Dungeon Crawl Stone Soup version 0.29-a0-317-gd16b76e6b1 (webtiles) character file. Game seed: 10850196026581668998 163 MrShunz the Magician (level 5, -8/26 (28) HPs) Began as a Deep Elf Conjurer on Mar 31, 2022. Mangled by a wight ... wielding a +3 war axe (9 damage) ... on level 3 of the Dungeon. The game lasted 00:03:42 (2229 turns). MrShunz the Magician (Deep Elf Conjurer) Turns: 2229, Time: 00:03:43 HP: -8/26 (28) AC: 2 Str: 6 XL: 5 Next: 20% MP: 2/16 EV: 12 Int: 25 God: Gold: 141 SH: 0 Dex: 13 Spells: 4/18 levels left rFire . . . SeeInvis + a - +1 dagger "Muodgh" {flame, Will+ SInv} rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn g - ring of see invisible MPRegen 0.15/turn (no ring) @: drained A: horns 1, screaming 1, strong 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons a - the +1 dagger "Muodgh" (weapon) {flame, Will+ SInv} (You found it on level 2 of the Dungeon) It burns those it strikes, dealing additional fire damage. SInv: It lets you see invisible. Will: It increases your willpower. b - a +2 whip of draining Armour c - a +0 robe (worn) e - a +0 helmet Magical Staves d - a staff of earth Jewellery g - a ring of see invisible (left hand) Wands m - a wand of flame (5) n - a wand of polymorph (3) Scrolls f - a scroll of acquirement {unknown} h - a scroll of identify {unknown} i - a scroll of vulnerability {unknown} j - 2 scrolls of enchant weapon {unknown} l - a scroll of teleportation {unknown} Potions k - a potion of haste o - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 7.0 Spellcasting - Level 4.3 Conjurations + Level 2.1 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Dazzling Flash Conj/Hex 48% N/A 5% 3 d - Fulminant Prism Conj/Hex 12% 3d9 19% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You occasionally shout uncontrollably at your foes. Your muscles are strong. (Str +2) Message History The searing ray hits the wight. You destroy the wight! The searing ray hits the wight. The wight is lightly damaged. Training target 7.0 for Spellcasting reached! Your Spellcasting skill increases to level 7! You need to enable at least one skill for training. Your Hexes skill gained 2 levels and is now at level 2! You have reached level 5! The searing ray hits the wight. The wight is moderately damaged. The searing ray misses the wight. You finish channelling your searing ray. The wight hits you with a +3 war axe. You feel drained. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +3 war axe and wearing a +0 robe (moderately damaged, 79% to hit) The searing ray hits the wight but does no damage. The wight is moderately damaged. (Press . to maintain the ray.) The wight hits you with a +3 war axe! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You feel better. The wight hits you with a +3 war axe! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +3 war axe and wearing a +0 robe (moderately damaged, 79% to hit) The searing ray hits the wight. The wight is heavily damaged. (Press . to maintain the ray.) The wight hits you with a +3 war axe! You die... #........##.....#.# ...<......#.#...#.# ....#####..#.##..#.# ...........#.#..>..# ...####...#.##...## ###. #...#.##...# ..... #.....##...# ......##..........# ?.....†.....z@..### .....####.......# ... #.......# . #.<.....# ######### You could see a wight. Vanquished Creatures A wight (D:3) 5 adders 3 worms A dart slug (D:3) 4 endoplasms 3 giant cockroaches (D:1) 9 goblins 4 hobgoblins 3 jackals (D:2) 6 kobolds A quokka (D:1) 5 ball pythons (D:1) 4 bats 2 frilled lizards 3 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrShunz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 360 | D:1 | Reached skill level 4 in Spellcasting 360 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/9 363 | D:1 | Learned a level 2 spell: Searing Ray 1038 | D:2 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 1038 | D:2 | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 1038 | D:2 | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 1064 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/11 1068 | D:2 | Learned a level 3 spell: Dazzling Flash 1189 | D:2 | Reached skill level 5 in Spellcasting 1246 | D:2 | You fall into a shaft and drop 2 floors! 1583 | D:2 | Identified the +1 dagger "Muodgh" {flame, Will+ SInv} 1661 | D:2 | Found a faded altar of an unknown god. 1732 | D:2 | Reached skill level 6 in Spellcasting 1732 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/14 1737 | D:2 | Learned a level 4 spell: Fulminant Prism 1742 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2225 | D:3 | Reached skill level 7 in Spellcasting 2225 | D:3 | Reached XP level 5. HP: 28/28 MP: 7/16 2228 | D:3 | HP: 1/26 [wight/+3 war axe (1)] 2229 | D:3 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_basic, minmay_vboxes D:2: layout_basic, hellmonk_ecumenical_altar_slurped_away D:3: layout_basic, mainiacjoe_overflow_surrounded_room, gammafunk_ghost_split, gup_sewer_entry_pipe, uniq_jessica D:4: layout_basic, uniq_eustachio Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 6 7 | 7.0 Hexes | 2 | 2.1 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Whip | 2 | || 2 Cast: Magic Dart | 78 | 29 || 107 Searing Ray | 2 | 3 || 5 Use: Potion | 2 | 5 || 7 Armor: Robe | 6 | 2 || 8 Dodge: Dodged | 7 | 1 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2209 | 2167 | 42 | 0 | 1889 | 4 | 552.2 | Dungeon | 2209 | 2167 | 42 | 0 | 1889 | 4 | 552.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1036 daAuts D:2: 902 daAuts D:3: 258 daAuts D:4: 12 daAuts