Mercurial Level 1 of the Dungeon (0, 4, D:1) 6 stones (8, 32, D:1) a +0 dagger (21, 7, D:1) 8 stones (29, 15, D:1) a +0 leather armour (30, 20, D:1) 3 atropa-tipped darts (34, 36, D:1) a +0 dagger (49, 33, D:1) a +0 short sword Level 2 of the Dungeon (0, 2, D:2) a +0 hand axe (3, -5, D:2) a +0 robe (6, 6, D:2) a +0 dagger (13, -27, D:2) 4 stones (29, 10, D:2) a +0 sling (33, 12, D:2) a +0 dagger a goblin corpse (skeletalised by now) (41, 16, D:2) a ball python skeleton (52, -31, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 whip a stone a kobold corpse (4, 15, D:3) 13 gold pieces (4, 16, D:3) a scroll of identify (5, 8, D:3) a +0 dagger a goblin corpse (5, 9, D:3) a rat corpse a frilled lizard corpse (5, 10, D:3) the ring "Ydeil" {Dex+6 Slay-4 SInv Stlth+} [ring of dexterity] Dex: It affects your dexterity (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (unseen) (6, -1, D:3) a +0 leather armour (6, 10, D:3) 4 stones (6, 13, D:3) 14 gold pieces (8, 3, D:3) 4 gold pieces (9, 5, D:3) a scroll of enchant weapon (9, 8, D:3) a +0 leather armour (9, 10, D:3) a +6 ring of intelligence