Mercurial Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, -2, D:1) a book of Necromancy (3, 28, D:1) a +0 short sword (3, 30, D:1) a +0 dagger of electrocution (11, 30, D:1) a stone (14, -5, D:1) a +0 dagger (14, 36, D:1) a +0 dagger (16, 34, D:1) a +0 sling (21, 18, D:1) a +0 club (21, 35, D:1) a +0 short sword (24, 38, D:1) a +0 dagger (26, 29, D:1) 7 stones (33, -3, D:1) a +0 short sword (43, -3, D:1) a +0 club Level 2 of the Dungeon (1, -10, D:2) a +0 short sword 3 stones (1, -7, D:2) a +0 club (1, -2, D:2) a +0 mace (2, -11, D:2) a +0 mace (14, 14, D:2) a +0 hand axe (15, 15, D:2) a +0 dagger a stone (22, -16, D:2) a +0 club (30, 31, D:2) a +0 whip (31, -10, D:2) the +0 robe of Fallacy {Slay+2 SInv Stlth+} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (32, 31, D:2) a +0 spear (37, 11, D:2) 5 stones (49, -14, D:2) a +0 short sword 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, 22, D:3) a +0 short sword 5 stones a kobold corpse (14, -6, D:3) a +0 whip (20, -6, D:3) a +0 quarterstaff (32, 20, D:3) 8 stones (32, 38, D:3) a +0 leather armour