Dungeon Crawl Stone Soup version 0.32-a0-913-g739538afd8 (webtiles) character file. Game seed: 11033875444228286732 4 HourglassMan the Vexing (level 1, 0/15 HPs) Began as a Barachi Hexslinger on Apr 8, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (22 turns). HourglassMan the Vexing (Barachi Hexslinger) Turns: 22, Time: 00:00:16 Health: 0/15 AC: 2 Str: 9 XL: 1 Next: 70% Magic: 2/2 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison Skills: + Level 1.3 Fighting + Level 2.0 Ranged Weapons + Level 2.3 Dodging + Level 1.2 Spellcasting + Level 3.3 Hexes + Level 1.2 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% N/A 11% 2 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 32% 3 Cause Fear Hex 4% N/A 56% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 50% to hit) You shoot a sling bullet. The sling bullet closely misses the jackal. The frilled lizard unfolds its giant frill. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 50% to hit) You shoot a sling bullet. The sling bullet hits the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 50% to hit) You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! The jackal closely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (50% to hit) You shoot a sling bullet. The sling bullet barely misses the jackal. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (50% to hit) You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal closely misses you. The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... . ##. #.( ##..####### ##.........# ##..#!......# +...........# #..#.......# #.@.......# ##hl......# ##.......######## ####%............# .................# #..............# ##...<.......# #.......ß....# .............♣...# You could see a jackal and a frilled lizard. Vanquished Creatures An endoplasm (D:1) 2 jackals (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HourglassMan the Barachi Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 22 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_rooms, grunt_decor_arrowhead Action || total ---------------------------++------- Fire: Sling || 20 Ability: Hop || 1 Armour: Robe || 16 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 28 | 28 | 0 | 0 | 0 | 1 | 28.0 | Dungeon | 28 | 28 | 0 | 0 | 0 | 1 | 28.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 28 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 +-------+-------+-------+-------+-------+----------------------