HourglassMan Level 1 of the Dungeon (0, 0, D:1) a +4 short sword (9, 3, D:1) a +0 plate armour (12, 37, D:1) a +0 club (15, 5, D:1) a +0 club (27, 33, D:1) a +0 whip (29, 13, D:1) a +0 ring mail (40, -8, D:1) a +0 club (41, 15, D:1) a +0 hand axe (49, 2, D:1) a +0 club (57, -6, D:1) a +2 dagger of protection Level 2 of the Dungeon (1, -9, D:2) a +0 dagger (1, 2, D:2) a +0 scale mail (8, 9, D:2) a +0 dagger 3 stones (17, 21, D:2) a +1 heavy spear (23, 11, D:2) a +0 hammer (24, -6, D:2) a +0 whip (30, 21, D:2) a +0 short sword 5 stones (42, 19, D:2) a +0 rapier (45, -1, D:2) a +0 dagger 2 stones (45, 16, D:2) a +0 short sword (47, 25, D:2) 6 stones (52, 24, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +1 vampiric short sword a +0 hand axe (0, 1, D:3) a +0 dagger (0, 2, D:3) a +0 club a +0 leather armour (1, 0, D:3) a +0 club a +0 leather armour (10, -10, D:3) a stone (17, 4, D:3) 2 stones (31, 2, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Orphodyju's Weapon Emporium a +1 sling of draining (116 gold) a +0 trident (42 gold) the +7 war axe of Darkness {flame, rF+ rN++ Int-5} (663 gold) Int-5: It affects your intelligence (-5). rF+: It protects you from fire. rN++: It greatly protects you from negative energy. a +0 flail (42 gold) a +0 mace (36 gold) a +0 mace (36 gold) a +3 flail of draining (279 gold) (0, 0, D:4) a +0 leather armour (3, 15, D:4) a +0 plate armour (4, 15, D:4) a +0 spear (8, 36, D:4) 3 large rocks (25, 18, D:4) a +0 short sword (26, -4, D:4) a staff of death (26, 23, D:4) a +0 hand axe a +0 chain mail (29, 34, D:4) a +0 short sword of speed (30, 2, D:4) a serpent talisman (32, 8, D:4) a +0 dagger a +0 leather armour (38, 14, D:4) a +0 short sword Level 5 of the Dungeon [Shop] Cezaegho's Jewellery Emporium a +4 ring of slaying (1014 gold) a +6 ring of dexterity (468 gold) a granite talisman (780 gold) a +6 ring of intelligence (468 gold) a ring of ice (325 gold) an amulet of regeneration (390 gold) the ring "Meamn" {Fire rElec Str+3 Int+3} (670 gold) [ring of fire] Fire: It enhances your fire magic. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. the ring of the Destroying King {rN+ Dex+2 Stlth+} (442 gold) [ring of positive energy] Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (0, 0, D:5) a +0 club a +0 club (1, 0, D:5) a +0 hand axe a +1 falchion of holy wrath (2, 0, D:5) a +0 flail (9, 16, D:5) a +0 hand axe a +0 leather armour (17, 23, D:5) a +0 ring mail (34, 23, D:5) a +0 hand axe (39, 19, D:5) a +0 hand axe a +0 leather armour (39, 20, D:5) a +0 dagger a +0 robe (48, 19, D:5) a +0 dagger (55, 13, D:5) a +0 trident a +0 robe (57, -5, D:5) a +0 robe (58, 50, D:5) a book of Frost Level 6 of the Dungeon (0, 0, D:6) a staff of earth (unseen) (0, 2, D:6) a scroll of fog (1, 2, D:6) a potion of curing (22, -14, D:6) a throwing net (45, -6, D:6) a wand of iceblast (3) Level 7 of the Dungeon (0, 0, D:7) 12 gold pieces (0, 1, D:7) 16 gold pieces (2, -2, D:7) a potion of curing (8, 18, D:7) a +0 war axe (8, 20, D:7) a +0 whip a gnoll corpse (10, 17, D:7) a +0 whip an iguana corpse (skeletalised by now) (11, 8, D:7) 2 potions of lignification (14, 13, D:7) a +0 whip (15, 12, D:7) a +0 flail a +0 spear