Mercurial the Dungeon (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones (3, 19, D) a +0 club a +0 robe (3, 22, D) a +3 broad axe (5, 4, D) a +2 quarterstaff a +2 trident of flaming (5, 6, D) a +0 club a +0 robe a +0 club (6, 4, D) a +2 mace (6, 7, D) a +0 whip a +0 club a +0 club (7, 4, D) a +2 falchion a +2 dagger (7, 6, D) a +0 club (7, 15, D) a +0 war axe a +0 scale mail (8, 9, D) a +1 vorpal trident (8, 10, D) a +0 hand axe of freezing (8, 11, D) a +0 long sword of flaming (8, 19, D) a +0 flail a +0 leather armour a +0 trident a +0 chain mail (8, 20, D) a +0 club (8, 21, D) a +2 hand axe a +3 chain mail (8, 23, D) a +0 dagger a +0 robe (9, 9, D) a +1 flail of protection (9, 10, D) a +1 quarterstaff of protection (9, 11, D) a +0 dagger of electrocution (9, 12, D) a +3 ring mail (10, 6, D) a +2 dagger of freezing (15, 19, D) a potion of mutation (16, 23, D) a potion of brilliance (17, 20, D) a +0 barding (17, 21, D) a +2 scimitar of flaming (17, 23, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. Str: It affects your strength (+7). (18, 19, D) a +3 plate armour (18, 20, D) a +4 chain mail (18, 21, D) a +4 quarterstaff of speed (18, 22, D) the +2 halberd of Uskayaw's Hope {vorpal, Drain rN+ Int+5 Stlth+} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. (18, 23, D) a +2 rapier of venom (20, -5, D) a condenser vane (21, -4, D) a +4 hand axe of flaming (unseen) (21, 12, D) a +0 dagger a +0 robe (22, -3, D) a +0 dagger a +0 leather armour a book of the Earth a worm corpse an elf corpse (22, 17, D) a +3 antimagic quarterstaff (23, -2, D) a +2 vampiric broad axe a +0 chain mail a +2 battleaxe of electrocution a +0 chain mail an orc corpse (23, 16, D) a +4 dagger a +0 robe (24, -1, D) a +3 executioner's axe (29, 23, D) a +0 dagger 3 poisoned darts (30, 6, D) a vampire mosquito corpse (30, 23, D) a +5 double sword (32, 11, D) a +0 trident of flaming 3 silver boomerangs (34, 17, D) a +2 vorpal demon trident (35, 17, D) a +0 rapier a +0 robe (42, 17, D) a +6 vorpal hand axe (42, 20, D) a potion of brilliance (43, 16, D) the +4 short sword of Wuplarus {flame, *Rage +Blink rC+ Will+} It burns those it strikes, dealing additional fire damage. rC: It protects you from cold. +Blink: It lets you blink. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It increases your willpower. a +0 dagger a +0 robe a +0 short sword a +0 troll leather armour (43, 17, D) a +5 great sword (44, 15, D) a +2 trident of distortion a +0 leather armour (44, 16, D) a +2 flail of protection (44, 17, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (52, 11, D) a staff of conjuration (52, 23, D) 3 stones (53, 11, D) 3 stones (53, 21, D) a +0 scale mail (53, 22, D) 2 javelins (53, 23, D) 6 stones (54, 13, D) the +3 greatsling "Punk" {acid, rCorr} Any ammunition fired from it is coated in acid, damaging and corroding those it strikes. rCorr: It protects you from acid and corrosion. (54, 20, D) a potion of attraction (54, 21, D) a +0 helmet