Mercurial Level 1 of the Dungeon (12, -32, D:1) a +0 short sword (13, -12, D:1) a +0 dagger (19, -13, D:1) a +0 dagger (19, 9, D:1) a +0 club (22, 17, D:1) 6 stones (23, 3, D:1) a +0 dagger (23, 11, D:1) a +0 club (29, 4, D:1) a +0 club (30, 15, D:1) a +0 short sword 5 stones (30, 21, D:1) 2 stones (31, -32, D:1) a +0 whip (35, 2, D:1) a +0 whip 3 stones (39, 3, D:1) a +0 leather armour Level 2 of the Dungeon (2, -24, D:2) a +0 trident (5, -48, D:2) a +0 club (5, -47, D:2) a +0 club (17, -24, D:2) a +0 ring mail (18, -19, D:2) a +0 scythe a +0 robe (20, -23, D:2) a +0 long sword (33, -8, D:2) a +2 quarterstaff of chaos (36, -7, D:2) a +0 hammer (39, -18, D:2) a +0 dagger (47, -26, D:2) a +0 dagger (50, -6, D:2) a +0 ring mail (57, -5, D:2) 8 stones Level 3 of the Dungeon [Shop] Xuhiam's Armour Shoppe a +1 cloak of willpower (231 gold) a +0 chain mail (63 gold) a +0 scale mail (56 gold) a +0 pair of gloves (63 gold) a +0 chain mail (63 gold) the +3 chain mail "Cuabb" {SInv} (429 gold) SInv: It lets you see invisible. a +1 plate armour of fire resistance (490 gold) a +0 leather armour (28 gold) [Shop] Sunil's Jewellery Emporium a ring of poison resistance (240 gold) a +6 ring of dexterity (432 gold) a ring of protection from cold (300 gold) an amulet of guardian spirit (360 gold) a ring of protection from cold (300 gold) a ring of protection from cold (300 gold) a ring of magical power (240 gold) a +5 ring of evasion (432 gold) an amulet of reflection (360 gold) a +6 ring of intelligence (432 gold) [Shop] Tijecerhaeps's Jewellery Emporium a ring of protection from cold (350 gold) a +4 ring of slaying (1092 gold) the ring of Iruud {Will+ Dex+2} (506 gold) [ring of willpower] Dex: It affects your dexterity (+2). Will: It increases your willpower. a ring of protection from fire (350 gold) a ring of magical power (280 gold) a ring of fire (350 gold) [Shop] Uniax's Armour Boutique a +2 robe of fire resistance (247 gold) a +0 leather armour (28 gold) the +1 scale mail of Context {Harm Will+ Str+5 Int-3} (361 gold) Str: It affects your strength (+5). Int: It affects your intelligence (-3). Harm: It increases damage dealt and taken. Will: It increases your willpower. a +0 barding (322 gold) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} (595 gold) EV: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. a +0 robe (9 gold) a +1 ring mail of cold resistance (224 gold) a +0 chain mail (63 gold) a +0 scale mail (56 gold) (0, 0, D:3) a +0 falchion (12, -16, D:3) a +0 dagger a +0 robe (15, -17, D:3) a rat skeleton (15, -16, D:3) a +0 club a +0 sling a goblin skeleton a frilled lizard skeleton (23, -1, D:3) a ball python corpse (39, -23, D:3) a +0 whip 2 boomerangs a +0 hand axe (39, -22, D:3) a +0 flail a +1 vampiric short sword (41, -4, D:3) a +0 dagger (49, -14, D:3) a stone Level 4 of the Dungeon (0, 0, D:4) a dart slug corpse (1, -3, D:4) a quokka corpse (2, -2, D:4) a +0 dagger (2, -1, D:4) a +0 club a goblin corpse (3, -1, D:4) a +0 war axe (5, -5, D:4) a ball python corpse (6, -4, D:4) a +0 scale mail (9, -4, D:4) a +0 ring mail (14, 1, D:4) a +1 sling of freezing (17, -5, D:4) a +0 whip a +0 flail a +0 flail a gnoll corpse a gnoll corpse