Dungeon Crawl Stone Soup version 0.29-a0-308-g4e025c60ea (webtiles) character file. Game seed: 734409272692534935 179 MrShunz the Magician (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on Mar 28, 2022. Slain by a water moccasin (9 damage) ... on level 3 of the Dungeon. The game lasted 00:03:57 (2792 turns). MrShunz the Magician (Deep Elf Conjurer) Turns: 2792, Time: 00:03:58 Health: -2/28 AC: 2 Str: 4 XL: 5 Next: 33% Magic: 12/16 EV: 16 Int: 25 God: Gold: 93 SH: 0 Dex: 13 Spells: 15/18 levels left rFire . . . SeeInvis + t - +8 spear of the Ghost {flame, SInv Stlth+} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.09/turn f - ring of poison resistance MPRegen 0.15/turn u - +4 ring of evasion @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons t - the +8 spear of the Ghost (weapon) {flame, SInv Stlth+} (You found it on level 2 of the Dungeon) It burns those it strikes, dealing additional fire damage. SInv: It lets you see invisible. Stlth: It makes you more stealthy. v - a +2 vampiric dagger Armour a - a +0 robe (worn) Magical Staves o - a staff of poison Jewellery f - a ring of poison resistance (left hand) r - a ring of ice u - a +4 ring of evasion (right hand) Scrolls c - a scroll of torment {unknown} g - 2 scrolls of teleportation {unknown} h - 2 scrolls of blinking {unknown} i - a scroll of holy word {unknown} k - 3 scrolls of identify {unknown} l - a scroll of brand weapon {unknown} m - 2 scrolls of enchant weapon {unknown} n - a scroll of immolation {unknown} q - a scroll of amnesia {unknown} Potions b - a potion of magic d - a potion of might {unknown} e - 4 potions of curing {unknown} j - 2 potions of degeneration {unknown} p - a potion of heal wounds {unknown} s - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 7.0 Spellcasting + Level 5.0 Conjurations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 42% N/A 7% 3 Fulminant Prism Conj/Hex 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder Message History The quokka is severely wounded. The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) i - a scroll labelled ROTU VAUL PALU You see here a frilled lizard corpse. Found a dagger. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat comes into view. The bat moves out of view. Found a club. A goblin is nearby! The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A water moccasin comes into view. You aren't carrying any items that you can evoke. The magic dart hits the water moccasin but does no damage. The water moccasin hisses angrily. The magic dart hits the water moccasin but does no damage. The water moccasin attacks as you move away! The water moccasin bites you! The water moccasin misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (68% to hit) The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) The water moccasin bites you! The searing ray hits the water moccasin! The water moccasin is moderately wounded. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you! You die... ........#... ............. ....).....#.# ##### # ..........#.# ##...# # ..........#.# #..#.######### .........#..###.#..#)....... ........##......#....#####.. .........#.........### #.. ..........S@....)..# #.. ...........#...)...# #.. ...................# #.. ...........†.......# #.. ........##.........######### .......#..................## )........#.......<.######... .##................#######.. ...######.................. You could see a water moccasin. Vanquished Creatures A phantom (D:2) 3 gnolls (D:2) 2 worms (D:2) 2 dart slugs 6 endoplasms A giant cockroach (D:1) 9 goblins 13 hobgoblins A jackal (D:2) 3 quokkas 6 ball pythons 6 bats 4 frilled lizards 2 kobolds (D:2) 5 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrShunz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 170 | D:1 | Found a faded altar of an unknown god. 457 | D:1 | Reached skill level 4 in Spellcasting 457 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/9 460 | D:1 | Learned a level 2 spell: Searing Ray 1203 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/11 1359 | D:2 | Reached skill level 5 in Spellcasting 1846 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/13 1847 | D:2 | Identified the +8 spear of the Ghost {flame, SInv Stlth+} 1920 | D:2 | Reached skill level 6 in Spellcasting 1931 | D:2 | Noticed a phantom 2097 | D:2 | Killed a phantom 2098 | D:2 | Reached skill level 7 in Spellcasting 2098 | D:2 | Reached XP level 5. HP: 16/28 MP: 10/16 2478 | D:3 | Noticed Grinder 2609 | D:3 | Reached skill level 5 in Conjurations 2784 | D:3 | Noticed a water moccasin 2792 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_loops_cross, shapermc_ecumenical_altar_hornbeckon D:2: minmay_razor_zed, layout_basic D:3: layout_rooms, nicolae_overflow_hidden_temple, uniq_grinder, uniq_robin Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 7 | 7.0 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 1 | || 1 Spear | | 3 || 3 Cast: Magic Dart | 64 | 63 || 127 Searing Ray | 2 | 2 || 4 Armor: Robe | | 1 || 1 Dodge: Dodged | 1 | 3 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2796 | 2749 | 47 | 0 | 2429 | 3 | 932.0 | Dungeon | 2796 | 2749 | 47 | 0 | 2429 | 3 | 932.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1630 daAuts D:1: 865 daAuts D:3: 301 daAuts