 long sword of freezing (39, 21, D) a wasp corpse (39, 22, D) a +0 quarterstaff a +0 animal skin (39, 28, D) a fan of gales (39, 29, D) an uncursed staff of conjuration (39, 35, D) a +4 rapier of venom a +0 hand axe a +0 plate armour a +0 giant club a +0 club a +0 leather armour an orc corpse an orc corpse an orc corpse (40, 0, D) a +0 long sword (40, 4, D) a +0 long sword a +0 chain mail a +0 robe an orc corpse (skeletalised by now) (40, 5, D) a +0 hand axe a cursed +0 chain mail (40, 14, D) a +1 hand crossbow of freezing (40, 22, D) an uncursed staff of cold (unseen) (40, 24, D) a wasp corpse (40, 28, D) a box of beasts (40, 29, D) an uncursed staff of death (40, 34, D) a +0 battleaxe a +0 plate armour a cursed -1 giant club the cursed +2 whip of the Radish {slash, rPois rC+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from cold. It protects you from poison. It has a curse placed upon it. a +0 robe (40, 35, D) a +0 long sword a +0 chain mail a +0 battleaxe a +0 chain mail an orc corpse (40, 36, D) a +0 dire flail a +0 plate armour an orc corpse (41, 0, D) a plain deck of summoning (41, 1, D) a lamp of fire (41, 3, D) a +0 war axe (unseen) (41, 4, D) a cursed -3 giant club (unseen) (41, 14, D) a +0 robe (41, 15, D) a +0 plate armour of cold resistance (41, 23, D) a +0 quarterstaff (unseen) (41, 28, D) a crystal ball of energy (41, 29, D) a +4 blowgun (41, 33, D) a +0 halberd a +2 hand crossbow of flaming a +0 chain mail (42, 0, D) a +0 dagger (42, 1, D) a +1 quarterstaff of protection (42, 15, D) a phial of floods (42, 28, D) a +2 dagger of freezing (42, 29, D) a book of the Dragon (43, 14, D) the Disquisition on Augmentations and Enchantment Spells Type Level a - Song of Slaying Charms 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Inner Flame Hexes/Fire 3 d - Leda's Liquefaction Hexes/Earth 4 e - Discord Hexes 8 (43, 15, D) a +1 hand crossbow of freezing (43, 29, D) a box of beasts (44, 28, D) a +1 falchion of electrocution (49, -1, D) an arrow (49, 0, D) the +8 flail of the Abyss {crush, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (49, 1, D) the ring of the Duke {Fragile +Blink rPois Int+8 Dex+5} [ring of dexterity] It affects your intelligence (+8). It affects your dexterity (+5). It protects you from poison. It lets you blink. It will be destroyed if unequipped. a +2 ring of evasion a +1 ring of evasion a cursed +2 ring of evasion the amulet of the Visionary {Reflect MR- MP+9 Int+4 SH+2} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It affects your SH (+2). a +2 cloak of invisibility (49, 12, D) an uncursed staff of fire (49, 24, D) a book of the Dragon (49, 36, D) a +0 robe (50, 1, D) 2 arrows the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (50, 5, D) a +0 vampiric trident 15 javelins of returning a +0 leather armour (50, 12, D) a +3 spear (50, 20, D) a +7 blowgun (50, 24, D) an uncursed staff of earth (50, 25, D) a book of Maledictions (50, 37, D) the +6 hand axe "Ryown" {flame, *Rage rPois rC+ MR+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (50, 41, D) the +5 greatsling "Caomp" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. a +2 leather armour of fire resistance (51, 0, D) an uncursed staff of death (51, 1, D) a +0 spear (51, 3, D) a +0 longbow (unseen) (51, 5, D) a +0 trident a +1 trident of freezing a +0 robe an uncursed amulet of dismissal a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (51, 6, D) a griffon corpse (skeletalised by now) (51, 12, D) a phial of floods (51, 24, D) a book of Maledictions (51, 25, D) the +3 shield of Erun {rPois MP+9 Dex+7} It affects your dexterity (+7). It protects you from poison. It affects your magic capacity (+9). (51, 28, D) a +0 spear (unseen) (51, 29, D) a +0 quarterstaff a +0 robe a +0 antimagic war axe a +0 animal skin (51, 30, D) a +2 flail of crushing (unseen) (51, 37, D) a +0 hand axe (51, 41, D) a +0 dagger a +2 robe (51, 42, D) the +5 morningstar of Righteous Anger {venom, +Blink rPois} It poisons the flesh of those it strikes. It protects you from poison. It lets you blink. (52, 1, D) a +0 spear of piercing (52, 4, D) a +3 battleaxe of venom (52, 5, D) a +0 rapier a +0 robe (52, 12, D) a +1 greatsling of flaming (52, 13, D) an uncursed staff of fire (52, 19, D) a +0 falchion (unseen) (52, 24, D) a plain deck of summoning (52, 37, D) a plain deck of wonders (52, 41, D) a +0 dagger a +0 robe (52, 42, D) a cursed +0 halberd a +0 robe (53, 0, D) an uncursed ring of protection from cold (53, 1, D) an uncursed staff of fire (53, 4, D) a +0 longbow a +3 spear 15 arrows (53, 5, D) a +0 spear a cursed -3 spear a +0 leather armour 10 javelins a merfolk corpse (skeletalised by now) (53, 6, D) a snapping turtle corpse (skeletalised by now) (53, 12, D) the Collected Works on Malediction Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Summon Mana Viper Hexes/Summoning 5 c - Darkness Hexes 6 (53, 13, D) an uncursed staff of conjuration (53, 18, D) a +1 scythe of flaming (53, 19, D) a +5 scimitar of electrocution a +0 robe (53, 29, D) a +0 spear a +0 robe (53, 30, D) a +0 quarterstaff (unseen) (54, 5, D) a +0 trident a +3 blowgun a throwing net (54, 12, D) an uncursed ring of protection from magic (54, 13, D) a plain deck of wonders (54, 25, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (54, 36, D) a book of Ice (55, 0, D) a stone of tremors (55, 1, D) a royal jelly (55, 5, D) a +0 spear of piercing a +0 leather armour (55, 12, D) a disc of storms (55, 13, D) a disc of storms (55, 24, D) a +1 storm dragon armour (59, 36, D) the Reference Book on Scorching Clay Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Petrify Transmutation/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Shatter Earth 9 (60, 36, D) a +0 scale mail of fire resistance (60, 37, D) a +3 mace of protection (61, 0, D) the +9 halberd of Ru's Vengeance {elec, Str+10} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+10). (61, 16, D) a lamp of fire (61, 36, D) a book of Changes (61, 37, D) a +1 robe (61, 41, D) a +0 battleaxe of freezing (62, 0, D) a +1 hand axe of flaming (62, 1, D) a book of the Earth (62, 8, D) the +8 whip of Toestytz {elec, rPois Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from poison. (62, 9, D) a phantom mirror (62, 10, D) a +0 trident a +0 robe (62, 11, D) a +0 war axe (62, 17, D) an uncursed staff of poison (62, 26, D) a +3 morningstar of protection (62, 27, D) a +3 hand axe of freezing (62, 36, D) a +1 shortbow of evasion (62, 37, D) an uncursed staff of cold (63, 0, D) an uncursed staff of poison (63, 8, D) a cursed -2 ring of intelligence (63, 16, D) an uncursed staff of air (63, 17, D) the Papyrus of Poisonous Clay Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Venom Bolt Conjuration/Poison 5 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Statue Form Transmutation/Earth 6 6 potions of might (63, 26, D) the amulet of Wysk {Inacc Str+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). (63, 27, D) a +5 rod of inaccuracy (11/11) (63, 36, D) the +10 hunting sling of Wofuew {velocity, MR- Str+6 Int+3} Any stone fired from it inflicts extra damage. It affects your strength (+6). It affects your intelligence (+3). It affects your resistance to hostile enchantments. (64, 16, D) a +0 dire flail of protection (64, 17, D) a +4 glaive of distortion (64, 26, D) a +0 falchion of draining (68, 0, D) the +8 shortbow "Neuret" {freeze, Dex+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+6). (68, 13, D) 4 arrows (69, 0, D) a phantom mirror (69, 36, D) a +2 hunting sling of freezing (70, 8, D) a +2 hand crossbow of flaming (70, 9, D) a +1 fire dragon armour (70, 11, D) a +0 long sword (unseen) (70, 36, D) an uncursed ring of fire (70, 37, D) a book of Cantrips (70, 40, D) an uncursed staff of death (71, 8, D) a +0 chain mail of fire resistance (71, 10, D) a +0 rapier a +0 leather armour (71, 11, D) a +1 short sword of electrocution (71, 12, D) an arrow (71, 16, D) the cursed +3 dagger of Doom {pain, *Corrode Str+3 Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your dexterity (+2). It may corrode you when you take damage. It has a curse placed upon it. (71, 17, D) a lamp of fire (71, 26, D) a +3 arbalest of evasion (71, 27, D) a cursed staff of fire (71, 36, D) a +2 rapier of holy wrath (71, 37, D) a +3 war axe of flaming (72, 8, D) a +4 spear of piercing (72, 9, D) an uncursed amulet of faith (72, 11, D) a +0 dagger (still there?) a +0 hand axe of venom (still there?) (72, 16, D) a +3 falchion of holy wrath (72, 17, D) the +1 chain mail of Liotziq {rC++ rN++ Str-2} It affects your strength (-2). It greatly protects you from cold. It greatly protects you from negative energy. (72, 26, D) a +2 giant spiked club (72, 27, D) a +4 hand crossbow of flaming (72, 41, D) the cursed +0 lajatang of Parts Unknown {antimagic, rPois rF+ rN+ MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 11, D) an arrow (73, 16, D) a cursed staff of cold (73, 17, D) an uncursed staff of earth (73, 20, D) a cursed +1 scimitar a +0 robe (73, 26, D) the Incunabulum of the Oath and the Frostbite Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Summon Ice Beast Ice/Summoning 4 c - Ice Form Ice/Transmutation 4 d - Discord Hexes 8 (73, 27, D) a +4 plate armour of poison resistance (74, 3, D) a +0 dagger a +0 robe (75, 1, D) a plain deck of wonders (75, 4, D) a +0 dagger a +0 robe