Dungeon Crawl Stone Soup version 0.29-a0-322-g68df515428 (webtiles) character file. Game seed: 7802876808215523195 1294 MrShunz the Thaumaturge (level 8, -5/38 (41) HPs) Began as a Deep Elf Conjurer on Apr 8, 2022. Slain by a wight ... wielding a +3 war axe (14 damage) ... on level 6 of the Dungeon. The game lasted 00:12:29 (6956 turns). MrShunz the Thaumaturge (Deep Elf Conjurer) Turns: 6956, Time: 00:12:30 HP: -5/38 (41) AC: 3 Str: 4 XL: 8 Next: 30% MP: 10/22 EV: 13 Int: 26 God: Gold: 289 SH: 0 Dex: 13 Spells: 1/24 levels left rFire + + . SeeInvis . a - +0 whip (freeze) rCold . . . Faith . (no shield) rNeg + . . Spirit . j - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . g - +0 pair of gloves Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.12/turn q - ring of Siegary {Wiz rF++ Will+} MPRegen 0.18/turn d - ring of positive energy @: drained A: no striking features a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 289 gold pieces. Inventory: Hand Weapons a - a +0 whip of freezing (weapon) Armour g - a +0 pair of gloves (worn) j - a +0 robe (worn) Magical Staves h - a staff of air n - a staff of earth Jewellery d - a ring of positive energy (right hand) q - the ring of Siegary (left hand) {Wiz rF++ Will+} (You found it on level 3 of the Dungeon) [ring of wizardry] It improves your spell success rate. rF: It greatly protects you from fire. Will: It increases your willpower. Wands k - a wand of flame (26) Scrolls e - 2 scrolls of blinking f - 2 scrolls of immolation l - 4 scrolls of fog m - 5 scrolls of teleportation s - 2 scrolls of magic mapping t - a scroll of brand weapon Potions b - a potion of magic c - a potion of brilliance i - a potion of resistance o - 3 potions of curing p - 3 potions of haste r - a potion of heal wounds u - 5 potions of flight Skills: - Level 5.0 Dodging + Level 3.8 Stealth * Level 8.6 Spellcasting - Level 5.0 Conjurations - Level 3.0 Hexes + Level 1.6 Translocations - Level 3.0 Transmutations + Level 1.4 Air Magic - Level 3.0 Earth Magic - Level 3.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Dazzling Flash Conj/Hex 64% N/A 1% 3 d - Fulminant Prism Conj/Hex 16% 3d11 4% 4 e - Passwall Tmut/Erth 21% N/A 1% 2 f - Swiftness Air 18% N/A 3% 3 g - Iskenderun's Mystic Conj/Tloc 28% 2d7 6% 4 h - Passage of Golubria Tloc 19% N/A 11% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 38% N/A 1% 2 Static Discharge Conj/Air 27% N/A 1% 2 Tukima's Dance Hex 26% N/A 1% 3 Lightning Bolt Conj/Air 13% 1d27 16% 5 Yara's Violent Unravell Hex/Tmut 13% 3d7 17% 5 Silence Hex/Air 11% N/A 24% 5 Lehudib's Crystal Spear Conj/Erth 16% 10d5 100% 8 Maxwell's Capacitive Co Air 9% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Sewer (visited) Temple: D:4-7 Altars: Cheibriados Elyvilon Message History The searing ray hits the wight. The wight is almost destroyed. The wight barely misses you. The wight misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +2 dagger and wearing a +0 robe (almost destroyed, 81% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +2 dagger and wearing a +0 robe (almost destroyed, 81% to hit) The searing ray hits the wight but does no damage. The wight is almost destroyed. (Press . to maintain the ray.) The wight hits you with a +3 war axe. You partially resist. You feel drained. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +2 dagger and wearing a +0 robe (almost destroyed, 81% to hit) The searing ray hits the wight. You destroy the wight! (Press . to maintain the ray.) The wight hits you with a +4 battleaxe! * * * LOW HITPOINT WARNING * * * You partially resist. You feel drained. The wight barely misses you. The wight attacks as you move away! The wight closely misses you. The wight attacks as you move away! The wight closely misses you. A scorpion comes into view. The wight attacks as you move away! The wight hits you with a +3 war axe! You die... #...!....#......... #..........#...##.. .(....#...##..#..## . #..####.#####.#..## . #. #.##.##.....###.. . ..#.............. ......##.......... ...... ##......... ##.... #.z@....... .....##.z........ ................. ...$...)......... ................. ................. ................. .<..............s ................ You could see a scorpion (asleep) and 2 wights. Vanquished Creatures Pikel (D:4) A water moccasin (D:4) An ice beast (D:5) 2 lemures (D:4) A kobold brigand (D:5) A scorpion (D:4) A wight (D:6) 2 howler monkeys A hound (D:4) An orc wizard (D:4) 9 gnolls 6 adders 2 river rats (Sewer) A shadow imp (D:5) 2 worms (D:3) 5 dart slugs 9 orcs 9 endoplasms 8 giant cockroaches 6 goblins 10 hobgoblins 4 jackals (D:2) 11 quokkas 7 ball pythons 5 bats 7 frilled lizards 10 kobolds 8 rats 131 creatures vanquished. Vanquished Creatures (others) 3 fungi (D:3) 3 plants (D:3) 6 creatures vanquished. Grand Total: 137 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrShunz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 245 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 248 | D:1 | Learned a level 2 spell: Searing Ray 898 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/10 902 | D:1 | Learned a level 3 spell: Dazzling Flash 1102 | D:1 | Reached skill level 4 in Spellcasting 1568 | D:2 | Found a white marble altar of Elyvilon. 1742 | D:2 | Reached skill level 1 in Hexes 2093 | D:2 | Reached XP level 4. HP: 20/24 MP: 6/12 2098 | D:2 | Learned a level 4 spell: Fulminant Prism 2101 | D:2 | Learned a level 2 spell: Passwall 2837 | D:3 | Reached skill level 5 in Spellcasting 3019 | D:3 | Identified the ring of Siegary {Wiz rF++ Will+} 3057 | D:3 | Found a faded altar of an unknown god. 3162 | D:3 | Reached skill level 5 in Conjurations 3303 | D:3 | Reached skill level 1 in Earth Magic 3303 | D:3 | Reached XP level 5. HP: 28/28 MP: 11/14 3399 | D:4 | Reached skill level 1 in Transmutations 3670 | D:4 | Noticed a water moccasin 3678 | D:4 | Killed a water moccasin 3679 | D:4 | Reached XP level 6. HP: 17/32 MP: 4/15 4261 | D:4 | Learned a level 3 spell: Swiftness 4410 | D:4 | Reached skill level 1 in Evocations 4792 | D:4 | Noticed Pikel 4815 | D:4 | Killed Pikel 4816 | D:4 | Reached skill level 7 in Spellcasting 4816 | D:4 | Reached XP level 7. HP: 26/36 MP: 4/20 5143 | D:5 | Entered Level 5 of the Dungeon 5260 | D:5 | Found a glowing drain. 5316 | Sewer | Entered a sewer 5423 | Sewer | Learned a level 4 spell: Iskenderun's Mystic Blast 5807 | D:5 | Reached XP level 8. HP: 41/41 MP: 16/21 5818 | D:5 | Reached skill level 8 in Spellcasting 6069 | D:5 | Learned a level 4 spell: Passage of Golubria 6105 | D:5 | Reached skill level 5 in Dodging 6180 | D:5 | Reached skill level 1 in Translocations 6281 | D:5 | Reached skill level 1 in Air Magic 6877 | D:5 | Found a snail-covered altar of Cheibriados. 6956 | D:6 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_loops_ring, roderic_lattice_a D:2: layout_loops_cross, basic_altar, minmay_misc_feat_plants D:3: layout_rooms, shapermc_ecumenical_altar_ellora D:4: layout_basic, minmay_small_thing, uniq_pikel D:5: layout_loops_ring, kennysheep_slug_shrine, gup_sewer_entry_pipe D:6: layout_cave_pools, chequers_temple_overflow_statue_of_worship, elyvilon_altar_4, serial_shops, nicolae_shop_statue_plus, kennysheep_doodads, minmay_divided_ellipse, uniq_blork_the_orc Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 | 3.8 Dodging | 3 4 5 | 5.0 Spellcasting | 4 5 7 8 | 8.6 Hexes | 1 2 3 | 3.0 Conjurations | 5 | 5.0 Earth Magic | 1 2 3 | 3.0 Transmutations | 2 3 | 3.0 Evocations | 3 | 3.0 Translocations | 1 | 1.6 Air Magic | 1 | 1.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | | 4 | || 4 Cast: Magic Dart | 94 | 116 | 93 || 303 Searing Ray | | 11 | 6 || 17 Dazzling Flash | | 1 | || 1 Use: Potion | 3 | 7 | || 10 Scroll | | 5 | 4 || 9 Armor: Robe | 2 | 7 | 2 || 11 Dodge: Dodged | 4 | 33 | 11 || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7015 | 6750 | 265 | 64 | 5891 | 7 | 1002.1 | Dungeon | 6501 | 6236 | 265 | 64 | 5466 | 6 | 1083.5 | Sewer | 513 | 513 | 0 | 0 | 424 | 1 | 513.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1676 daAuts D:1: 1458 daAuts D:5: 1328 daAuts D:3: 1087 daAuts D:2: 913 daAuts Sewer: 513 daAuts D:6: 37 daAuts