Dungeon Crawl Stone Soup version 0.29-a0-299-g4c793a2ed2 (webtiles) character file. Game seed: 17992994090022193485 60 MrShunz the Magician (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Mar 24, 2022. Slain by a goblin ... wielding a +0 club (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:28 (1407 turns). MrShunz the Magician (Deep Elf Conjurer) Turns: 1407, Time: 00:02:28 Health: 0/19 AC: 7 Str: 6 XL: 3 Next: 82% Magic: 5/12 EV: 12 Int: 24 God: Gold: 32 SH: 0 Dex: 15 Spells: 10/13 levels left rFire . . . SeeInvis . e - +2 spear (vorpal) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . g - +2 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: iridescent scales 1, agile 1, strong 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons e - a +2 vorpal spear (weapon) Armour a - a +0 robe (worn) g - a +2 pair of gloves (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of teleportation {unknown} f - a scroll of brand weapon {unknown} i - a scroll of amnesia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.8 Spellcasting - Level 4.3 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) You are agile. (Dex +2) Your muscles are strong. (Str +2) Message History (Press . to maintain the ray.) The goblin barely misses you. The goblin misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (strong, 74% to hit) The searing ray misses the goblin. (Press . to maintain the ray.) The goblin no longer looks unusually strong. The goblin barely misses you. The searing ray hits Robin. Robin is moderately wounded. The goblin closely misses you. The goblin hits you with a +0 club. Robin roars a battlecry! The goblins go into a battle-frenzy! A goblin comes into view. It is wielding a +0 dagger. The searing ray hits Robin! Robin is almost dead. The goblin misses you. The goblin barely misses you. The searing ray hits Robin! You kill Robin! The searing ray hits the goblin! You kill the goblin! You finish channelling your searing ray. A hobgoblin comes into view. The goblin hits you with a +0 club. x2 * * * LOW HITPOINT WARNING * * * Okay, then. You aren't carrying any potions. Sorry, you're not good enough to have a special ability. You aren't carrying any items that you can evoke. Unknown command. The goblin barely misses you. The goblin closely misses you. You see here a +0 club. The goblin barely misses you. A hobgoblin comes into view. There is an escape hatch in the ceiling here. The goblin completely misses you. The goblin hits you with a +0 club. You die... #.........#+####### ...................# ....###..##........# .... ##.##.g......# ... #..##.####### .. ##.##g# ##g##)######### #.....g.......# #.....g@......# #.............# ..).............# .).....>........# ................# +................+ #................. ..############.. You could see 2 hobgoblins and 2 goblins. Vanquished Creatures Robin (D:2) 2 dart slugs (D:1) An endoplasm (D:2) 6 giant cockroaches 8 goblins 8 hobgoblins 2 kobolds (D:1) A quokka (D:1) 4 ball pythons 2 bats (D:1) 4 frilled lizards (D:1) 2 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrShunz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 40 | D:1 | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 40 | D:1 | Gained mutation: You are agile. (Dex +2) [potion of | mutation] 40 | D:1 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 179 | D:1 | Reached skill level 4 in Spellcasting 179 | D:1 | Reached XP level 2. HP: 15/15 MP: 7/9 182 | D:1 | Learned a level 2 spell: Searing Ray 494 | D:1 | Found a faded altar of an unknown god. 663 | D:1 | Reached XP level 3. HP: 19/19 MP: 9/11 757 | D:1 | Reached skill level 5 in Spellcasting 1384 | D:2 | Noticed Robin 1404 | D:2 | Killed Robin 1407 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_basic, chequers_ecumenical_altar_twisty D:2: layout_basic, guppyfry_early_orc_mine, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.8 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total -------------------------++------- Cast: Magic Dart || 67 Searing Ray || 2 Use: Potion || 6 Armor: Robe || 4 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1406 | 1345 | 61 | 3 | 1171 | 2 | 703.0 | Dungeon | 1406 | 1345 | 61 | 3 | 1171 | 2 | 703.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 976 daAuts D:2: 429 daAuts