HourglassMan Level 1 of the Dungeon (1, -16, D:1) 2 stones (5, -10, D:1) 3 stones (6, -12, D:1) a +0 sling (22, 19, D:1) a +0 whip (23, -29, D:1) a +0 dagger (31, -18, D:1) a +0 whip (32, -18, D:1) a +0 dagger (32, 25, D:1) a +0 club (39, -5, D:1) 4 stones (41, 2, D:1) a +0 mace (51, -13, D:1) a stone (61, -9, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (11, -12, D:2) a +0 dagger (12, -18, D:2) a +1 spear of freezing (13, -8, D:2) a +0 mace (36, 12, D:2) a +0 club (39, -9, D:2) 4 stones (43, -7, D:2) a +0 sling (49, -8, D:2) a +0 short sword (53, -35, D:2) a +0 short sword a stone (56, -8, D:2) a +0 dagger (60, -5, D:2) a +2 hand axe of flaming Level 3 of the Dungeon (0, 0, D:3) a scroll of noise (4, -16, D:3) 2 poisoned darts (6, -14, D:3) 6 stones (13, -35, D:3) a poisoned dart (14, -34, D:3) a +0 flail a throwing net (20, 4, D:3) the +7 morningstar "Xioc" {pain, rF++ Will- rCorr Dex+7} Dex+7: It affects your dexterity (+7). rF++: It greatly protects you from fire. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (36, -34, D:3) a +0 club (37, -35, D:3) a +0 dagger a +0 robe (38, -35, D:3) a +0 club (39, -35, D:3) a +0 flail (41, -23, D:3) a +0 scythe a +0 robe (41, -3, D:3) a +0 hand axe (42, -4, D:3) a +0 hand axe a +0 chain mail (42, -3, D:3) a +0 short sword (43, -48, D:3) a +0 spear (45, -48, D:3) a +0 pair of gloves a +0 robe (46, -36, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a potion of degeneration (6, -8, D:4) a +0 club (7, -13, D:4) a +0 robe a +0 scimitar (7, -10, D:4) a +0 dagger (8, -22, D:4) 5 stones (8, 10, D:4) a +0 chain mail (19, 4, D:4) 7 stones (24, -11, D:4) 8 stones (25, -21, D:4) a +0 robe (25, 17, D:4) a +0 mace of pain (26, 7, D:4) a +0 spear (28, 13, D:4) a +0 robe (29, -21, D:4) a +0 dagger (33, -9, D:4) a +0 dagger 3 stones (42, -23, D:4) a +0 sling (48, -12, D:4) a +0 giant club (52, -21, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Zikov's Armour Shop a +0 robe (7 gold) a +0 chain mail (49 gold) a +0 pair of boots (49 gold) the +5 Storm Queen's Shield {shock, Fly rElec} (501 gold) Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. rElec: It insulates you from electricity. Fly: It grants you flight. a +0 chain mail (49 gold) (10, -38, D:5) a stone (16, -16, D:5) a +0 mace (16, -15, D:5) a +0 hand axe a +0 robe a +0 dagger (17, -15, D:5) a +0 trident (20, -46, D:5) a +0 mace (34, -47, D:5) a +0 leather armour (39, -25, D:5) a +0 ring mail a +0 club (40, -25, D:5) a +0 leather armour a +0 leather armour a +0 dagger a +0 flail (40, -11, D:5) a +0 dagger a +0 robe (41, -11, D:5) a +0 trident (42, -27, D:5) a +0 dagger (43, -11, D:5) a +0 short sword a +0 leather armour (50, -16, D:5) a +0 halberd (52, -16, D:5) a +0 spear (57, -41, D:5) a +0 club (58, -42, D:5) a +0 trident (58, -41, D:5) a +0 hand axe a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (17, -11, D:6) a +0 whip a +0 robe (18, -13, D:6) a +0 spear (21, -13, D:6) a +0 club (24, -3, D:6) a +0 giant club (27, -16, D:6) a +0 whip (41, 16, D:6) a +0 long sword (44, -23, D:6) a +0 ring mail a +0 short sword (45, -23, D:6) a +0 halberd Level 7 of the Dungeon (0, 0, D:7) a potion of curing (1, -3, D:7) a javelin 4 silver javelins the Ecumenical Temple