Dungeon Crawl Stone Soup version 0.29-a0-542-g075992c915 (webtiles) character file. Game seed: 1263031515073558428 540 MrShunz the Thaumaturge (level 7, 0/36 HPs) Began as a Deep Elf Conjurer on June 3, 2022. Slain by a centaur (4 damage) ... on level 5 of the Dungeon. The game lasted 00:07:19 (4026 turns). MrShunz the Thaumaturge (Deep Elf Conjurer) Turns: 4026, Time: 00:07:20 Health: 0/36 AC: 7 Str: 4 XL: 7 Next: 5% Magic: 0/30 EV: 12 Int: 25 God: Gold: 237 SH: 0 Dex: 13 Spells: 4/23 levels left rFire . . . SeeInvis . h - +0 whip rCold . . . Faith . (no shield) rNeg . . . Spirit + a - +0 robe rPois . Reflect . j - +2 hat of the Bear Spirit {Spirit, *Rage Will++} rElec . Harm . (no cloak) rCorr . Rampage . f - +2 pair of gloves Will ++... Rage 20% (no boots) Stlth ++........ (no amulet) HPRegen 0.12/turn e - ring of wizardry MPRegen 0.22/turn n - ring of magical power @: no status effects A: no striking features a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 237 gold pieces. Inventory: Hand Weapons h - a +0 whip (weapon) Missiles d - 2 throwing nets Armour a - a +0 robe (worn) f - a +2 pair of gloves (worn) j - the +2 hat of the Bear Spirit (worn) {Spirit, *Rage Will++} (You found it on level 3 of the Dungeon) Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. Jewellery e - a ring of wizardry (left hand) k - a ring of protection from cold n - a ring of magical power (right hand) Wands i - a wand of digging (3) t - a wand of paralysis (9) Scrolls c - a scroll of fear l - 3 scrolls of teleportation o - a scroll of summoning q - a scroll of amnesia r - a scroll of identify s - a scroll of blinking Potions b - a potion of magic g - 4 potions of curing m - 2 potions of heal wounds p - a potion of flight Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 8.6 Spellcasting + Level 6.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 c - Dazzling Flash Conj/Hex 52% N/A 1% 3 d - Fulminant Prism Conj/Hex 13% 3d9 6% 4 e - Iskenderun's Mystic Conj/Tloc 26% 2d7 6% 4 f - Necrotize Necr 40% 1d6 2% 1 g - Anguish Hex/Necr 5% N/A 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 20% N/A 2% 1 Summon Small Mammal Summ 40% N/A 2% 1 Ensorcelled Hibernation Hex/Ice 20% N/A 3% 2 Sublimation of Blood Necr 10% N/A 3% 2 Wereblood Tmut 10% N/A 3% 2 Spider Form Tmut/Pois 10% N/A 7% 3 Alistair's Intoxication Tmut/Pois 6% N/A 52% 5 Summon Hydra Summ 5% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Annotations: D:5 exclusion: centaur Message History The shadow imp gestures at you. You resist with almost no effort. The magic dart hits the shadow imp. The shadow imp is severely wounded. The shadow imp misses you. The magic dart hits the shadow imp. The shadow imp is almost dead. The shadow imp closely misses you. The magic dart hits the shadow imp. You kill the shadow imp! As you close the door, it creaks loudly! You hear a shout! A centaur opens the door. You open the door. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you. There is an open door here. The centaur shoots an arrow. The arrow closely misses you. Things that are here: a +0 mace; an orc corpse You close the door. You start resting. A centaur opens the door. It is wielding a +0 shortbow. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow (89% to hit) The searing ray hits the centaur. The centaur is lightly wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! The searing ray hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur! The centaur is severely wounded. The centaur unwields a +0 shortbow. The centaur hits you. You die... ##..##..###...##..#### ..........#........#.. . ..........#........#.. ............#........#.. ............#........#.. .....>......'........#.. ......###..####.....###. ......####+####<....# #. .......@c.....'.......#. ........#.....#.......#. ........#.....#.......#. ........#.....#.......#. #+####.####..####....### ## #..# ....# # #... c.... # #.... ..... # ......# You could see a centaur. Vanquished Creatures A black bear (D:4) An ogre (D:4) 2 scorpions (D:4) 3 hounds 2 iguanas 3 adders A shadow imp (D:5) An ufetubus (D:5) 2 dart slugs (D:1) 2 orcs 2 ball pythons 4 bats (D:1) 5 endoplasms 2 giant cockroaches (D:4) 4 goblins 8 hobgoblins 4 jackals (D:4) 2 quokkas A frilled lizard (D:3) 7 kobolds 7 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrShunz the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 165 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 173 | D:1 | Learned a level 2 spell: Searing Ray 387 | D:1 | Reached skill level 4 in Spellcasting 692 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 696 | D:1 | Learned a level 3 spell: Dazzling Flash 1673 | D:2 | Found a faded altar of an unknown god. 1885 | D:3 | Reached skill level 5 in Spellcasting 1885 | D:3 | Reached skill level 5 in Conjurations 2138 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/13 2143 | D:3 | Learned a level 4 spell: Fulminant Prism 2534 | D:3 | Found the +2 hat of the Bear Spirit {Spirit, *Rage Will++} 3095 | D:4 | Noticed a black bear 3104 | D:4 | Killed a black bear 3105 | D:4 | Reached skill level 6 in Spellcasting 3105 | D:4 | Reached XP level 5. HP: 28/28 MP: 16/16 3110 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3112 | D:4 | Learned a level 1 spell: Necrotize 3164 | D:4 | Noticed an ogre 3181 | D:4 | Killed an ogre 3182 | D:4 | Reached skill level 7 in Spellcasting 3182 | D:4 | Reached XP level 6. HP: 32/32 MP: 18/18 3397 | D:4 | Learned a level 4 spell: Anguish 3486 | D:4 | Reached skill level 8 in Spellcasting 3839 | D:5 | Entered Level 5 of the Dungeon 3983 | D:5 | Reached XP level 7. HP: 28/36 MP: 16/21 4026 | D:5 | Slain by a centaur Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_loops_ring D:2: layout_rooms, chequers_ecumenical_altar_island D:3: minmay_wonky_spiral, layout_loops_ring D:4: layout_cave_pools, nicolae_figureground_pulse D:5: layout_gridville, kennysheep_small_square, uniq_menkaure Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 6 7 8 | 8.6 Conjurations | 5 6 | 6.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Cast: Magic Dart | 66 | 75 | 7 || 148 Searing Ray | 2 | 6 | 1 || 9 Use: Scroll | 7 | 6 | || 13 Potion | 1 | | || 1 Armor: Robe | 1 | 6 | || 7 Dodge: Dodged | 3 | 12 | 3 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4026 | 3813 | 213 | 24 | 3339 | 5 | 805.2 | Dungeon | 4026 | 3813 | 213 | 24 | 3339 | 5 | 805.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1340 daAuts D:4: 934 daAuts D:3: 869 daAuts D:2: 717 daAuts D:5: 164 daAuts