Mercurial the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +3 tower shield a +0 war axe a +0 buckler a +0 scale mail a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other creatures adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) the +2 Maxwell's thermic engine {flame, freeze} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. (unseen) (49, 37, D) a ring of protection from cold (50, 36, D) the +8 whip "Snakebite" {venom, curare, rPois} It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. (unseen) (50, 37, D) the ring "Qiledual" {rF+ Dex+3} [ring of protection from fire] Dex: It affects your dexterity (+3). rF: It protects you from fire. (unseen) (51, 37, D) a lightning rod (4/4) (52, 36, D) a +3 dire flail of protection (unseen) (52, 37, D) a ring of fire (52, 43, D) a +2 battleaxe of freezing (still there?) a frost giant corpse (still there?) (53, 36, D) a book of the Warp (53, 37, D) a ring of protection from cold (54, 36, D) a +6 ring of strength (59, 36, D) a +0 dagger (59, 37, D) a +1 scimitar of protection (59, 40, D) a staff of air a +0 robe (60, 36, D) a box of beasts (60, 37, D) a +3 leather armour of fire resistance (61, 18, D) a ring of fire (61, 26, D) a +6 ring of dexterity (61, 30, D) a tarantella corpse a scorpion corpse (61, 37, D) a +2 glaive of pain (61, 39, D) a +2 robe of positive energy (62, 0, D) a staff of cold (unseen) (62, 1, D) a +0 arbalest of flaming (62, 2, D) a shapeshifter corpse (skeletalised by now) (62, 8, D) a box of beasts (62, 9, D) a condenser vane (62, 16, D) a staff of earth (62, 17, D) the +10 hand axe "Pendulum" {vorpal, Will+} It inflicts extra damage upon your enemies. Will: It increases your willpower. (62, 20, D) a +0 long sword a +0 arbalest a +0 chain mail (62, 21, D) a +0 dagger a +0 robe an orc corpse (62, 26, D) a staff of air (62, 37, D) a condenser vane (63, 3, D) a shapeshifter corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (63, 8, D) a staff of fire (63, 17, D) a +1 ring mail of poison resistance (63, 20, D) a +0 hand axe a +0 short sword a +0 short sword a +0 leather armour an orc corpse an orc corpse (63, 26, D) a +6 glaive of protection (63, 27, D) a +2 dagger of venom (63, 30, D) a scorpion corpse (63, 36, D) a +1 eveningstar of protection (63, 37, D) a +3 mace of holy wrath (64, 16, D) a +1 leather armour of fire resistance (64, 17, D) a +2 vampiric trident (64, 20, D) a +0 scimitar a boomerang a +0 chain mail an orc corpse (64, 26, D) a +1 scale mail of fire resistance (65, 20, D) a +0 falchion an orc corpse (67, 0, D) a staff of cold (69, 0, D) a +3 giant club (unseen) (69, 3, D) an ugly thing corpse (skeletalised by now) (69, 36, D) a ring of ice a +6 ring of dexterity a +0 leather armour of fire resistance (69, 39, D) a +0 short sword (70, 8, D) a staff of air (70, 9, D) a staff of poison (70, 37, D) a +0 glaive of venom (70, 39, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 flail an orc corpse an orc corpse an orc corpse (71, 9, D) a +0 short sword an elf corpse (skeletalised by now) (71, 13, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (71, 16, D) a +2 glaive of protection (71, 27, D) a +3 sling of freezing (71, 37, D) the +8 morningstar of Pyczaschynt {spect, rPois Will+ rCorr Int-3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (-3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (71, 38, D) a +0 dagger a +0 robe an orc corpse (71, 39, D) a +0 short sword a +0 chain mail (72, 9, D) a +0 antimagic glaive (72, 10, D) a +0 scimitar a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (72, 11, D) a +0 dagger a +0 ring mail an elf corpse (skeletalised by now) (72, 12, D) the amulet of Unwusu {Faith rPois} [amulet of faith] It allows you to gain divine favour quickly. rPois: It protects you from poison. a ring of magical power a +4 ring of evasion a +6 ring of dexterity (72, 16, D) the +8 glaive "Grim Tooth" {flame, Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Stlth: It makes you more stealthy. (72, 17, D) a +1 spectral giant club (72, 26, D) a staff of earth (72, 36, D) a +2 leather armour of willpower (72, 37, D) a ring of flight (72, 39, D) a +0 dagger a +0 robe (72, 40, D) a +0 mace a +0 plate armour (73, 1, D) a staff of earth (73, 12, D) a +0 rapier an elf corpse (skeletalised by now) (73, 17, D) a +4 rapier of freezing (73, 20, D) a +0 mace a +0 robe (73, 26, D) a +2 arbalest of electrocution (73, 36, D) the +1 chain mail of Dim Light {rElec Will+ rCorr Stlth+} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Stlth: It makes you more stealthy. (73, 37, D) the +1 leather armour of the Baleful Frog {Str+2} Str: It affects your strength (+2). (73, 38, D) a +0 dagger a +0 robe