Dungeon Sprint DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 416838439375637696 0 Prykner the Shield-Bearer (level 1, -8/20 HPs) Began as a Deep Dwarf Fighter on Nov 6, 2023. Mangled by a merfolk siren ... wielding a +0 trident of protection (12 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:10 (12 turns). Prykner the Shield-Bearer (Deep Dwarf Fighter) Turns: 12, Time: 00:00:11 Health: -8/20 AC: 6 Str: 19 XL: 1 Next: 0% Magic: 0/0 EV: 9 Int: 8 God: Gold: 0 SH: 4 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . b - +0 scale mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.07/turn (no ring) @: mighty, mesmerised A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: + Level 2.6 Fighting + Level 2.1 Axes + Level 3.2 Armour + Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History There is an open door, spattered with blood here. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Your magical essence is drained by the effort! You feel much better. The merfolk siren chants its luring song. You feel very mighty all of a sudden. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You slash the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren chants its luring song. x2 You closely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 trident of protection!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You don't have enough innate magic capacity. You don't have enough innate magic capacity. You don't have enough innate magic capacity. You feel much better. The merfolk siren chants its luring song. You completely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 trident of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You slash the merfolk siren! The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 trident of protection! Ouch! That really hurt! You die... * ^ ≈ , ,+ ^ * , * , * ≈ * * * ,** * ,, , , ≈ * , ##,, #+# #.## * ≈ ,,,##.##...# , + +.<.@m#, , , ##.##...#,, #+# #.##, * ** * ## ≈ , * , * ≈ ≈* + * ,* ≈ ≈ * * ≈≈ ≈ You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Prykner the Deep Dwarf Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 1/1 1 | D | Noticed a merfolk siren 8 | D | HP: 1/20 [merfolk siren/+0 trident of protection (19)] 12 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: War axe || 7 Abil: Heal Wounds || 1 Use: Potion || 2