Mercurial Level 1 of the Dungeon (0, 0, D:1) 2 stones a +0 dagger (7, 4, D:1) a +0 dagger (8, 23, D:1) a +0 leather armour (9, 35, D:1) a +0 short sword 4 stones (20, 30, D:1) a +0 short sword (23, 7, D:1) a staff of cold (27, -4, D:1) 3 stones (29, 8, D:1) a +0 ring mail (29, 17, D:1) a +0 short sword 5 stones (30, 27, D:1) a +0 chain mail (40, 7, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a staff of poison (5, -14, D:2) a +0 club (9, 24, D:2) a +0 club (13, 4, D:2) a +0 club (13, 12, D:2) a +0 short sword (14, 20, D:2) a +1 dagger of speed (17, 3, D:2) a +0 ring mail (17, 19, D:2) 5 stones (22, 12, D:2) a +0 short sword a potion of mutation a kobold corpse (32, -6, D:2) a +0 whip (32, 11, D:2) a +0 club (42, -22, D:2) 4 poisoned darts (42, -7, D:2) a +1 dagger of draining (43, 28, D:2) a stone (49, 26, D:2) a +0 club (57, 7, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) a +0 mace (1, -5, D:3) a +0 whip a kobold corpse (2, -5, D:3) an adder corpse (3, -5, D:3) a +0 dagger a +0 chain mail (3, 0, D:3) a +0 dagger (6, -8, D:3) a +0 club a +0 chain mail an orc corpse (7, -8, D:3) the +0 leather armour of Articulation {Contam rPois Int+6 Dex+2} Int: It affects your intelligence (+6). Dex: It affects your dexterity (+2). rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. an adder corpse (7, 2, D:3) a +0 leather armour (8, 3, D:3) a potion of mutation (10, -5, D:3) a +0 robe (13, -5, D:3) a +0 mace of holy wrath (18, -17, D:3) a +0 robe (25, -6, D:3) 6 stones (47, 2, D:3) a giant cockroach corpse (47, 3, D:3) a +0 dagger a goblin corpse (50, -4, D:3) a dart slug corpse