Dungeon Sprint DCSS version 0.28-a0-664-gc179e30c89 (webtiles) character file. Game seed: 14053816779581009319 215 MacCMillion the Skirmisher (level 6, -12/50 HPs) Began as a Djinni Ice Elementalist on Oct 14, 2021. Was an Initiate of Ashenzari. Mangled by a slime creature (19 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:06:55 (362 turns). MacCMillion the Skirmisher (Djinni Ice Elementalist) Turns: 362, Time: 00:06:55 Health: -12/50 AC: 2 Str: 9 XL: 6 Next: 15% Gold: 0 EV: 12 Int: 16 God: Ashenzari [......] SH: 8 Dex: 14 rFire + + . SeeInvis . y - +5 quick blade rCold x . . Faith . P - +3 buckler rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.16/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: Renounce Religion You were in the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch Inventory: Hand Weapons y - a +5 quick blade (weapon) z - a +5 demon trident A - a +5 demon blade B - a +5 double sword C - the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. F - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. G - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. H - the +8 storm bow {elec, penet} (You found it in the Dungeon) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. I - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. Q - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). S - the +10 falchion "Zomeson" {vorpal, rF- rC++ rN+} (You found it in the Dungeon) It inflicts extra damage upon your enemies. rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rN: It protects you from negative energy. Armour a - a +0 robe (worn) D - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. E - the +18 shield of the Gong {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. K - +5 fire dragon scales L - +5 gold dragon scales M - +5 ice dragon scales N - +5 shadow dragon scales O - +5 storm dragon scales P - a +3 buckler (worn) R - the +0 ring mail of the Nightingale {*Corrode rC+ Will+} (You found it in the Dungeon) rC: It protects you from cold. *Corrode: It may corrode you when you take damage. Will: It increases your willpower. Jewellery p - a +6 ring of dexterity q - a +6 ring of dexterity r - a +6 ring of intelligence s - a +6 ring of intelligence t - a +6 ring of strength u - a +6 ring of strength Wands v - a wand of mindburst (7) w - a wand of iceblast (6) x - a wand of acid (7) Scrolls f - 4 scrolls of blinking l - 7 scrolls of fog m - a scroll of holy word n - 5 scrolls of identify o - 2 scrolls of fear Potions b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 2 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance j - a potion of experience k - 5 potions of might Miscellaneous J - a lightning rod (4/4) Skills: + Level 5.9 Fighting + Level 3.0 Short Blades - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.8 Shields + Level 5.7 Spellcasting + Level 3.3 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 88% 1d10 1% 1 b - Frozen Ramparts Ice 44% 1d6 4% 3 c - Ozocubu's Armour Ice 22% N/A 4% 3 d - Hailstorm Conj/Ice 22% 3d7 14% 4 e - Beastly Appendage Tmut 44% N/A 1% 1 f - Ensorcelled Hibernat Hex/Ice 44% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The iceblast engulfs the slime creature! The slime creature is moderately wounded. The golden eye blinks at you. You resist with some effort. The golden eye pulsates ominously. The golden eye blinks! The golden eye turns its gaze towards you. The golden eye blinks! You block the slime creature's attack. You hit the slime creature. The slime creature is moderately wounded. The slime creature hits you!! Ouch! That really hurt! You hit the golden eye. You kill the golden eye! Your Fighting skill increases to level 5! Your Short Blades skill gained 3 levels and is now at level 3! Your Shields skill increases to level 5! Your Spellcasting skill increases to level 5! Your Evocations skill gained 3 levels and is now at level 3! You have reached level 5! The power to cast Ensorcelled Hibernation wells up from within. Spell assigned to 'f'. You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. You hit the slime creature. The slime creature is moderately wounded. The slime creature hits you! * * * LOW HITPOINT WARNING * * * Unknown command. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - slime creature Aim: a slime creature (moderately wounded) You freeze the slime creature! The slime creature is moderately wounded. * * * LOW HITPOINT WARNING * * * The slime creature hits you!! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.|)|.▓.....▓ ▓.....▓.....▓ ▓..J..▓..÷..▓ ▓..@..▓.....▓ ▓.....▓..©..▓ ▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see a slime creature. Vanquished Creatures A golden eye (D) A necrophage (D) An adder zombie (D) An endoplasm (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MacCMillion the Djinni Ice Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 0 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 0 | D | Found the +10 dark maul {vorpal} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 0 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, Drain} 0 | D | Found the +5 sword of Power {vorpal} 0 | D | Found the +7 mace of Variability {chain chaos} 0 | D | Found the +7 Singing Sword {vorpal, sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 107 | D | Became a worshipper of Ashenzari the Shackled 127 | D | Entered arena 2. 127 | D | Identified the +10 falchion "Zomeson" {vorpal, rF- rC++ | rN+} 127 | D | Identified the +0 ring mail of the Nightingale {*Corrode | rC+ Will+} 127 | D | Noticed a necrophage 127 | D | Found a transporter. 137 | D | Killed a necrophage 138 | D | Reached XP level 2. HP: 24/27 MP: 0/0 138 | D | Reached XP level 3. HP: 28/31 MP: 0/0 138 | D | Learned a level 1 spell: Beastly Appendage 138 | D | Reached XP level 4. HP: 35/38 MP: 0/0 355 | D | Entered arena 3. 355 | D | Noticed a golden eye 355 | D | Noticed a slime creature 355 | D | Found a transporter. 360 | D | Killed a golden eye 361 | D | Reached skill level 5 in Fighting 361 | D | Reached skill level 5 in Shields 361 | D | Reached skill level 5 in Spellcasting 361 | D | Reached XP level 5. HP: 22/45 MP: 0/0 361 | D | Learned a level 2 spell: Ensorcelled Hibernation 361 | D | Reached XP level 6. HP: 24/50 MP: 0/0 362 | D | Mangled by a slime creature Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 4 5 | 5.9 Shields | 4 5 | 5.8 Spellcasting | 4 5 | 5.7 Short Blades | 3 | 3.0 Evocations | 3 | 3.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Quick blade | 6 | 4 || 10 Cast: Freeze | | 1 || 1 Evoke: Wand | | 1 || 1 Use: Potion | 1 | || 1 Armor: Robe | 2 | || 2 Dodge: Dodged | 2 | || 2 Block: Buckler | 1 | 1 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 368 | 368 | 0 | 218 | 18 | 1 | 368.0 | Dungeon | 368 | 368 | 0 | 218 | 18 | 1 | 368.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 368 daAuts