Dungeon Crawl Stone Soup version 0.32-a0-814-g0968bab981 (webtiles) character file. Game seed: 14719407260615394823 105 Jazzgen the Conjurer (level 5, 0/28 HPs) Began as a Kobold Conjurer on Mar 22, 2024. Slain by a gnoll ... wielding a +0 spear ... led by a gnoll bouda (4 damage) ... on level 4 of the Dungeon. The game lasted 00:31:05 (3258 turns). Jazzgen the Conjurer (Kobold Conjurer) Turns: 3258, Time: 00:31:05 Health: 0/28 AC: 4 Str: 4 XL: 5 Next: 8% Magic: 3/9 EV: 7 Int: 21 God: Gold: 134 SH: 0 Dex: 14 Spells: 2/9 levels left rFire . . . h - +0 trident rCold . . . (shield currently unavailable) rNeg . . . B - +1 robe of a ziggurat {rElec} rPois . (no helmet) rElec + (no cloak) rCorr . x - +0 pair of gloves SInv . (no boots) Will ..... v - amulet of the acrobat Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: acrobat @: held A: small, no large weapons, nightstalker 3 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 134 gold pieces. Inventory: Hand Weapons d - a +0 dagger g - a +0 whip h - a +0 trident (weapon) i - a +0 short sword j - a +0 short sword l - a +0 short sword m - a +0 sling n - a +0 dagger q - a +0 dagger t - a +0 short sword C - a +1 dagger of protection Missiles A - 5 atropa-tipped darts Armour a - a +0 robe e - a +0 leather armour f - a +0 ring mail p - an orb of light u - a +0 chain mail x - a +0 pair of gloves (worn) B - the +1 robe of a ziggurat (worn) {rElec} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. D - a +0 scale mail Jewellery v - an amulet of the acrobat (around neck) Scrolls k - a scroll of teleportation {unknown} o - a scroll of acquirement {unknown} r - a scroll of amnesia {unknown} s - a scroll of identify {unknown} w - a scroll of blinking {unknown} y - a scroll of noise {unknown} z - a scroll of enchant armour {unknown} Potions b - 2 potions of magic c - 2 potions of might {unknown} Skills: + Level 0.9 Short Blades + Level 0.4 Armour + Level 2.9 Dodging + Level 3.3 Stealth + Level 2.8 Spellcasting + Level 5.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 6% 3d7 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 6% 1d1 38% 3 Ozocubu's Armour Ice 3% N/A 38% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Metabolic Englaciation Hex/Ice 1% N/A 98% 5 Haunt Necr/Summ 1% N/A 100% 7 Borgnjor's Revivificati Necr 1% N/A 100% 8 Death's Door Necr 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History Things that are here: a +0 club; a +0 leather armour; an orc corpse There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear and quivering a throwing net (82% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) You hear a shout! A gnoll comes into view. It is wielding a +2 spear of flaming. You hear a shout! Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear and quivering a throwing net (82% to hit) The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. The gnoll barely misses you. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear and quivering a throwing net (lightly wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! The gnoll hits you from afar with a +2 spear of flaming. The gnoll burns you. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You struggle against the net. The gnoll hits you from afar with a +0 spear. You die... ...../ ...... .....# .....# ..g.@# ..g..# ..g..# ~.#### ## You could see 3 gnolls. Vanquished Creatures An orc wizard (D:3) An adder (D:2) A ribbon worm (D:2) 2 dart slugs (D:1) 4 orcs (D:3) 4 ball pythons 6 endoplasms 3 giant cockroaches 4 goblins 5 hobgoblins 6 jackals (D:1) 4 kobolds 3 quokkas 5 bats 2 frilled lizards (D:1) A rat (D:1) 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jazzgen the Kobold Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 136 | D:1 | Reached XP level 2. HP: 14/15 MP: 1/5 429 | D:1 | Reached XP level 3. HP: 19/19 MP: 0/6 941 | D:1 | Learned a level 2 spell: Searing Ray 1360 | D:2 | Reached XP level 4. HP: 24/24 MP: 2/7 1876 | D:2 | Reached skill level 5 in Conjurations 2695 | D:3 | Identified the +1 robe of a ziggurat {rElec} 3000 | D:3 | Learned a level 4 spell: Fulminant Prism 3175 | D:3 | Reached XP level 5. HP: 22/28 MP: 2/9 3258 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_basic D:2: layout_loops_ring, minmay_tromino_v7 D:3: layout_basic, minmay_checkerbox D:4: layout_gridville, mainiacjoe_overflow_tiny_flanked, minmay_temple_entry_trees, moated_statue, nicolae_shop_firing_range, uniq_ijyb, uniq_pikel, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.3 Conjurations | 5 | 5.1 Short Blades | | 0.9 Armour | | 0.4 Dodging | | 2.9 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 22 | || 22 Unarmed | 1 | || 1 Trident | | 7 || 7 Cast: Magic Dart | 45 | || 45 Searing Ray | 9 | 36 || 45 Armour: Robe | 7 | 22 || 29 Leather armour | 5 | 1 || 6 Dodge: Dodged | 29 | 45 || 74 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3261 | 3261 | 0 | 1165 | 0 | 4 | 815.2 | Dungeon | 3261 | 3261 | 0 | 1165 | 0 | 4 | 815.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1348 daAuts D:2: 1204 daAuts D:3: 695 daAuts D:4: 12 daAuts