Dungeon Crawl Stone Soup version 0.29-a0-410-g9596d59a08 (webtiles) character file. Game seed: 8002684178115637891 1 MrShunz the Conjurer (level 1, 0/10 HPs) Began as a Deep Elf Conjurer on May 14, 2022. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:09 (16 turns). MrShunz the Conjurer (Deep Elf Conjurer) Turns: 16, Time: 00:00:09 Health: 0/10 AC: 2 Str: 4 XL: 1 Next: 16% Magic: 0/6 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Dazzling Flash Conj/Hex 26% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Found a staircase leading out of the dungeon. You can't see any susceptible monsters within range! (Use Z to cast anyway.) c - a scroll labelled QYECRI FEBRY A jackal comes into view. The jackal barks! A jackal comes into view. The magic dart hits the jackal but does no damage. A bat comes into view. The bat moves out of view. The magic dart hits the jackal. The jackal is severely wounded. The magic dart hits the jackal but does no damage. The jackal is severely wounded. A jackal comes into view. The magic dart hits the jackal. The jackal is almost dead. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. The jackal attacks as you move away! The jackal bites you. The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as you move away! The jackal closely misses you. The jackal barely misses you. The jackal misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal bites you. You die... #... #..# #..# #!.# ######..######### ######.....###### ###...#..h..#...## ..#.⌠.#..h†.#.⌠.## ###...#...@.#...## #######.....###### ............)....# #................. ##.......<........ #............$... #..............!. ######.....#####. ..#...#.....#...# You could see 2 jackals. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrShunz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 16 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_loops_ring, shapermc_ecumenical_altar_notcrosses, serial_shops, shop, minmay_tromino_v2 Action || total -------------------------++------- Cast: Magic Dart || 6 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 16 | 16 | 0 | 0 | 6 | 1 | 16.0 | Dungeon | 16 | 16 | 0 | 0 | 6 | 1 | 16.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 16 daAuts