NYM Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (3, -11, D:1) a +0 dagger a +0 club (11, -14, D:1) a +0 whip (12, -8, D:1) a ring of fire (25, -2, D:1) a +0 whip (25, -1, D:1) a +0 club (31, -13, D:1) a +0 club (33, -21, D:1) a +0 mace Level 2 of the Dungeon [Shop] Wicsok's Distillery a potion of mutation (112 gold) a potion of degeneration (14 gold) a potion of attraction (42 gold) 2 potions of cancellation (224 gold) a potion of curing (42 gold) a potion of magic (112 gold) a potion of curing (42 gold) [Shop] Acioph's General Store 2 potions of curing (66 gold) a scroll of magic mapping (38 gold) a wand of digging (2) (132 gold) a +0 ring mail (44 gold) a +1 hand crossbow of freezing (146 gold) [Shop] Conagg's Weapon Shoppe 11 stones (12 gold) a +2 spear of flaming (191 gold) a +0 short sword (33 gold) a +0 mace (33 gold) a +1 glaive of venom (162 gold) 25 stones (27 gold) a +0 mace (33 gold) a +0 hunting sling (16 gold) [Shop] Iqyreicrus's Book Boutique a book of Frost (264 gold) a book of Debilitation (240 gold) a book of Spatial Translocations (312 gold) a There-And-Back Book (360 gold) a book of Party Tricks (192 gold) the Tome of the Meadowlark (576 gold) Spells Type Level a - Frozen Ramparts Ice 3 b - Olgreb's Toxic Radiance Poison 4 c - Simulacrum Ice/Necromancy 6 d - Ozocubu's Refrigeration Ice 7 a book of Dreams (288 gold) a book of Blood (336 gold) a manual of Polearms (960 gold) [Shop] Ravucs's Antique Weapon Emporium a +0 falchion (72 gold) a +0 hand axe (72 gold) a +0 spear of flaming (177 gold) the +8 long sword of Ediydu {vamp, rElec Str+4} (1749 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+4). rElec: It insulates you from electricity. the +10 mace of Kismet {pain, rPois rN+ Dex+3} (1900 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Your inability to study Necromancy prevents you from drawing on the full power of this weapon. Dex: It affects your dexterity (+3). rPois: It protects you from poison. rN: It protects you from negative energy. a +0 mace (72 gold) (0, 2, D:2) a +0 hunting sling (4, 7, D:2) a +0 dagger (15, 3, D:2) a +0 club (16, 18, D:2) a +0 dagger (18, 10, D:2) a +0 dagger (18, 12, D:2) a +0 dagger (21, 24, D:2) a +2 vorpal spear (26, 29, D:2) a +0 spear (26, 30, D:2) a +0 club (27, 30, D:2) a +0 whip (30, 28, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club the goblin corpse of Ijyb (skeletalised by now) (1, 1, D:3) a +0 dagger (2, 1, D:3) a +0 club a +0 club a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (2, 2, D:3) a +0 dagger (3, 3, D:3) a +0 club a goblin corpse (skeletalised by now) (8, 4, D:3) a +0 rapier (20, 9, D:3) a +0 mace (21, 1, D:3) a +0 dagger (24, -4, D:3) a +0 vampiric hand axe (25, -5, D:3) a +0 hand axe (29, 15, D:3) a +0 short sword (30, 15, D:3) a +0 club (40, -26, D:3) a +0 rapier (51, 14, D:3) a +0 dagger