Mercurial Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (12, -16, D:1) a +0 robe (15, -18, D:1) a +0 ring mail (19, -20, D:1) a +0 club (23, 17, D:1) a +0 whip a stone (24, -21, D:1) a +0 whip (29, 17, D:1) a +0 club (33, -30, D:1) a +0 short sword (37, -24, D:1) a +0 dagger (38, -24, D:1) a +0 club (40, -29, D:1) a +0 sling (40, -21, D:1) a +0 leather armour (40, 20, D:1) a +0 club (52, -5, D:1) 3 stones (56, -26, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a hobgoblin corpse (skeletalised by now) (2, 2, D:2) a +0 club a +0 dagger a goblin corpse (skeletalised by now) (8, 2, D:2) a +0 dagger a goblin corpse (skeletalised by now) (17, -39, D:2) 3 poisoned darts (19, -42, D:2) a +0 dagger (33, -4, D:2) a +0 short sword a kobold corpse a ball python skeleton (34, -42, D:2) 5 stones (35, -5, D:2) a +0 club (37, -14, D:2) a +0 dagger (37, -2, D:2) an adder skeleton (39, -18, D:2) the +4 dagger of Tartarus {vamp, rElec rF+} rF: It protects you from fire. rElec: It insulates you from electricity. (39, -16, D:2) a +0 leather armour (44, -29, D:2) a +0 barding Level 3 of the Dungeon (0, 0, D:3) a hobgoblin skeleton