Olga the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 1, D) a +0 scale mail (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) a +0 buckler a +0 flail {Nozipho} the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (35, 0, D) a ring of the Octopus King {Wiz HP+2 AC+2 EV+2 SH+2} [ring of wizardry] Wiz: It improves your spell success rate. AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). HP+2: It affects your health (+2). SH+2: It affects your SH (+2). (36, 0, D) a +4 plate armour of cold resistance (unseen) (36, 1, D) a +2 trident of venom (unseen) (37, 0, D) 4 scrolls of enchant armour (37, 1, D) 4 scrolls of enchant armour (38, 0, D) a lightning rod (4/4) (38, 1, D) a staff of alchemy (unseen) (39, 0, D) a book of Touch (39, 1, D) a book of Unlife (40, 0, D) a +2 antimagic great mace (unseen) (40, 1, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (41, 0, D) a +2 chain mail of poison resistance (unseen) (41, 1, D) a staff of conjuration (unseen) (42, 0, D) an amulet of faith (42, 1, D) an orb of energy (unseen) (49, 0, D) the staff of Disorder {rPois rF+ rN+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-graspered weapon. (49, 1, D) a +5 vampiric glaive (49, 24, D) a +1 falchion of flaming (49, 36, D) a +3 battleaxe of draining (49, 37, D) a ring of flight (49, 38, D) a +3 scimitar of flaming (49, 39, D) a +4 scimitar of flaming (49, 40, D) a hell hound skeleton (50, 12, D) a +0 glaive an amulet of faith a green draconian corpse (50, 13, D) an amulet of guardian spirit (50, 24, D) a +2 robe (50, 25, D) the +4 chain mail of Untent {Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (50, 36, D) a +1 broad axe of electrocution (50, 37, D) a +2 sling of flaming (50, 40, D) a hell hound skeleton (51, 1, D) a staff of conjuration (51, 12, D) a staff of death (51, 13, D) a +1 scimitar of flaming (51, 14, D) a +0 halberd a red draconian corpse (51, 24, D) a +2 vampiric hand axe (51, 37, D) a ring of fire (51, 40, D) a +0 scimitar of flaming a hell hog skeleton (52, 1, D) the +5 ring mail of Boapeppe {rCorr Int+4 Dex-4 Stlth+} Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (52, 12, D) a +2 robe of fire resistance (52, 13, D) a +4 orcbow (52, 14, D) a green draconian corpse (52, 16, D) a +0 battleaxe a +0 halberd a +0 mace a black draconian corpse (52, 26, D) a shadow dragon corpse (skeletalised by now) (52, 37, D) a +1 spectral quarterstaff (53, 0, D) a +1 ring mail of willpower (53, 12, D) a +0 short sword of venom (53, 13, D) a book of Decay (53, 14, D) a +0 flail (53, 15, D) a +0 short sword (53, 16, D) a +0 flail a +0 long sword a red draconian corpse (53, 24, D) a +6 ring of strength (53, 25, D) a +3 halberd of venom (53, 36, D) a +1 hand cannon of flaming (54, 1, D) a scarf of shadows (54, 12, D) the +2 robe of Somewhere Else {Int+4} Int+4: It affects your intelligence (+4). (54, 13, D) a granite talisman (54, 15, D) a +0 war axe a white draconian corpse (54, 24, D) a +1 heavy flail (54, 25, D) the +10 spear of Guile {flame, *Noise rElec Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. *Noise: It may make a loud noise when swung. (55, 0, D) the ring of Puomeponn {Fly rPois rN+ MP+9} [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Fly: It grants you flight. (55, 1, D) the +9 great sword "Agem" {flame, rPois rN+ Dex+5} Dex+5: It affects your dexterity (+5). rPois: It protects you from poison. rN+: It protects you from negative energy. (55, 13, D) a +1 trident of protection (55, 24, D) a staff of alchemy (58, 39, D) a wyvern corpse (skeletalised by now) (59, 36, D) a staff of air (60, 36, D) the +9 spear of Lehurch {venom, ^Contam rC+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. ^Contam: It causes magical contamination when unequipped. (60, 39, D) a water moccasin corpse (skeletalised by now) (61, 0, D) a +1 heavy broad axe (61, 2, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (61, 8, D) a +2 leather armour of cold resistance (61, 9, D) a jackal corpse (skeletalised by now) (61, 18, D) a +1 arbalest of flaming a yaktaur corpse (skeletalised by now) (61, 26, D) a +2 shortbow of draining (61, 36, D) a staff of air (61, 37, D) an amulet of guardian spirit (61, 41, D) a cane toad corpse (skeletalised by now) (62, 0, D) a +4 ring of protection (62, 1, D) a steam dragon corpse (skeletalised by now) (62, 8, D) a staff of cold (62, 9, D) a +1 heavy orcbow (62, 16, D) the +9 battleaxe "Pigup" {antimagic, Int+6} Int+6: It affects your intelligence (+6). (62, 17, D) the +8 war axe "Goblin's Regret" {pain, Int+2} Int+2: It affects your intelligence (+2). (62, 18, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 27, D) a staff of alchemy (63, 0, D) a staff of air (unseen) (63, 10, D) an iguana corpse (skeletalised by now) (63, 16, D) a staff of cold (63, 17, D) a +0 dire flail a +0 chain mail the amulet of the Rabble {Harm *Corrode rC- Will+++ RegenMP+} [amulet of magic regeneration] It increases your rate of magic regeneration. rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. *Corrode: It may corrode you when you take damage. Harm: It increases damage dealt and taken. RegenMP+: It increases your rate of magic regeneration. a human corpse (skeletalised by now) (63, 18, D) a +0 dire flail a +0 leather armour a human corpse (skeletalised by now) (63, 19, D) a +0 dire flail a +0 ring mail (63, 26, D) a staff of fire (63, 27, D) a +2 trident of freezing (63, 36, D) a +2 robe of cold resistance (unseen) (63, 37, D) the +4 morningstar "Yfythex" {drain, *Noise rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. *Noise: It may make a loud noise when swung. (unseen) (63, 39, D) a bullfrog corpse (skeletalised by now) (64, 16, D) a staff of earth (64, 19, D) a +0 morningstar a +0 ring mail a human corpse (skeletalised by now) (64, 27, D) a +3 falchion of protection (64, 29, D) a hell hound corpse (skeletalised by now) (65, 19, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (65, 26, D) the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). (67, 0, D) a staff of fire (unseen) (68, 0, D) a staff of death (68, 2, D) a jackal corpse (skeletalised by now) (69, 0, D) a +2 morningstar of protection (unseen) (69, 36, D) the +11 rapier "Ganuotz" {drain, ^Drain +Blink rN+} rN+: It protects you from negative energy. +Blink: It lets you blink. ^Drain: It drains your maximum health when unequipped. (69, 38, D) a +0 shortbow a centaur corpse (skeletalised by now) (70, 8, D) the +6 chain mail of the Endless Expanse {rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (70, 36, D) a +0 dagger of venom (70, 37, D) a +6 ring of strength (71, 8, D) a +2 robe of fire resistance (71, 17, D) a +7 antimagic long sword (71, 18, D) a +0 flail a +0 ring mail a +0 dagger a +0 robe (71, 19, D) a +0 great mace a +0 ring mail (71, 20, D) a +1 glaive a +0 plate armour (71, 26, D) a staff of fire (unseen) (71, 27, D) a staff of earth (unseen) (71, 36, D) a +1 vampiric demon whip (71, 37, D) 4 large rocks a +6 ring of strength (71, 38, D) a +0 shortbow (71, 39, D) a +0 trident (71, 40, D) 3 large rocks a wind drake corpse (skeletalised by now) (72, 8, D) a staff of death (72, 16, D) a +3 scimitar of protection (72, 26, D) a +1 heavy long sword (72, 27, D) a +2 great sword of freezing (72, 30, D) a +0 short sword (still there?) a +1 robe of cold resistance (still there?) a +0 buckler (still there?) a wolf corpse (skeletalised by now) (still there?) (72, 31, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (72, 37, D) a staff of earth (unseen) (72, 39, D) a +0 trident (73, 1, D) the ring "Xottaq" {rC+ rCorr Dex+7 Slay+4} [ring of slaying] Dex+7: It affects your dexterity (+7). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (73, 17, D) a staff of conjuration (73, 18, D) a +0 falchion a +0 scale mail (73, 26, D) a +1 antimagic quarterstaff (unseen) (73, 27, D) a +2 morningstar of draining (unseen) (73, 31, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (73, 36, D) a staff of cold (unseen) (73, 37, D) an amulet of reflection (73, 39, D) a +0 trident (74, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (74, 30, D) a +0 dagger a +0 robe (75, 2, D) a +1 heavy trident a merfolk corpse (skeletalised by now)