Dungeon Crawl Stone Soup version 0.29-a0-371-g91724d5b39 (webtiles) character file. Game seed: 7609932334032315881 41 MrShunz the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on May 3, 2022. Slain by a gnoll ... wielding a +0 halberd (13 damage) ... on level 2 of the Dungeon. The game lasted 00:02:43 (1475 turns). MrShunz the Conjurer (Deep Elf Conjurer) Turns: 1475, Time: 00:02:44 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 32% Magic: 4/10 EV: 13 Int: 24 God: Gold: 65 SH: 0 Dex: 15 Spells: 3/9 levels left rFire + . . SeeInvis . a - +0 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . h - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: agile 1, fire resistance 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons a - a +0 dagger of venom (weapon) Armour h - a +0 robe (worn) Scrolls c - a scroll of fog e - a scroll of identify g - a scroll of holy word Potions b - 3 potions of magic d - a potion of attraction {unknown} Skills: + Level 2.9 Dodging + Level 3.1 Stealth + Level 3.5 Spellcasting * Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Portal Projectile Hex/Tloc 8% N/A 30% 3 Fulminant Prism Conj/Hex 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Blade Hands Tmut 2% N/A 96% 5 Excruciating Wounds Necr 2% N/A 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are agile. (Dex +2) Your flesh is heat resistant. (rF+) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) A jackal is nearby! The magic dart hits the jackal. The jackal is severely wounded. The magic dart hits the jackal. You kill the jackal! You can't see any susceptible monsters within range! (Use Z to cast anyway.) e - a scroll of identify You see here a hobgoblin corpse. As you read the scroll of identify, it crumbles to dust. c - a scroll of fog You now have 65 gold pieces (gained 4). You see here a jackal corpse. Found a spear. e - a scroll of identify A gnoll comes into view. It is wielding a +0 halberd. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! You hear a shout! A gnoll comes into view. It is wielding a +0 spear. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll throws a throwing net. The throwing net closely misses you. The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (moderately wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... ##..†..........!.<...# #..#........######### ##.#..###.### ..#....#.# #######...# .g#....### #.#..### #.#..# #gg.@# ####.# ..# #### You could see 2 gnolls. Vanquished Creatures A worm (D:2) A dart slug (D:1) 3 ball pythons 2 giant cockroaches 7 goblins 2 hobgoblins 3 jackals (D:2) 2 quokkas A bat (D:1) 2 frilled lizards 5 kobolds (D:1) 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrShunz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 289 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 293 | D:1 | Learned a level 2 spell: Searing Ray 349 | D:1 | Found a faded altar of an unknown god. 988 | D:2 | Gained mutation: You are agile. (Dex +2) [potion of | mutation] 988 | D:2 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 1186 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1190 | D:2 | Learned a level 3 spell: Dazzling Flash 1475 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_basic, shapermc_ecumenical_altar_mp_highgroup D:2: layout_loops_ring, minmay_tetromino_t2 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | | 2.9 Spellcasting | | 3.5 Conjurations | | 4.9 Action || total -------------------------++------- Cast: Magic Dart || 66 Searing Ray || 2 Use: Scroll || 4 Potion || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1473 | 1456 | 17 | 0 | 1281 | 2 | 736.5 | Dungeon | 1473 | 1456 | 17 | 0 | 1281 | 2 | 736.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 980 daAuts D:2: 493 daAuts