LDflipp Level 1 of the Dungeon (0, 0, D:1) a +0 sling (8, -27, D:1) a +0 club a goblin corpse (skeletalised by now) (11, -22, D:1) a bat corpse (skeletalised by now) (14, -25, D:1) a frilled lizard skeleton (14, -18, D:1) a +0 dagger a kobold skeleton (20, -7, D:1) a bat skeleton (20, -4, D:1) a rat skeleton (27, 1, D:1) a +0 leather armour (41, -6, D:1) a book of Cantrips (43, -6, D:1) a hobgoblin skeleton (46, -8, D:1) a +0 ring mail (46, 0, D:1) a quokka corpse (skeletalised by now) (49, -9, D:1) 3 stones (52, -14, D:1) a +0 club (53, -29, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, -2, D:2) a jackal corpse (skeletalised by now) (3, -3, D:2) a jackal corpse (skeletalised by now) (6, -3, D:2) 3 stones (13, -11, D:2) 9 stones (14, -15, D:2) a +1 scythe of venom a +0 robe the human corpse of Sigmund (skeletalised by now) (39, -6, D:2) a +0 leather armour (40, -27, D:2) a +0 club a goblin corpse (skeletalised by now) (45, -30, D:2) a +0 hand axe (47, -31, D:2) a +0 short sword a kobold corpse (skeletalised by now) (47, -11, D:2) a +0 flail a +0 scale mail (50, -33, D:2) 3 boomerangs Level 3 of the Dungeon (0, 0, D:3) 3 stones (20, -31, D:3) a +0 club a kobold skeleton (23, -32, D:3) a +0 dagger (23, -11, D:3) a book of the Senses (25, 2, D:3) a +0 robe (26, -32, D:3) a +0 leather armour (27, -39, D:3) 6 javelins (27, -14, D:3) a +0 club (28, -41, D:3) a staff of death (30, -37, D:3) a +0 trident (30, -34, D:3) a +0 ring mail (40, -32, D:3) a ball python corpse (skeletalised by now) (44, -18, D:3) a river rat skeleton (50, -13, D:3) a rat skeleton a river rat skeleton an adder skeleton Level 4 of the Dungeon (4, -15, D:4) a +0 chain mail (4, 1, D:4) a +0 leather armour a +0 club (5, -14, D:4) 5 stones (9, -22, D:4) a hobgoblin skeleton (10, 15, D:4) a +0 chain mail (11, 0, D:4) a frilled lizard skeleton (21, -5, D:4) a +0 robe (23, -11, D:4) a +0 ring mail (25, -2, D:4) a frilled lizard skeleton (26, 1, D:4) a +0 spear (27, -9, D:4) a +0 scale mail a +0 war axe an orc skeleton (27, -7, D:4) a +0 dagger (28, -9, D:4) a +0 robe an orc skeleton (28, 2, D:4) the felid skeleton of Natasha (29, -5, D:4) a +0 war axe (32, -23, D:4) a +0 mace an orc corpse (skeletalised by now) (36, -4, D:4) a +0 dagger a goblin corpse (skeletalised by now) (39, 5, D:4) the felid skeleton of Natasha (47, -23, D:4) a +0 dagger (48, -9, D:4) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (49, -9, D:4) Great Wizards, Vol. VII Level 5 of the Dungeon (3, -20, D:5) a +0 trident (5, -21, D:5) a +0 leather armour (6, -19, D:5) a +0 giant club an ogre corpse (skeletalised by now) (6, 23, D:5) a hound corpse (skeletalised by now) (6, 32, D:5) 4 stones (8, 27, D:5) a +0 war axe (9, 27, D:5) a +0 mace (18, 14, D:5) an iguana corpse (skeletalised by now) (24, 14, D:5) a quokka corpse (skeletalised by now) (29, -9, D:5) a hound skeleton (32, 2, D:5) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). (36, -16, D:5) a +0 spear (44, 7, D:5) a black bear corpse (51, 10, D:5) a +0 dagger a +0 robe the elf corpse of Dowan the Ecumenical Temple