PeterQ Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 12, D:1) a +0 club (4, 11, D:1) a +0 club (10, 39, D:1) a +0 mace (19, 8, D:1) a +0 dagger a +0 club (39, 37, D:1) a +0 short sword (43, 13, D:1) a +0 club (46, 36, D:1) a +0 hand axe (51, 39, D:1) a +0 club Level 2 of the Dungeon (2, 14, D:2) 20 arrows (19, -6, D:2) a +0 short sword (19, -5, D:2) 9 bolts (21, -11, D:2) a +0 short sword (21, 20, D:2) a +0 dagger (25, 16, D:2) a +0 dagger (28, -18, D:2) a +0 robe (34, -13, D:2) a +0 short sword (38, -14, D:2) a +1 hat (43, 7, D:2) a +0 dagger (50, -1, D:2) a +0 club (51, -1, D:2) a +0 club (52, 11, D:2) a cursed -3 club Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +4 whip of Greed {flame, MR+++ Dex-4 SInv Stlth+} (4130 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-4). It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. the +2 robe of the Hidden Vale {rPois Dex+4 Slay-5} (1070 gold) It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from poison. If you switch to wearing this armour, your AC will rise 1 point (5 -> 6) the +1 ring mail "Owyxkua" {rPois rF- Int+2} (1740 gold) It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from poison. If you switch to wearing this armour, your AC will rise 3 points (5 -> 8) the +6 hand axe of Experimentation {vamp, SInv} (5020 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you see invisible. (0, 0, D:3) a +0 dagger (0, 5, D:3) a +0 flail (2, -15, D:3) a +0 dagger (11, -28, D:3) a +0 whip (21, -49, D:3) a +0 leather armour (23, -25, D:3) 7 curare-tipped darts (24, -24, D:3) a potion of degeneration (31, 3, D:3) a +0 club (44, -46, D:3) 15 sling bullets (52, -23, D:3) a hobgoblin skeleton (53, -36, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 spear (6, 3, D:4) a jackal corpse (7, 4, D:4) a jackal corpse (8, 4, D:4) a jackal corpse (9, 2, D:4) a +0 ring mail (16, -2, D:4) a +0 leather armour (18, 20, D:4) a scroll of magic mapping (23, 19, D:4) a scroll of immolation