Omnilove Level 1 of the Dungeon (0, 0, D:1) 2 javelins (11, -1, D:1) a +0 dagger (21, 7, D:1) 2 atropa-tipped darts (25, -4, D:1) a +0 club (26, 7, D:1) a +0 scale mail (27, 7, D:1) a +0 whip (29, 44, D:1) a +0 ring mail (30, 6, D:1) 16 bolts (30, 40, D:1) a +0 hand axe (43, -12, D:1) a +0 club (48, 33, D:1) a +0 club (55, -11, D:1) a +0 club Level 2 of the Dungeon (17, 35, D:2) a +0 club (31, -7, D:2) a +0 club (34, -7, D:2) a +0 dagger (35, 38, D:2) a +0 dagger (36, 0, D:2) a +0 leather armour (40, -8, D:2) a +0 whip (40, 29, D:2) a +0 chain mail (45, 9, D:2) a +0 club (54, 25, D:2) a +0 chain mail Level 3 of the Dungeon [Shop] Mellutz's Weapon Shop the +8 scimitar of Death's Door {flame, rElec} (673 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rElec: It insulates you from electricity. a +0 hand crossbow of flaming (91 gold) a +0 war axe (38 gold) a +0 halberd (44 gold) a +0 short sword (33 gold) the +1 great mace of the Invisible Quests {drain, rCorr Str+3 SInv} (437 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+3). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. a +0 falchion (33 gold) a +0 whip (27 gold) a +0 short sword (33 gold) the +5 dagger "Konutt" {venom, *Rage Will+ Dex+7 SInv} (624 gold) It poisons the flesh of those it strikes. Dex: It affects your dexterity (+7). SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It increases your willpower. (0, 0, D:3) a +0 spear (1, 19, D:3) 20 arrows (7, 10, D:3) 29 arrows (17, 3, D:3) a +0 mace (37, -1, D:3) a +0 dagger (39, -4, D:3) a +0 robe a +0 hand axe a +0 leather armour a +0 dagger (55, -4, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (7, -11, D:4) a +0 whip (8, -10, D:4) a +0 flail (9, -11, D:4) a +0 club (11, -37, D:4) a +0 whip (12, -43, D:4) 5 poisoned darts (19, -10, D:4) 20 bolts (24, -62, D:4) 12 bolts (25, -54, D:4) a +0 leather armour (40, -2, D:4) a +0 giant club (45, -55, D:4) a +0 dagger (53, -37, D:4) a +0 flail a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (3, 0, D:5) a +0 flail (7, 11, D:5) a +0 short sword a +0 dagger a +0 robe (8, 11, D:5) a +0 short sword a +0 ring mail a +0 club a +0 whip 3 boomerangs a +0 hand axe a +0 short sword a +0 plate armour (13, 18, D:5) a large rock (17, 11, D:5) a +0 ring mail (31, 9, D:5) a +0 falchion (31, 11, D:5) a +0 hand axe (33, 9, D:5) a +0 mace (33, 11, D:5) a +0 spear (40, -22, D:5) a +0 hand axe (40, -21, D:5) a +0 falchion (41, -21, D:5) a +0 club a +0 hand axe a +0 leather armour (41, 24, D:5) 17 arrows a +0 shortbow (42, -21, D:5) a +0 mace (52, 12, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (1, -17, D:6) a +0 dagger a +0 leather armour a +1 dagger of protection a +0 robe (2, -16, D:6) a +0 chain mail 4 javelins (3, 7, D:6) a +0 shortbow 17 arrows (8, 1, D:6) a +0 robe (14, -14, D:6) a +2 war axe a +0 robe (15, -15, D:6) a +0 spear a +0 robe (17, -31, D:6) a +0 robe (18, -17, D:6) a +0 falchion a +0 robe (28, -25, D:6) a +0 falchion (39, -29, D:6) 13 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (8, 24, D:7) a +0 hand axe a +0 short sword a +0 leather armour (9, 24, D:7) a +0 dagger (10, 24, D:7) a +0 club a +0 ring mail (12, -20, D:7) a +0 dagger (17, 23, D:7) 16 arrows (19, -20, D:7) a +0 shortbow 25 arrows (22, 1, D:7) 16 arrows (25, 14, D:7) a +0 hunting sling (25, 24, D:7) a +0 club (27, 8, D:7) a +0 hand axe (27, 23, D:7) a +0 flail (46, 18, D:7) a +0 leather armour (52, -20, D:7) a +0 giant spiked club (52, -19, D:7) a +0 whip (52, -17, D:7) a +0 short sword (52, -16, D:7) a +0 dagger (54, -10, D:7) a +0 short sword a +0 leather armour Level 8 of the Dungeon [Shop] Buexiann's Book Shoppe a book of Minor Magic (270 gold) a Necronomicon (840 gold) a book of Frost (330 gold) a There-And-Back Book (450 gold) the Guide on Transmigration (600 gold) Spells Type Level Known a - Irradiate Conjuration/Transmutation 5 no b - Yara's Violent Unravelling Hexes/Transmutation 5 no c - Dragon Form Transmutation 7 no a book of Rime (420 gold) a book of Scorching (450 gold) a book of Sloth (540 gold) a book of Cantrips (180 gold) a book of the Senses (480 gold) (0, 0, D:8) a +0 scale mail (17, 0, D:8) a +0 scale mail (20, -17, D:8) a +0 whip (20, -15, D:8) a +0 halberd (22, -14, D:8) a +0 hand axe (23, -15, D:8) a +0 spear a +0 ring mail a +0 buckler (32, 9, D:8) a +0 trident (41, -25, D:8) 19 arrows (41, 20, D:8) 2 poisoned darts (43, -9, D:8) a +0 flail a +0 scale mail (44, -9, D:8) a +0 club a boomerang of dispersal (44, 4, D:8) a +0 dagger a +0 robe (44, 17, D:8) a +0 whip of freezing a +0 robe (46, -8, D:8) a +0 dagger a +0 robe (46, 10, D:8) a +0 hand axe (still there?) a +0 robe (still there?) (47, 9, D:8) a +0 flail (still there?) a +0 ring mail (still there?) (47, 10, D:8) a +0 club (still there?) a +0 leather armour (still there?) (49, -1, D:8) a +0 dire flail a +0 giant club (49, 8, D:8) a +0 whip a +0 chain mail Level 9 of the Dungeon [Shop] Zaatsum's Weapon Shop a +0 club (15 gold) a +0 whip (37 gold) a +0 mace (45 gold) a +0 dagger of venom (66 gold) 13 arrows (39 gold) 2 boomerangs (15 gold) 24 arrows (72 gold) [Shop] Kaanih Guch's General Store the Disquisition on the Mountains (336 gold) Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 yes b - Shatter Earth 9 no a staff of poison (300 gold) a phantom mirror (480 gold) a +4 ring of evasion (432 gold) 14 stones (16 gold) 3 large rocks (25 gold) 2 potions of heal wounds (120 gold) 16 stones (19 gold) (19, -8, D:9) a +0 dire flail a +0 plate armour (19, -7, D:9) a +0 club a curare-tipped dart (20, -8, D:9) a +0 giant spiked club (20, -7, D:9) a +0 club a +0 leather armour (20, -6, D:9) a +0 giant club (21, -9, D:9) a +0 giant club (21, -8, D:9) a +0 giant spiked club (21, -7, D:9) a +2 spear of venom a +0 ring mail (21, -6, D:9) a +0 club 4 poisoned darts (21, -5, D:9) a +0 whip 8 poisoned darts (21, -4, D:9) a +0 club a +0 chain mail (21, 22, D:9) a +0 rapier (22, -9, D:9) a +0 club (22, -8, D:9) a +0 whip a curare-tipped dart (22, -7, D:9) a +0 short sword 7 poisoned darts (22, -6, D:9) a +0 club a +0 chain mail (22, -4, D:9) a +0 giant club (23, -9, D:9) a +0 club (23, -7, D:9) a +0 spear a +0 ring mail (23, -4, D:9) a +0 giant club (28, 4, D:9) a +0 robe (31, -11, D:9) a +0 long sword (33, 7, D:9) a +0 robe a +0 great sword (33, 8, D:9) a +0 shortbow a +0 robe a +0 war axe a +0 robe (33, 10, D:9) a +0 robe (34, 9, D:9) a +0 robe a +0 long sword (39, -18, D:9) 16 sling bullets (41, 5, D:9) a +0 robe a +0 dagger (44, 2, D:9) a +0 dagger a +0 chain mail a +0 hand axe a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 hand axe a +0 ring mail a +0 club a +0 robe a +0 dagger 25 arrows a +0 shortbow (44, 20, D:9) a +0 long sword (50, 23, D:9) a +0 ring mail Level 10 of the Dungeon [Shop] Mitol's Jewellery Emporium a ring of wizardry (420 gold) the ring of Puesura {rElec Will++ AC+4 Int+4 Stlth-} (915 gold) [ring of protection] AC: It affects your AC (+4). Int: It affects your intelligence (+4). rElec: It insulates you from electricity. Will: It greatly increases your willpower. Stlth: It makes you less stealthy. the ring "Zoedd" {Fire MP+9 Dex+2} (771 gold) [ring of fire] It enhances your fire magic. Dex: It affects your dexterity (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). the ring of the Fool {Wiz Will+} (596 gold) [ring of wizardry] It improves your spell success rate. Will: It increases your willpower. a ring of fire (350 gold) a ring of flight (245 gold) an amulet of faith (560 gold) a ring of willpower (350 gold) a ring of resist corrosion (280 gold) (2, 32, D:10) a +0 scimitar (6, -2, D:10) a +0 trident (6, -1, D:10) a +0 flail of draining (6, 0, D:10) a +0 rapier (6, 1, D:10) a +0 quarterstaff (6, 2, D:10) a +0 long sword (9, 33, D:10) a +0 robe (14, 29, D:10) a +0 giant club a +0 giant club (22, 32, D:10) a +0 chain mail Level 11 of the Dungeon (0, 0, D:11) a +0 shortbow 25 arrows (19, -21, D:11) a +0 dagger (39, -13, D:11) a +0 plate armour (44, -11, D:11) 2 large rocks (54, 2, D:11) a +1 robe of cold resistance a +0 scimitar of flaming (57, -15, D:11) a +0 robe (62, -22, D:11) a +0 chain mail the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 broad axe (14, 4, Lair:1) 18 sling bullets (16, -14, Lair:1) a +0 dagger (20, 7, Lair:1) a +0 ring mail (21, -43, Lair:1) 13 bolts (23, 4, Lair:1) a +0 hunting sling (40, -8, Lair:1) a +0 hunting sling of flaming Level 2 of the Lair of Beasts (0, 0, Lair:2) a bullfrog corpse (skeletalised by now) (1, 4, Lair:2) 20 arrows (1, 61, Lair:2) a +0 short sword (8, 6, Lair:2) a bullfrog corpse (skeletalised by now) (9, 16, Lair:2) a cane toad corpse (skeletalised by now) (18, 14, Lair:2) an eleionoma corpse (18, 48, Lair:2) a cane toad corpse (skeletalised by now) (33, 26, Lair:2) a +6 ring of strength a +6 ring of strength (35, 29, Lair:2) a +4 short sword (39, 31, Lair:2) 21 arrows (43, 17, Lair:2) 19 gold pieces (50, 51, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (4, 8, Lair:3) a +0 scale mail (6, 24, Lair:3) a +0 whip (41, 37, Lair:3) a black mamba corpse (skeletalised by now) Level 1 of the Swamp (0, 0, Swamp:1) a scroll of teleportation (11, 5, Swamp:1) 2 potions of curing