Plopball Level 1 of the Dungeon (0, 0, D:1) a +0 spear (14, 8, D:1) a +0 robe (15, 4, D:1) a +0 chain mail (15, 11, D:1) a +0 short sword (15, 14, D:1) a +0 dagger (16, 10, D:1) a +1 dagger of electrocution (16, 11, D:1) 9 stones (16, 13, D:1) a +0 club (25, 32, D:1) a +0 rapier (27, -1, D:1) a +0 whip (31, 5, D:1) a +0 club (31, 34, D:1) a +0 dagger (32, 29, D:1) 5 stones (35, 13, D:1) a +0 whip 5 stones (43, -2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 3 stones (7, 2, D:2) a +0 leather armour (16, 19, D:2) a +0 leather armour (32, 29, D:2) a +0 short sword (33, 3, D:2) a +1 dagger of pain (40, -9, D:2) a +0 club (47, 32, D:2) a +0 dagger (55, 41, D:2) 6 stones (59, 39, D:2) 2 atropa-tipped darts Level 3 of the Dungeon (0, 0, D:3) a +0 club (28, 26, D:3) a +0 spear (34, 24, D:3) a +0 club (40, 38, D:3) a +0 leather armour Level 4 of the Dungeon (2, 39, D:4) a +0 hand axe (8, 21, D:4) a +0 club (22, 9, D:4) a +0 dagger (28, 2, D:4) a +0 dagger (28, 17, D:4) a +0 club (28, 41, D:4) a +0 club (38, 55, D:4) a +0 buckler (44, 13, D:4) a ball python corpse (52, 48, D:4) a +0 ring mail (54, 6, D:4) the +4 short sword of Nibrache {antimagic, rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rC: It protects you from cold.