MacCMillion Level 1 of the Dungeon (0, 7, D:1) a +0 leather armour (1, 4, D:1) a +0 robe (2, 11, D:1) a +0 flail (2, 15, D:1) a +0 dagger (3, -8, D:1) a +0 leather armour (3, 12, D:1) a +0 short sword 3 scrolls of teleportation a +0 short sword (4, 12, D:1) a +0 ring mail a +0 mace (5, -8, D:1) a +0 club (14, 37, D:1) a +0 robe (16, 6, D:1) a +0 short sword 4 stones (24, 25, D:1) a +0 dagger (49, -1, D:1) a +0 dagger (51, 19, D:1) a +0 dagger (54, 14, D:1) a +0 dagger (55, 29, D:1) a +0 whip a stone (57, 25, D:1) a +0 ring mail (64, 15, D:1) a +0 robe (65, 18, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 whip (8, 11, D:2) 5 stones (11, -2, D:2) a +0 club (21, 12, D:2) a +0 leather armour (24, 23, D:2) a +0 sling (33, 29, D:2) a +0 dagger a ring of poison resistance (36, 13, D:2) 3 stones a +0 short sword (38, 17, D:2) a +0 spear of venom (39, 19, D:2) a +0 dagger (40, 35, D:2) a +0 dagger (41, 32, D:2) 4 stones (43, 30, D:2) a +0 leather armour (46, 12, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) the +0 pair of boots of the Eight Friars {Harm rF+ MP-9} rF: It protects you from fire. MP: It affects your magic capacity (-9). Harm: It increases damage dealt and taken. (7, -32, D:3) a +0 scale mail (9, -10, D:3) a +0 robe (15, 0, D:3) a +0 rapier (16, 2, D:3) a +0 leather armour (21, 2, D:3) a +0 mace (24, -25, D:3) a +0 short sword (25, -30, D:3) a +0 shortbow (28, -15, D:3) a +0 cloak (29, -28, D:3) a +0 whip 3 stones (31, -9, D:3) a +2 short sword of venom (unseen) (31, -7, D:3) a +0 leather armour a +0 morningstar (34, -24, D:3) a +0 club (35, -2, D:3) 5 stones (37, -27, D:3) 3 stones (38, -10, D:3) a +0 falchion a +0 leather armour (47, -24, D:3) a +0 trident a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 quarterstaff (3, -14, D:4) a +0 hand axe (4, -6, D:4) a +0 long sword (5, -14, D:4) a +0 flail (6, -7, D:4) a +0 sling (7, -31, D:4) a +0 dagger (11, 7, D:4) a +0 dagger (12, 1, D:4) a +0 long sword (14, 2, D:4) a +0 rapier (16, -22, D:4) a +0 hand axe (17, -1, D:4) 5 stones (18, -21, D:4) a +0 dagger (23, -23, D:4) a +0 mace (23, -9, D:4) a +0 short sword (27, -5, D:4) a staff of death (29, -2, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Epecown's Assorted Antiques a scroll of identify (34 gold) a potion of ambrosia (136 gold) a scroll of poison (68 gold) a scroll of identify (34 gold) a scroll of acquirement (884 gold) the +7 lajatang of Order {silver, rMut} (1064 gold) rMut: It protects you from mutation. a scroll of identify (34 gold) a condenser vane (680 gold) a +0 pair of boots (76 gold) a scroll of fog (68 gold) (2, 9, D:5) Sif Muna's Guidebook on Trauma Spells Type Level a - Magic Dart Conjuration 1 (unseen) (2, 14, D:5) a +0 hand axe (3, 9, D:5) Sif Muna's Octavo of the Volley Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 (unseen) (4, 9, D:5) Sif Muna's Catalogue of the Cwm Spells Type Level a - Sandblast Earth 1 (unseen) (10, 9, D:5) a +0 mace a +0 whip (11, 8, D:5) a +0 whip (11, 9, D:5) a +0 ring mail a +0 falchion a +0 mace (13, 11, D:5) a +3 scythe a +0 robe (14, 4, D:5) a +0 giant club (14, 5, D:5) a +0 trident (15, -5, D:5) a +0 trident (15, 5, D:5) a +0 dagger (16, -5, D:5) a +0 dagger (16, -4, D:5) a +0 ring mail a +0 hand axe (17, -6, D:5) a +0 morningstar (17, -5, D:5) a +0 short sword (17, -4, D:5) a +0 chain mail a +0 club (18, -6, D:5) a +0 ring mail a +0 hand axe (18, -5, D:5) a +0 dagger (22, 1, D:5) a +0 shortbow (28, -9, D:5) a +0 leather armour a +0 dagger (41, -15, D:5) 4 stones Level 6 of the Dungeon (0, 0, D:6) a +0 sling (0, 34, D:6) a +0 spear (3, 39, D:6) a +0 whip a +0 ring mail a +0 hand axe a +0 leather armour a +0 club a +0 mace of protection a +0 scale mail (4, 38, D:6) a +0 chain mail (6, -3, D:6) a +2 whip of freezing (20, -11, D:6) a +0 ring mail (29, -7, D:6) a +0 whip a +0 club a +0 ring mail a +0 spear (30, -11, D:6) a +0 club (30, -10, D:6) a +0 spear (36, 39, D:6) a +0 giant club (41, -7, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow (10, -17, D:7) a +0 robe (17, -22, D:7) a +0 hand axe (21, 15, D:7) a +0 dagger a +0 robe (26, 12, D:7) a +0 leather armour (27, 23, D:7) a +0 shortbow (32, -17, D:7) a +0 leather armour (37, -30, D:7) a +0 dagger (37, -14, D:7) 6 stones (43, 0, D:7) a +0 chain mail (43, 5, D:7) a +0 shortbow (46, 4, D:7) 6 stones (53, -12, D:7) 5 stones (53, 1, D:7) a +0 ring mail (55, -7, D:7) a +0 mace a +0 whip (56, -10, D:7) a +0 hand axe a +0 flail (56, -7, D:7) a +0 mace a +0 arbalest a +0 chain mail Level 8 of the Dungeon [Shop] Viahiwit's Book Shop a book of Sloth (360 gold) Great Wizards, Vol. VII (300 gold) a book of Weapons (280 gold) a book of Minor Magic (180 gold) a book of Changes (180 gold) a book of Conjurations (200 gold) a book of Beasts (380 gold) a book of Alchemy (280 gold) (0, 0, D:8) a +0 leather armour a +0 whip of pain (1, 0, D:8) a +1 whip of electrocution (5, 27, D:8) a +0 robe a +0 dagger (6, 0, D:8) a +0 trident (8, 24, D:8) a +0 robe a +0 dagger a +0 chain mail a +0 war axe (8, 25, D:8) a +0 ring mail a +0 falchion (8, 26, D:8) a +0 robe a +3 dagger (11, 0, D:8) a +0 dagger (11, 41, D:8) 4 stones (13, 27, D:8) a +0 leather armour (17, 27, D:8) a +0 dagger a +0 robe (17, 28, D:8) a +0 dagger a +0 robe (17, 31, D:8) a +0 mace a +0 plate armour (17, 41, D:8) a +0 long sword (25, 12, D:8) a +0 shortbow (25, 43, D:8) a +0 shortbow (33, 22, D:8) a +0 falchion a +0 robe a +0 spear a +0 robe (35, 30, D:8) a +4 spear a +0 robe (41, 42, D:8) a +2 scimitar of electrocution (44, 5, D:8) a +0 short sword of freezing a +0 ring mail a +0 dagger a +1 leather armour of fire resistance (47, 5, D:8) a +0 short sword (48, 3, D:8) a +0 dagger (48, 26, D:8) a +5 short sword of venom a +0 short sword 3 stones (48, 27, D:8) a +2 dagger of draining a +0 whip a +0 dagger a +0 short sword (48, 28, D:8) a +0 short sword Level 9 of the Dungeon (1, -9, D:9) 3 stones (1, 4, D:9) a +2 flail a +0 robe (2, 4, D:9) a +0 trident a +0 robe (4, -1, D:9) a +0 dagger a +0 robe (11, -13, D:9) a water moccasin corpse (skeletalised by now) (12, -3, D:9) a +0 giant club a +0 giant club a +0 shortbow a two-headed ogre corpse (skeletalised by now) (16, -23, D:9) a +2 shortbow of flaming (still there?) the +6 arbalest "Piduoqig" {flame, rElec Will+ Int+2 Dex+2} (still there?) Int: It affects your intelligence (+2). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. Will: It increases your willpower. (24, -15, D:9) a +4 shortbow of freezing (still there?) a lightning rod (4/4) (still there?) (35, -23, D:9) a +0 halberd a +0 robe (36, -22, D:9) a +0 whip a +0 buckler a tengu corpse (36, -15, D:9) 3 large rocks (36, -14, D:9) a +0 shortbow a centaur corpse (37, -22, D:9) a +3 halberd (still there?) a +0 robe (still there?) (37, -18, D:9) a +3 falchion a +2 robe of positive energy (37, -17, D:9) a +3 dire flail a +0 robe (39, 5, D:9) a +0 dire flail