MacCMillion Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, 6, D:1) a +0 dagger (16, 8, D:1) 13 poisoned darts (20, -14, D:1) a +0 club (26, -16, D:1) 16 stones (29, 20, D:1) a +0 hand axe (34, 10, D:1) a +0 short sword (37, 0, D:1) a +0 whip (41, 17, D:1) a +0 dagger (44, 11, D:1) a +0 hand axe 2 stones (48, -9, D:1) a +0 dagger (52, 3, D:1) 4 stones (53, 3, D:1) a +0 club (60, -18, D:1) 12 bolts (60, -10, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, 15, D:2) a +0 club (6, -14, D:2) 25 stones (19, 4, D:2) a +0 club (42, -15, D:2) a +0 short sword 3 stones (42, 14, D:2) a +0 club (43, -11, D:2) a +0 dagger (44, -12, D:2) a +0 club (52, -15, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Bewaur's Assorted Antiques a +1 antimagic whip (333 gold) a scroll of enchant armour (172 gold) a scroll of immolation (80 gold) a +1 robe of fire resistance (292 gold) a +0 hunting sling (34 gold) a +2 quarterstaff of speed (552 gold) a scroll of magic mapping (80 gold) a +0 ring mail (92 gold) a +0 spear (69 gold) a scroll of identify (46 gold) [Shop] Ipiudwurph's Antique Weapon Emporium a +0 quarterstaff (120 gold) a +2 flail of protection (486 gold) a +0 hunting sling (45 gold) a +3 shortbow of freezing (672 gold) a +0 lajatang (450 gold) a +0 short sword (90 gold) a +0 rapier (120 gold) a +0 club (30 gold) a +2 trident of venom (486 gold) a +0 dagger (60 gold) [Shop] Ohymum's General Store a book of Frost (264 gold) 10 arrows (24 gold) 18 sling bullets (108 gold) a potion of heal wounds (60 gold) a +2 pair of boots (198 gold) a scroll of vulnerability (90 gold) a +0 hunting sling (18 gold) 4 large rocks (33 gold) a +0 leather armour (24 gold) [Shop] Uwoapruo's Jewellery Boutique a ring of ice (325 gold) an amulet of reflection (390 gold) an amulet of the acrobat (390 gold) an amulet of reflection (390 gold) a ring of resist corrosion (260 gold) a ring of see invisible (195 gold) a ring of protection from cold (325 gold) a +4 ring of protection (468 gold) a ring of ice (325 gold) a +6 ring of dexterity (760 gold) a ring of protection from cold (325 gold) (0, 0, D:3) 16 gold pieces (12, -6, D:3) a +0 hunting sling 20 stones (15, -4, D:3) a +0 dagger (17, 18, D:3) a +0 dagger a +0 robe (19, -1, D:3) a +0 club (20, -8, D:3) a +0 dagger (21, -1, D:3) a +0 hunting sling a +0 dagger 12 stones (22, -1, D:3) a +0 club (22, 28, D:3) 23 stones (22, 31, D:3) a +0 robe (26, 33, D:3) a +0 dagger (27, 8, D:3) a +0 plate armour (30, -7, D:3) a +0 dagger (34, -5, D:3) a +0 whip (38, 38, D:3) a +0 mace (43, 26, D:3) 8 sling bullets (43, 27, D:3) a +0 ring mail (48, 30, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) an adder corpse (7, -12, D:4) a hound corpse (16, 9, D:4) 13 gold pieces (42, 18, D:4) 7 poisoned darts (43, 20, D:4) the +8 short sword of the Hungering Boar {pain, Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+3). (46, 26, D:4) a +0 mace (50, 28, D:4) a +0 war axe (52, 32, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 whip (still there?) a +0 leather armour (still there?) an orc corpse (still there?)