MrTvister Level 1 of the Dungeon (8, -6, D:1) a +0 whip 3 stones a cursed -1 dagger (15, -6, D:1) a cursed +0 club a +0 short sword a stone (24, 12, D:1) a +0 dagger (33, 7, D:1) a +0 club (35, -15, D:1) 14 arrows (35, 7, D:1) a +2 vampiric short sword (38, 12, D:1) a +0 club (39, -10, D:1) a +0 dagger (39, 11, D:1) a +0 club 24 stones a +0 club (40, -10, D:1) a +0 dagger (40, -4, D:1) a +0 mace (40, 9, D:1) a +0 dagger (40, 11, D:1) a +0 dagger (41, -11, D:1) a +0 club (51, 8, D:1) a +0 hunting sling (53, 3, D:1) a +0 hunting sling (56, -1, D:1) a +0 whip 4 stones (57, -1, D:1) a +0 dagger (61, 11, D:1) a +0 spear (63, 0, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 24 arrows (1, 4, D:2) 14 arrows (2, 27, D:2) a +0 club (9, 20, D:2) a +0 club (12, 7, D:2) a +0 club (17, 38, D:2) a +0 dagger a +0 animal skin a +1 vorpal mace a +0 club a +0 club a +0 club a +0 club a +0 club (23, 15, D:2) 18 poisoned darts (23, 37, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (14, 20, D:3) a +0 dagger (16, 6, D:3) a +0 ring mail (17, -7, D:3) a +0 club (22, -16, D:3) a +0 club 3 stones (34, 18, D:3) a +0 ring mail (39, 31, D:3) 22 bolts (43, 21, D:3) a stone (53, 16, D:3) a +0 mace (54, 25, D:3) a +0 club a +0 flail a +0 club Level 4 of the Dungeon [Shop] Qurphe's Weapon Emporium the cursed +1 hand crossbow "Quypres" {penet, rF++ rN+ Will- SInv} (433 gold) Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It greatly protects you from fire. It protects you from negative energy. It affects your willpower, your defense against some magical effects. It lets you see invisible. It has a curse placed upon it. a +1 vorpal flail (134 gold) the cursed +0 quarterstaff "Somyts" {elec, *Slow +Inv rPois rN+} (261 gold) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It protects you from poison. It protects you from negative energy. It lets you turn invisible. It may slow you when you take damage. It has a curse placed upon it. 9 bolts (19 gold) a +0 dire flail (44 gold) a +0 dagger (22 gold) a +0 long sword (38 gold) a +0 hand axe (33 gold) a +0 quarterstaff (44 gold) a +5 spectral quarterstaff (407 gold) a +4 glaive of distortion (420 gold) 18 arrows (39 gold) a +0 long sword (38 gold) [Shop] Urphykom's Distillery 2 potions of resistance (260 gold) a potion of might (52 gold) a potion of ambrosia (104 gold) a potion of resistance (130 gold) a potion of might (52 gold) a potion of cancellation (104 gold) a potion of mutation (104 gold) 2 potions of curing (78 gold) a potion of brilliance (52 gold) a potion of haste (130 gold) a potion of flight (39 gold) [Shop] Foxzei's Jewellery Shoppe the ring "Ocserinn" {Str+3 SInv} (339 gold) [ring of see invisible] It affects your strength (+3). It lets you see invisible. an uncursed amulet of regeneration (360 gold) a cursed -4 ring of intelligence (24 gold) a cursed amulet of inaccuracy (24 gold) an uncursed ring of positive energy (240 gold) an uncursed ring of fire (300 gold) an uncursed amulet of reflection (360 gold) a +6 ring of dexterity (702 gold) an uncursed ring of magical power (240 gold) (0, 0, D:4) a +1 spear (12, -42, D:4) a +0 quarterstaff (17, -5, D:4) 14 arrows (18, 16, D:4) a +0 dagger a +0 club (19, 15, D:4) a +3 dagger a +0 robe (25, -16, D:4) a +0 mace (28, -4, D:4) a +0 dagger a +0 scale mail (28, -3, D:4) a +0 club (29, -5, D:4) a +0 flail a +0 leather armour (29, -4, D:4) a +0 club a +0 leather armour (30, -4, D:4) a +0 dagger (36, -12, D:4) 19 stones (41, -23, D:4) 21 stones Level 5 of the Dungeon (0, 0, D:5) 20 arrows (3, -22, D:5) 25 stones (6, -19, D:5) 25 stones (10, -15, D:5) a +0 giant club (13, -25, D:5) 25 stones (26, 7, D:5) a +0 club (still there?) 5 boomerangs (still there?) a scroll of brand weapon (still there?) (28, -17, D:5) a +0 hand axe (37, 0, D:5) a +0 ring mail (45, 9, D:5) a cursed -3 flail (52, 14, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Biacah's Antique Weapon Emporium a +0 short sword (60 gold) a +0 broad axe (80 gold) the +5 flail of Watchfulness {vorpal, +Fly rPois Will- Int+2} (870 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from poison. It affects your willpower, your defense against some magical effects. It lets you fly. a +0 club (20 gold) a +5 shortbow of freezing (648 gold) a +0 falchion (60 gold) a +0 club (20 gold) a +1 mace of draining (248 gold) a +0 giant spiked club (38 gold) a +0 rapier (80 gold) the +6 hunting sling "Aubergine" {flame, rC+} (934 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. a +0 vorpal dire flail (160 gold) a cursed -2 falchion (2 gold) (0, 0, D:6) 4 javelins (5, 33, D:6) 18 arrows (6, 5, D:6) a +0 leather armour (6, 29, D:6) a +0 dagger (7, 36, D:6) 16 stones (9, 40, D:6) a +0 dagger (11, 55, D:6) a +0 falchion (13, 17, D:6) a +0 whip (14, 50, D:6) a +0 club a +0 chain mail (15, 17, D:6) a +0 shortbow 14 arrows (16, 17, D:6) a +0 shortbow 15 arrows (19, 15, D:6) 25 stones (20, 40, D:6) 14 stones (26, 12, D:6) 30 stones (26, 14, D:6) a cursed -1 club (30, 7, D:6) 20 sling bullets Level 7 of the Dungeon (0, 0, D:7) a scroll of remove curse (8, -7, D:7) a +2 flail of draining (13, -6, D:7) a +0 club a cursed -2 short sword a cursed -1 fustibalus a gnoll corpse (15, -8, D:7) a -4 ring of intelligence