Iidacon Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 2 stones (0, 12, D:1) 17 stones (2, -9, D:1) 11 stones (3, 9, D:1) a +0 club (25, 18, D:1) 14 stones (26, 17, D:1) a +0 club Level 2 of the Dungeon (5, 9, D:2) a +0 dagger (11, -8, D:2) a +0 hunting sling (11, 0, D:2) a +0 leather armour (15, 9, D:2) a +0 short sword 4 stones (21, -2, D:2) a +0 mace (21, 13, D:2) a +0 dagger 3 stones (21, 14, D:2) a +0 hand axe (22, -2, D:2) 15 stones (25, -12, D:2) 23 stones (28, -18, D:2) a +0 dagger a stone (36, 16, D:2) 6 stones (37, 18, D:2) 16 stones (40, 4, D:2) a +0 dagger a +0 robe (48, 1, D:2) a +0 ring mail Level 3 of the Dungeon (1, 0, D:3) a +0 war axe (7, 32, D:3) a +0 club (21, 22, D:3) the +12 hunting sling of Yplef {freeze, Stlth+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Stlth: It makes you more stealthy. (25, 32, D:3) a +0 whip a +0 whip (25, 33, D:3) a +0 whip a +0 spear (27, 2, D:3) a +0 hand axe a +2 vampiric dagger a +0 short sword a +0 leather armour a +0 hand axe of draining a +0 war axe a +0 ring mail Level 4 of the Dungeon [Shop] Figiel's Antique Weapon Emporium a +0 great sword (130 gold) a +0 club (20 gold) a +0 great sword (130 gold) a +1 fustibalus of flaming (680 gold) a +0 dagger (40 gold) a +0 quarterstaff (80 gold) a +0 quarterstaff (80 gold) a +0 halberd (80 gold) [Shop] Dualemma's Firing Range 2 poisoned darts (11 gold) 4 large rocks (39 gold) 2 throwing nets (84 gold) a +0 fustibalus (210 gold) a +0 triple crossbow (140 gold) a +0 hunting sling (21 gold) a +0 arbalest (63 gold) (0, 0, D:4) a stone a stone (0, 1, D:4) a stone (0, 12, D:4) a +1 war axe (1, 0, D:4) a stone (2, 0, D:4) a stone (3, 0, D:4) a boomerang (4, 2, D:4) a stone (5, 0, D:4) a boomerang (6, 49, D:4) 16 stones (8, 15, D:4) a +0 dagger a +0 whip a +0 ring mail a +0 club a +0 hand axe a +0 ring mail a +0 hand axe (10, -2, D:4) a +0 hand axe 14 stones an orc skeleton (15, 37, D:4) a +0 hand axe (15, 38, D:4) a +0 club a +0 hunting sling (17, 19, D:4) a +0 scale mail a +0 club (19, -2, D:4) a +0 mace (28, 22, D:4) a +0 leather armour (33, 20, D:4) a scroll of torment (36, -5, D:4) a +0 spear (37, 29, D:4) a +0 rapier (37, 37, D:4) the +8 dagger of the Final Xalams {spect, Will+ Dex+5} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+5). Will: It increases your willpower. (50, 12, D:4) a +0 giant spiked club (50, 34, D:4) a +0 club (52, 16, D:4) 16 stones (53, 19, D:4) 2 boomerangs a +0 trident (55, 8, D:4) 21 stones Level 5 of the Dungeon (0, 0, D:5) a +0 dire flail a +0 robe (1, 3, D:5) an iguana corpse (skeletalised by now) (3, 10, D:5) a +0 dire flail a +0 robe a +0 spear a +0 robe (3, 11, D:5) a +0 robe a +2 hand axe a +0 robe (6, -11, D:5) a +0 dagger (7, 13, D:5) a +0 shortbow (8, 12, D:5) a +0 whip (still there?) 23 stones (still there?) (17, 25, D:5) 20 stones the Ecumenical Temple