LucemDeus Level 1 of the Dungeon (0, 0, D:1) a +0 buckler (15, -32, D:1) a +0 sling (31, -2, D:1) a +0 ring mail (41, -29, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (34, 17, D:2) a +0 dagger (35, 2, D:2) a +0 tower shield (54, 21, D:2) a +0 dagger (59, 35, D:2) a +0 trident Level 3 of the Dungeon (3, -24, D:3) 3 stones (4, -26, D:3) a +0 dagger (23, -15, D:3) a +0 scale mail (25, -40, D:3) a +0 hand axe (25, -13, D:3) a +0 dagger (26, -16, D:3) a +0 ring mail (28, -24, D:3) 4 stones (34, -45, D:3) a +0 whip (34, -37, D:3) a +0 whip (36, -20, D:3) a +0 ring mail (38, -39, D:3) 4 stones (38, -21, D:3) a +0 falchion a +0 leather armour Level 4 of the Dungeon [Shop] Offit's Antique Weapon Emporium a +0 whip (65 gold) a +0 war axe (91 gold) the +6 quarterstaff of the Beginning {spect, rPois Int-3 Dex+2 SInv} (1385 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (-3). Dex: It affects your dexterity (+2). rPois: It protects you from poison. SInv: It lets you see invisible. a +0 mace (78 gold) a +2 vorpal spear (429 gold) a +0 spear (78 gold) a +0 battleaxe (169 gold) a +1 long sword of electrocution (408 gold) a +0 spear (78 gold) [Shop] Ugrun's Armour Shop a +0 scale mail (52 gold) a +0 pair of boots (58 gold) a +0 leather armour (26 gold) a +0 leather armour (26 gold) a +0 chain mail (58 gold) a +0 ring mail (52 gold) a +0 robe (9 gold) a +0 pair of gloves (58 gold) a +0 ring mail (52 gold) [Shop] Zuiled's Armour Boutique a +0 helmet (45 gold) a +0 robe (7 gold) a +0 ring mail (40 gold) a +1 hat (110 gold) a +0 leather armour of willpower (90 gold) a +0 buckler (45 gold) a +0 ring mail (40 gold) a +0 leather armour (20 gold) [Shop] Jiceuxos's Antique Weapon Shop a +1 vorpal falchion (322 gold) a +3 long sword of holy wrath (652 gold) a +0 whip (70 gold) the +2 Maxwell's thermic engine {flame, freeze} (1232 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. a +2 flail of protection (453 gold) a +0 scimitar (112 gold) a +0 bardiche of freezing (509 gold) a +0 trident (98 gold) [Shop] Bosif's Weapon Emporium a stone (1 gold) a +1 sling of flaming (126 gold) a +0 short sword (39 gold) a +0 hand axe (39 gold) a +0 whip (32 gold) a +0 vampiric long sword (162 gold) a +1 vorpal mace (149 gold) a +1 vorpal shortbow (149 gold) 5 stones (6 gold) (0, 0, D:4) a +0 whip (3, 19, D:4) a +0 club (9, -13, D:4) 6 boomerangs (10, 2, D:4) a stone a +0 short sword of flaming (14, -15, D:4) a +0 short sword (14, 20, D:4) a +1 dagger of venom (16, -14, D:4) a +0 ring mail (19, 5, D:4) a +0 flail (21, 1, D:4) a +0 dagger (31, 13, D:4) 7 stones (34, -20, D:4) a +0 dagger (36, 15, D:4) a +0 sling of freezing (42, 15, D:4) a +0 ring mail (46, -25, D:4) a +0 sling a +0 club (48, -17, D:4) a +0 club (48, -13, D:4) a +0 dagger (49, -20, D:4) a +1 short sword of protection (50, -21, D:4) a +0 club (51, 6, D:4) a +0 chain mail a +0 club (52, -23, D:4) a +0 short sword (53, 6, D:4) a +0 short sword (57, 11, D:4) a +0 whip (61, -25, D:4) 5 stones Level 5 of the Dungeon (0, 0, D:5) 8 stones (0, 15, D:5) a +0 club an orc corpse (0, 22, D:5) a scroll of identify (2, 14, D:5) a +0 dagger an orc corpse (2, 17, D:5) a +0 club an orc corpse (5, -3, D:5) 8 stones (5, 15, D:5) a +0 war axe a +0 ring mail (8, 24, D:5) 13 gold pieces (21, 16, D:5) 6 curare-tipped darts (22, 11, D:5) a +0 robe (28, 26, D:5) a +0 trident (31, 3, D:5) a +0 flail (34, 0, D:5) a +0 club (40, 1, D:5) a +0 chain mail (40, 19, D:5) a +0 dagger (47, 10, D:5) a +0 scimitar (48, 1, D:5) a +0 robe (50, 2, D:5) a +0 kite shield (52, 21, D:5) a +0 scale mail