Dungeon Crawl Stone Soup version 0.32-a0-427-g448f42529f (webtiles) character file. Game seed: 5114219715904309930 719 LDflipp the Conjurer (level 7, 0/40 HPs) Began as a Deep Elf Conjurer on Feb 22, 2024. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:11:21 (4667 turns). LDflipp the Conjurer (Deep Elf Conjurer) Turns: 4667, Time: 00:11:21 Health: 0/40 AC: 4 Str: 4 XL: 7 Next: 42% Magic: 8/16 EV: 13 Int: 25 God: Gold: 232 SH: 0 Dex: 13 Spells: 10/16 levels left rFire + + . l - staff "Xuliebb" {rElec rF++ Will- rCorr Air Alchemy} rCold . . . (no shield) rNeg . . . m - +2 robe rPois . (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ h - ring of see invisible HPRegen 0.26/turn (no ring) MPRegen 0.15/turn %: no passive effects @: lethally poisoned (0 -> -7) A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 232 gold pieces. Inventory: Hand Weapons c - a +0 dagger Armour a - a +0 robe m - a +2 robe (worn) Magical Staves l - the staff "Xuliebb" (weapon) {rElec rF++ Will- rCorr Air Alchemy} (You found it on level 2 of the Dungeon) [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF++: It greatly protects you from fire. rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. Jewellery h - a ring of see invisible (left hand) Scrolls d - a scroll of amnesia {unknown} e - 3 scrolls of identify {unknown} g - a scroll of noise {unknown} i - 3 scrolls of teleportation {unknown} j - 2 scrolls of blinking {unknown} k - a scroll of summoning {unknown} n - 2 scrolls of enchant armour {unknown} o - 3 scrolls of fear {unknown} p - 2 scrolls of immolation {unknown} t - a scroll of poison {unknown} Potions b - a potion of magic f - 2 potions of heal wounds {unknown} q - a potion of invisibility {unknown} r - a potion of resistance {unknown} s - a potion of mutation {unknown} Skills: + Level 2.3 Fighting + Level 4.6 Dodging - Level 2.4 Stealth + Level 5.1 Spellcasting * Level 6.7 Conjurations * Level 3.7 Earth Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 c - Stone Arrow Conj/Erth 64% 3d11 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 92% 2d12 1% 1 Necrotise Necr 24% 1d5 9% 1 Fulminant Prism Conj/Alch 17% 3d10 21% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 21% 4 Confusing Touch Hex 6% N/A 24% 3 Vampiric Draining Necr 6% 2d6 24% 3 Animate Armour Summ/Erth 30% N/A 36% 4 Dispel Undead Necr 6% 3d8 63% 4 Ignite Poison Fire/Alch 9% N/A 63% 4 Martyr's Knell Necr/Summ 6% N/A 63% 4 Sticky Flame Fire/Alch 9% 2d5 63% 4 Curse of Agony Necr 6% N/A 92% 5 Ignition Fire 3% 3d4 100% 8 Lehudib's Crystal Spear Conj/Erth 16% 10d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Elyvilon Trog Yredelemnul Lugonu Portals: Abyss: D:3 Message History (Press . to maintain the ray.) The scorpion completely misses you. The scorpion stings you. You are poisoned. The scorpion poisons you! The searing ray misses the scorpion. The searing ray hits the ball python! You kill the ball python! You feel very sick. The scorpion stings you but does no damage. The searing ray hits the scorpion. The scorpion is severely wounded. You feel sick. The scorpion stings you! You are more poisoned. The scorpion poisons you! The searing ray hits the scorpion. You kill the scorpion! The searing ray hits the iguana! The iguana is severely wounded. You finish channelling your searing ray. You feel very sick. You feel sick. The iguana bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (severely wounded, 84% to hit) The searing ray hits the iguana. The iguana is almost dead. The searing ray hits the endoplasm. You kill the endoplasm! The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You feel sick. The iguana bites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the iguana. You kill the iguana! The searing ray hits the hound! The hound is almost dead. You die... ####.####.......##....##.# #####.# ..... #....##.# #.....# ... ###..##.# #.##### ####w########.##.# ##.## #.............##.# ##...#######.............##.# #..........#h............##.# #....#.....#)########'#####.# #.#.##.#####@)### ##...## #.# #.#.##.# #..).###.....###.. #.#.##.# #..(.##.......#### #.#.##.#####.....#..[....#... #.#...#....##....#......)#### #.####.######....##.....## #.# #.# ###..###[.(## #.# #.# #####.######### #.####.#####.# #...# #.# You could see a ribbon worm and a hound. Vanquished Creatures An ogre (D:4) 3 scorpions (D:4) A bombardier beetle (D:3) A hound (D:4) An orc priest (D:3) 3 iguanas Jessica (D:2) Natasha (twice) (D:2) Terence (D:2) An orc wizard (D:4) 5 adders A dart slug (D:2) A ribbon worm (D:4) 7 orcs 2 bats 9 endoplasms 5 giant cockroaches 7 hobgoblins 2 jackals (D:2) 6 kobolds 2 quokkas 2 ball pythons 4 frilled lizards 6 goblins 4 rats A lurking horror (D:3) 79 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LDflipp the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 101 | D:1 | Reached XP level 2. HP: 16/16 MP: 2/8 436 | D:1 | Learned a level 2 spell: Searing Ray 655 | D:1 | Reached XP level 3. HP: 20/20 MP: 7/9 876 | D:2 | Noticed Terence 1015 | D:2 | Identified the staff "Xuliebb" {rElec rF++ Will- rCorr Air | Alchemy} 1078 | D:2 | Found a bloodstained altar of Trog. 1078 | D:2 | Noticed Natasha 1081 | D:2 | Killed Natasha 1082 | D:2 | Reached skill level 1 in Fighting 1082 | D:2 | Reached skill level 5 in Conjurations 1143 | D:2 | Learned a level 3 spell: Stone Arrow 1162 | D:2 | Noticed Jessica 1166 | D:2 | Killed Jessica 1167 | D:2 | Reached XP level 4. HP: 25/25 MP: 6/11 1173 | D:2 | Killed Terence 1174 | D:2 | Reached skill level 1 in Earth Magic 1582 | D:2 | Found a faded altar of an unknown god. 1585 | D:2 | Reached XP level 5. HP: 29/29 MP: 10/13 1945 | D:2 | Noticed Natasha 1951 | D:2 | Killed Natasha 2987 | D:3 | Reached XP level 6. HP: 35/35 MP: 5/14 3134 | D:3 | Found a one-way gate to the infinite horrors of the Abyss. 3137 | D:3 | Found a corrupted altar of Lugonu. 3279 | D:3 | Reached skill level 6 in Conjurations 3783 | D:4 | Reached XP level 7. HP: 40/40 MP: 10/16 4011 | D:4 | Found a white marble altar of Elyvilon. 4176 | D:4 | Reached skill level 5 in Spellcasting 4491 | D:4 | Found a basalt altar of Yredelemnul. 4666 | D:4 | HP: 1/40 [iguana (12)] 4667 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_rooms, chequers_serial_rivers_micro_d, minmay_ruptured D:2: layout_basic, basic_altar, nicolae_ecumenical_lake_church, uniq_jessica, uniq_natasha, uniq_terence D:3: layout_basic, amcnicky_altar_lugonu_corruption D:4: minmay_opposing_rooms, layout_loops_ring, kennysheep_ying_yang, nicolae_concentric_dashed_squares_mild, item_on_display_b Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 | 2.3 Dodging | 3 4 | 4.6 Conjurations | 5 6 | 6.7 Earth Magic | 1 2 3 | 3.7 Spellcasting | 4 5 | 5.1 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Staff | | 2 | || 2 Cast: Magic Dart | 42 | 61 | 15 || 118 Searing Ray | 4 | 11 | 4 || 19 Stone Arrow | | 5 | || 5 Armour: Robe | 4 | 4 | 9 || 17 Dodge: Dodged | 6 | 9 | 3 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4669 | 4589 | 80 | 1271 | 2860 | 4 | 1167.2 | Dungeon | 4669 | 4589 | 80 | 1271 | 2860 | 4 | 1167.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1297 daAuts D:4: 1276 daAuts D:3: 1167 daAuts D:1: 928 daAuts