Nezzrak the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 shillelagh "Devastator" {shatter} the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) an uncursed ring of stealth (59, 37, D) an uncursed ring of willpower (60, 36, D) a +2 arbalest of flaming (60, 37, D) a scroll of brand weapon (61, 0, D) the +6 hand axe of Circular Logic {flame, rPois SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It lets you see invisible. (61, 16, D) a box of beasts (61, 26, D) a +2 spectral quarterstaff (61, 36, D) a +3 morningstar of holy wrath (61, 37, D) an uncursed staff of poison (62, 0, D) a +6 spectral quarterstaff (62, 8, D) an uncursed staff of air (62, 16, D) an uncursed staff of fire (62, 17, D) a cursed staff of poison (62, 21, D) a +0 spear (62, 27, D) a +1 leather armour of cold resistance (62, 36, D) a manual of Long Blades (62, 37, D) a cursed amulet of inaccuracy (63, 0, D) a +0 dagger of speed (63, 8, D) a +3 war axe of freezing (63, 16, D) a +2 great sword of electrocution (63, 17, D) the cursed +0 trident of Gloom {freeze, Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It has a curse placed upon it. (63, 21, D) a cursed -3 dagger a +0 robe (63, 27, D) a +4 battleaxe of freezing (63, 29, D) a jumping spider corpse (63, 36, D) a +2 vorpal falchion (63, 37, D) a +2 vorpal war axe (64, 16, D) a +1 ring mail of cold resistance (64, 21, D) a +0 spear (64, 22, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (64, 23, D) a black bear corpse (skeletalised by now) (64, 31, D) a jumping spider corpse (65, 26, D) a box of beasts (67, 0, D) the +4 scythe of Carved Watchfulness {spect, Will- Str+7} It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It affects your strength (+7). It affects your willpower, your defense against some magical effects. (67, 41, D) a +0 trident 8 boomerangs (67, 42, D) a cursed +0 trident 7 boomerangs a +2 leather armour of positive energy a +1 great sword of holy wrath a +0 shortbow 20 arrows a wind drake corpse a centaur corpse (67, 43, D) an arrow a large rock (68, 0, D) a +1 shortbow of freezing (69, 36, D) an uncursed staff of fire (69, 42, D) a +0 shortbow 14 arrows a centaur corpse (69, 43, D) 5 large rocks a cyclops corpse a wind drake corpse (70, 8, D) a +1 rapier of venom (70, 43, D) an arrow (71, 8, D) a +2 plate armour of poison resistance (71, 16, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (71, 27, D) a +0 mace (71, 28, D) a +1 great mace of protection (71, 29, D) a +0 mace a +0 ring mail (71, 36, D) the +3 robe of Folly {Archmagi, Will-- Int+5} It affects your intelligence (+5). It affects your willpower, your defense against some magical effects. (71, 42, D) an arrow (71, 43, D) an arrow (72, 16, D) a cursed ring of attention (72, 26, D) a +0 club (72, 27, D) a +2 plate armour of cold resistance (72, 28, D) a +0 mace (72, 30, D) a +0 scimitar a +0 plate armour (73, 16, D) a +4 quick blade (73, 17, D) an uncursed staff of conjuration (73, 26, D) a phial of floods (73, 27, D) a +0 mace of draining (75, 1, D) a +1 plate armour of poison resistance