Mercurial the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +1 mace of protection (unseen) (59, 37, D) a phantom mirror (60, 36, D) a book of Fire (60, 37, D) a lightning rod (4/4) (60, 41, D) the +4 great mace of Pysoedud {freeze, rN+} (still there?) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It protects you from negative energy. a +0 robe (still there?) a water nymph corpse (still there?) (61, 0, D) a phial of floods (61, 8, D) the +7 great sword "Qyomam" {venom, rElec rN+ Str-2 Int+8} It poisons the flesh of those it strikes. Str: It affects your strength (-2). Int: It affects your intelligence (+8). rElec: It insulates you from electricity. rN: It protects you from negative energy. (unseen) (61, 16, D) a staff of cold (61, 30, D) a river rat corpse a cane toad corpse (61, 36, D) a book of Transfigurations (61, 37, D) a ring of positive energy (62, 0, D) a +2 vampiric war axe (62, 1, D) a +1 demon whip of electrocution (62, 8, D) a staff of conjuration (62, 9, D) a +2 buckler of reflection (62, 16, D) a +0 short sword of flaming (62, 19, D) the ring "Opismoura" {Str+3 Int+6 Dex+3} [ring of intelligence] Str: It affects your strength (+3). Int: It affects your intelligence (+6). Dex: It affects your dexterity (+3). an amulet of the acrobat (62, 36, D) a +0 rapier (62, 37, D) +1 ice dragon scales (unseen) (63, 0, D) a staff of earth (unseen) (63, 8, D) the +7 sling of Zin's Generosity {venom, Fragile Dex+5} Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (+5). Fragile: It will be destroyed if unequipped. (unseen) (63, 16, D) a phantom mirror (63, 17, D) a lightning rod (4/4) (63, 20, D) 6 large rocks a +0 giant spiked club a +0 giant club (63, 26, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (63, 27, D) the +1 spear of the Modern Geomancers {vorpal, Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). (63, 30, D) a river rat corpse a cane toad corpse (63, 31, D) an iguana corpse a yak corpse (63, 36, D) a book of Blasting (63, 37, D) a +7 quarterstaff of speed (unseen) (64, 17, D) a +0 war axe of flaming (64, 20, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club an ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (64, 21, D) 3 large rocks (64, 27, D) the +1 scale mail of the Eternal Void {rElec Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rElec: It insulates you from electricity. (65, 26, D) a staff of fire (68, 0, D) a +0 antimagic morningstar (68, 37, D) a +6 ring of dexterity the ring of Iklocweb {Dex+5 SInv} [ring of see invisible] Dex: It affects your dexterity (+5). SInv: It lets you see invisible. (69, 0, D) a +6 long sword of distortion (unseen) (69, 36, D) a +6 shortbow of freezing (70, 9, D) a +3 trident of protection (unseen) (70, 29, D) a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (70, 37, D) a phantom mirror (70, 41, D) a black mamba corpse (71, 8, D) a +1 bardiche of holy wrath (71, 16, D) a staff of earth (71, 17, D) a phantom mirror (71, 20, D) a cane toad corpse (skeletalised by now) (71, 27, D) a staff of fire (71, 29, D) a +0 hand axe (71, 37, D) a condenser vane (71, 41, D) a +0 war axe a +0 scimitar a +0 robe a naga corpse a ball python corpse a ball python corpse a naga corpse (72, 8, D) a +4 scale mail of willpower (unseen) (72, 11, D) a +0 dagger a +0 robe a +0 buckler (72, 12, D) a +0 dagger a +0 robe (72, 16, D) a phantom mirror (72, 17, D) a +1 battleaxe of distortion (72, 20, D) a river rat corpse (skeletalised by now) an iguana corpse (skeletalised by now) (72, 26, D) a staff of cold (72, 27, D) the +3 quarterstaff of Qoucu {antimagic, +Blink Str+5 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+5). +Blink: It lets you blink. Stlth: It makes you more stealthy. (72, 29, D) a +0 dire flail a +0 plate armour a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (72, 36, D) a +2 chain mail of willpower (72, 41, D) a black mamba corpse (72, 42, D) an adder corpse (73, 16, D) a phial of floods (73, 19, D) a yak corpse (skeletalised by now) (73, 26, D) the +1 ring mail "Uzxorin" {*Corrode rPois rC+++ Int-4} Int: It affects your intelligence (-4). rC: It renders you almost immune to cold. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (73, 29, D) a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (73, 30, D) a +0 short sword an orc corpse (skeletalised by now) (73, 36, D) a +0 dire flail of protection (73, 37, D) a staff of air (75, 1, D) a tin of tremorstones (2/2)