MacCMillion Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 25, D:1) 22 arrows (6, 28, D:1) a +0 club (6, 29, D:1) a +0 dagger (14, 5, D:1) 28 stones (15, 22, D:1) 18 arrows (23, 35, D:1) a +0 short sword (25, 9, D:1) a +0 whip (25, 18, D:1) a +0 dagger (25, 27, D:1) 19 stones (26, 0, D:1) a +0 robe (52, 12, D:1) a +0 club (52, 23, D:1) a +0 club (54, -2, D:1) 24 arrows (59, 16, D:1) a +0 leather armour (62, 5, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Meloc's Distillery a potion of attraction (42 gold) 2 potions of brilliance (112 gold) a potion of heal wounds (70 gold) a potion of brilliance (56 gold) 2 potions of might (112 gold) a potion of berserk rage (70 gold) 2 potions of curing (84 gold) a potion of heal wounds (70 gold) [Shop] Geew's Assorted Antiques the +7 Singing Sword {vorpal, sonic wave} (2900 gold) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. a +0 robe (20 gold) a condenser vane (1160 gold) a scroll of teleportation (87 gold) a scroll of identify (58 gold) a potion of magic (232 gold) a +0 spear (87 gold) a potion of attraction (87 gold) a wand of iceblast (9) (377 gold) a +0 ring mail (116 gold) a +0 scale mail of cold resistance (319 gold) a scroll of summoning (275 gold) [Shop] Coanoel's Antique Armour Shoppe a +0 scale mail (80 gold) a +0 leather armour (40 gold) the +7 Kryia's mail coat {PotionHeal*2 rC+} (1200 gold) Potions are twice as effective at healing its wearer. rC: It protects you from cold. a +0 robe (14 gold) a +0 leather armour (40 gold) a +0 robe (14 gold) a +0 plate armour (460 gold) a +2 ring mail of cold resistance (420 gold) a +1 helmet (230 gold) [Shop] Iggaew's Jewellery Shop a ring of fire (350 gold) an amulet of the acrobat (420 gold) the amulet "Tiar" {Reflect -Cast Harm Dex+2 SH+5} (478 gold) [amulet of reflection] It reflects blocked missile attacks. Dex: It affects your dexterity (+2). -Cast: It prevents spellcasting. SH: It affects your SH (+5). Harm: It increases damage dealt and taken. a +6 ring of intelligence (819 gold) a ring of wizardry (420 gold) an amulet of the acrobat (420 gold) a ring of poison resistance (280 gold) a ring of poison resistance (280 gold) a ring of see invisible (210 gold) a +4 ring of protection (504 gold) a ring of flight (245 gold) [Shop] Lodwimeg's Book Shop a book of Winter (340 gold) a book of Cantrips (120 gold) a Grand Grimoire (340 gold) a book of Displacement (240 gold) a book of Fire (440 gold) a book of Blood (280 gold) a book of Geomancy (180 gold) a book of Decay (300 gold) a Young Poisoner's Handbook (200 gold) a book of the Moon (400 gold) (0, 0, D:2) 20 stones (4, 10, D:2) a +0 club (19, -14, D:2) 19 stones (24, 3, D:2) a +0 club (31, -14, D:2) a +0 dagger (31, -12, D:2) a +0 ring mail (35, -28, D:2) a book of Changes (38, 1, D:2) a +0 ring mail (42, -20, D:2) a +0 dagger (45, 3, D:2) 21 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (still there?) 13 gold pieces (still there?) (2, -3, D:3) 14 sling bullets (2, 2, D:3) a +0 leather armour (3, 2, D:3) a +0 leather armour (6, -20, D:3) a +0 dagger (6, -11, D:3) 4 stones a +0 whip (6, 2, D:3) 6 gold pieces (7, -8, D:3) a +0 dagger (8, 0, D:3) 6 gold pieces (14, -5, D:3) 14 bolts (17, -16, D:3) a +0 leather armour (19, -12, D:3) 13 sling bullets (26, 12, D:3) a +0 hand axe (30, 14, D:3) a +0 club (33, 0, D:3) a +0 leather armour (34, -6, D:3) a +0 club (34, -5, D:3) 19 poisoned darts (36, -3, D:3) 2 stones (38, 10, D:3) a +0 whip (39, 11, D:3) a +0 whip (43, 13, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, 19, D:4) 15 poisoned darts (8, 18, D:4) a +0 scythe a +0 robe (11, 9, D:4) a +0 giant spiked club (11, 18, D:4) a +0 hand axe (12, 10, D:4) a +0 whip (12, 20, D:4) a +0 club a +0 ring mail (13, 24, D:4) a +0 dagger (18, 19, D:4) a +0 dagger a +0 robe (18, 21, D:4) a +0 dagger (19, 19, D:4) a +0 dagger a +0 robe (20, -7, D:4) a +0 spear (20, 19, D:4) a +0 whip a +0 leather armour (21, 6, D:4) 19 bolts (22, 21, D:4) a +0 club a +0 ring mail (26, 21, D:4) a +0 mace (29, -5, D:4) a +0 flail (29, -3, D:4) a +0 club (31, -6, D:4) a +0 leather armour (41, -1, D:4) a +0 club (43, 6, D:4) a +0 club (45, 4, D:4) 23 stones (50, 0, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) 15 bolts (20, -4, D:5) a +0 quarterstaff (22, 11, D:5) a +3 hunting sling (24, 6, D:5) a hound corpse (35, -11, D:5) a +0 hand axe