Naow Level 1 of the Dungeon (0, 0, D:1) a +0 whip 15 bolts (14, -22, D:1) 12 bolts (14, 1, D:1) a +0 dagger (18, -19, D:1) a +0 short sword (21, 6, D:1) a +0 robe (23, -17, D:1) a +0 buckler (23, -4, D:1) a stone (25, -6, D:1) a stone (27, -5, D:1) a +0 short sword 2 stones (30, -14, D:1) a +0 leather armour (39, -21, D:1) a +0 club (42, -4, D:1) a +0 club (44, 0, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) 13 bolts (0, 25, D:2) a +0 club (12, 20, D:2) a +0 leather armour (12, 25, D:2) 9 stones (31, -6, D:2) a +2 mace of protection (34, 25, D:2) a cursed -3 club (35, 28, D:2) a +0 leather armour (36, 3, D:2) a +0 hunting sling (44, 12, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 dagger of Understanding {protect, rPois Str+6 Dex+5} (5170 gold) It protects the one who uses it against injury (+AC on strike). It affects your strength (+6). It affects your dexterity (+5). It protects you from poison. the +2 dagger "Beazyl" {vamp, *Contam +Blink rN+ Dex+3} (3490 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It protects you from negative energy. It lets you blink. It causes magical contamination when unequipped. the amulet "Vibramau" {Spirit +Inv Str+4} (5240 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+4). It lets you turn invisible. the +0 robe "Tuank" {Regen+ Dex+5} (1820 gold) It affects your dexterity (+5). It increases your rate of regeneration. (0, 0, D:3) a +0 club (2, -13, D:3) 10 stones a +0 hunting sling (3, -14, D:3) 8 stones (3, -1, D:3) a cursed -3 falchion (4, -13, D:3) a +0 club (6, -14, D:3) a stone (8, 6, D:3) a +0 trident (9, -9, D:3) a +0 leather armour (19, -18, D:3) a +0 club (22, -15, D:3) a stone (23, -16, D:3) 5 tomahawks a +0 dagger (23, -14, D:3) a stone (24, -14, D:3) a stone (27, -11, D:3) a frilled lizard corpse