Groucho the Dungeon (1, 8, D) a +0 scale mail a +0 shield a +0 war axe (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 7, D) 2 potions of invisibility (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +2 scale mail of fire resistance (49, 37, D) 4 scrolls of enchant weapon (50, 36, D) a +1 scimitar of pain (50, 37, D) the +6 scimitar "Ruirireg" {slice, rF+ Dex+3 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It lets you see invisible. (51, 36, D) an uncursed staff of earth (51, 37, D) a +2 robe (52, 37, D) an uncursed amulet of dismissal (53, 36, D) an uncursed staff of poison (53, 37, D) the Catalogue of Dark Moulding Spells Type Level a - Vampiric Draining Necromancy 3 b - Dispel Undead Necromancy 5 c - Death Channel Necromancy 6 d - Statue Form Transmutation/Earth 6 (54, 36, D) an uncursed staff of earth (59, 37, D) a +3 plate armour of positive energy (60, 36, D) a +1 morningstar of freezing (60, 37, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (60, 43, D) a +0 war axe a +0 robe a naga corpse (61, 0, D) a +2 ring of protection (61, 8, D) a +1 glaive of protection (61, 16, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (61, 26, D) a book of the Earth (61, 36, D) a +1 morningstar of holy wrath (61, 37, D) a book of Callings (61, 42, D) a black mamba corpse (62, 0, D) a +0 hunting sling of velocity (62, 8, D) a lamp of fire (62, 9, D) an uncursed staff of conjuration (62, 16, D) a +2 robe of fire resistance (62, 17, D) the ring of Shadows {Umbra +Inv rN+ SInv} [ring of positive energy] It protects you from negative energy. It lets you see invisible. It lets you turn invisible. (62, 20, D) a +0 shortbow 12 arrows (62, 26, D) an uncursed ring of stealth (62, 27, D) a cursed staff of fire (62, 29, D) an uncursed staff of wizardry a cursed -3 shortbow 28 arrows a centaur corpse (skeletalised by now) a sheep corpse (skeletalised by now) (62, 30, D) a tomahawk (62, 31, D) a +0 shortbow (unseen) (62, 36, D) a +5 battleaxe of flaming (62, 37, D) a +2 short sword of electrocution (62, 42, D) a guardian serpent corpse (62, 43, D) a ball python corpse (62, 44, D) a +0 spear a naga corpse (63, 0, D) a +1 great mace of protection (63, 11, D) a +4 rod of clouds (2/14) (63, 16, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (63, 17, D) the ring of Amorality {rCorr Int+4 Dex+2} [ring of resist corrosion] It affects your intelligence (+4). It affects your dexterity (+2). (63, 19, D) a +2 trident of freezing (63, 20, D) a +0 shortbow 19 arrows (63, 21, D) 3 arrows (63, 22, D) an arrow (63, 27, D) a +0 trident (63, 28, D) a large rock a cyclops corpse (skeletalised by now) (63, 29, D) a +0 trident (63, 30, D) 4 large rocks 2 arrows (63, 31, D) a tomahawk an arrow (63, 32, D) an arrow (63, 33, D) 2 arrows (63, 36, D) a +3 plate armour of poison resistance (63, 37, D) an uncursed staff of wizardry (64, 16, D) a fan of gales (64, 17, D) a book of Clouds (64, 19, D) a +0 trident (64, 26, D) a book of Frost (64, 29, D) a +0 antimagic hand axe 2 tomahawks (64, 30, D) a +0 shortbow (unseen) (65, 26, D) the ring "Zeudef" {Wiz rC+ Dex+2} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+2). It protects you from cold. a book of Fire (67, 0, D) an uncursed staff of cold (68, 0, D) a +1 leather armour of magic resistance (69, 0, D) a +0 ring mail of magic resistance (69, 36, D) a lamp of fire (70, 8, D) a +0 scale mail of cold resistance (70, 36, D) Foetz's Volume of the Volcanoes and Clay Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Fireball Conjuration/Fire 5 d - Iron Shot Conjuration/Earth 6 (70, 37, D) the cursed +0 dagger "Docu" {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It has a curse placed upon it. (70, 41, D) a +1 demon whip of venom (71, 16, D) a book of Burglary (71, 17, D) the +9 short sword of the Boar {vamp, Str+2 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+2). It makes you more stealthy. The Shining One disapproves of the use of such an item. (71, 26, D) a +3 ring of protection (71, 27, D) an uncursed staff of wizardry (71, 30, D) the +6 scimitar "Giantslayer" {flame, rN+ Str+2 Int-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your intelligence (-5). It protects you from negative energy. a +0 robe (71, 36, D) a book of Conjurations (71, 37, D) an uncursed staff of earth (72, 8, D) the +10 hand axe "Worm" {vamp, rPois rF+ Dex-3 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (-3). It protects you from fire. It protects you from poison. It makes you more stealthy. The Shining One disapproves of the use of such an item. (72, 17, D) a +0 hand crossbow of flaming (72, 19, D) a manual of Conjurations (72, 26, D) a +0 dagger (72, 27, D) an uncursed staff of poison (72, 29, D) a +8 dagger of distortion a +0 robe (72, 30, D) a +0 mace a +0 robe a +3 quarterstaff of chaos a +2 cloak (72, 36, D) a +2 arbalest of flaming (72, 37, D) a +2 robe (73, 1, D) an uncursed staff of earth (73, 3, D) a +0 falchion (unseen) (73, 16, D) a +1 lajatang of protection (73, 17, D) a +4 halberd of freezing (73, 26, D) an uncursed staff of fire (73, 27, D) a +0 rapier (73, 29, D) a +0 scythe a +0 robe (73, 30, D) the +5 long sword "Jecep" {slice, *Confuse rElec SInv} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you see invisible. It may confuse you when you take damage. a +0 ring mail (73, 36, D) a lamp of fire (73, 37, D) an uncursed staff of energy (74, 3, D) a +0 short sword a +0 leather armour (75, 1, D) a disc of storms