Prykner the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (11, 0, D) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a phial of floods (38, 0, D) a +2 hand crossbow of freezing (38, 1, D) a +4 ring of protection (38, 14, D) a +2 plate armour of willpower (38, 15, D) a +3 plate armour of fire resistance (39, 0, D) a +1 chain mail of poison resistance (39, 1, D) an amulet of magic regeneration a ring of flight (39, 7, D) a +0 rapier (39, 14, D) the ring "Othrot" {rPois AC+4 Str+3 Int-5 Stlth+} [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (+3). Int: It affects your intelligence (-5). rPois: It protects you from poison. Stlth: It makes you more stealthy. (39, 15, D) a +3 plate armour of cold resistance (40, 0, D) a phantom mirror (40, 1, D) a +0 dagger a staff of poison (40, 4, D) a +0 short sword a +0 longbow 19 arrows a +0 leather armour an elf corpse (40, 14, D) a piece from Xom's chessboard (15/15) (40, 15, D) a book of Unlife (41, 1, D) a piece from Xom's chessboard (15/15) (41, 4, D) a +2 trident of protection (41, 6, D) a +1 trident of protection (41, 14, D) the +6 trident of Xiad {pain, rCorr MP+9 Int-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (-2). MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (41, 15, D) a +0 falchion of draining (42, 1, D) the +5 quarterstaff "Dipuotsu" {pain, rF- Str+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+6). rF: It makes you vulnerable to fire. (42, 5, D) a +0 long sword a +0 scale mail a +0 buckler (42, 6, D) a +5 scimitar of protection a +0 long sword an elf corpse (42, 14, D) a +1 morningstar of freezing (42, 15, D) a ring of flight (43, 2, D) a +0 short sword a +0 longbow 21 arrows a +0 leather armour (43, 5, D) a +0 dagger a +0 short sword a +0 leather armour a +0 battleaxe of freezing a +0 short sword a +0 short sword a +0 leather armour an elf corpse an elf corpse (43, 14, D) a staff of conjuration (43, 15, D) a staff of air (44, 5, D) a +3 hand axe of electrocution (44, 19, D) a +3 vorpal battleaxe (still there?) a +4 chain mail (still there?) a +0 battleaxe of draining (still there?) a +0 chain mail (still there?) a +2 flail of protection (still there?) (44, 20, D) a +0 dire flail of draining (still there?) a +0 flail (still there?) (45, 19, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) a +1 dire flail of protection (still there?) an iron dragon corpse (still there?) (49, 0, D) a ring of ice (49, 1, D) a staff of fire (49, 12, D) a +1 morningstar of protection (49, 24, D) a +2 plate armour of positive energy (49, 36, D) a +1 hand crossbow of flaming (50, 12, D) a staff of air (50, 13, D) a staff of conjuration (50, 36, D) a +2 dagger of flaming (50, 37, D) a +1 scimitar of pain (50, 41, D) a hell hog corpse (skeletalised by now) (50, 42, D) a +0 great sword of flaming a +2 great sword of flaming a fire giant corpse (skeletalised by now) a fire giant corpse (skeletalised by now) (50, 43, D) a +1 great sword of flaming (51, 0, D) a +1 hat (51, 1, D) a ring of positive energy (51, 12, D) a piece from Xom's chessboard (15/15) (51, 13, D) a staff of poison (51, 24, D) a +0 eveningstar of draining (51, 25, D) a lightning rod (4/4) (51, 37, D) a +2 scale mail of fire resistance (52, 0, D) a +6 ring of dexterity (52, 1, D) a staff of earth (52, 12, D) a +2 broad axe of flaming (52, 13, D) a tin of tremorstones (2/2) (52, 24, D) a +2 helmet of intelligence (52, 25, D) a tin of tremorstones (2/2) (52, 36, D) the +4 flail of Lyer Dism {vorpal, rN+ Str+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). rN: It protects you from negative energy. (52, 37, D) the +10 bardiche of Ozyly {vorpal, Will+} It inflicts extra damage upon your enemies. Will: It increases your willpower. (52, 41, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (52, 43, D) a +1 great sword of flaming (53, 0, D) a condenser vane (53, 4, D) a blink frog corpse (53, 6, D) a cane toad corpse (still there?) a yak corpse (still there?) a water moccasin corpse (still there?) (53, 7, D) a cane toad corpse (53, 12, D) the +1 scale mail of Weirdness {Harm rElec Slay-6 Stlth-} Slay: It affects your accuracy & damage with ranged weapons and melee (-6). rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. Stlth: It makes you less stealthy. (53, 13, D) a +2 plate armour of poison resistance (53, 24, D) the +9 trident "Xiakh" {flame, Will+ Dex+2} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+2). Will: It increases your willpower. (53, 25, D) an amulet of regeneration (53, 36, D) a piece from Xom's chessboard (15/15) (53, 37, D) a staff of cold (54, 0, D) a +1 quarterstaff of draining (54, 5, D) a +0 war axe a +0 animal skin (54, 12, D) a lightning rod (4/4) (54, 13, D) a +6 ring of intelligence (54, 24, D) a +0 vampiric halberd (54, 25, D) a lightning rod (4/4) (55, 1, D) the +10 flail of Xuixki {vorpal, rC+ rN+ Str-5 Int+2} It inflicts extra damage upon your enemies. Str: It affects your strength (-5). Int: It affects your intelligence (+2). rC: It protects you from cold. rN: It protects you from negative energy. (55, 5, D) a +0 robe (still there?) a water moccasin corpse (still there?) a black mamba corpse (still there?) (55, 13, D) the +2 glaive of the Traitor {vorpal, rC+ Int+5} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). rC: It protects you from cold. (55, 27, D) a ring of poison resistance a +6 ring of strength a +6 ring of dexterity (55, 33, D) a +3 scythe of freezing (59, 22, D) a +0 longbow (still there?) a +0 short sword (still there?) 29 arrows (still there?) a +0 leather armour (still there?) (59, 36, D) a +3 leather armour of willpower (59, 37, D) a lightning rod (4/4) (60, 36, D) a +0 hand axe (60, 40, D) a +0 battleaxe a +0 mace (60, 41, D) a +0 hand axe (60, 42, D) a +0 hand axe (61, 26, D) a +2 broad axe of venom (61, 37, D) +0 swamp dragon scales (61, 40, D) a +0 trident (62, 8, D) a +4 long sword of holy wrath (62, 9, D) a +6 vorpal dire flail (62, 16, D) a staff of cold (62, 17, D) a staff of air (62, 20, D) a +3 trident of venom (62, 21, D) a +3 hand axe of electrocution (62, 26, D) a tin of tremorstones (2/2) a +0 arbalest a +6 ring of intelligence a +6 ring of intelligence a +0 buckler a +0 scale mail a +0 war axe (62, 36, D) a +0 halberd (62, 37, D) a box of beasts (62, 40, D) a +2 vorpal scimitar a +0 scimitar (62, 41, D) a +1 short sword of speed (63, 16, D) a staff of fire (63, 17, D) a piece from Xom's chessboard (15/15) (63, 20, D) a +0 short sword a +4 vorpal long sword (63, 26, D) a +2 crystal plate armour (63, 36, D) a staff of death (63, 37, D) a piece from Xom's chessboard (15/15) (64, 16, D) a +2 leather armour of willpower (64, 17, D) a phial of floods (64, 19, D) a +0 trident (64, 26, D) an amulet of regeneration (64, 27, D) a +2 plate armour of willpower (65, 26, D) a +2 mace of holy wrath (67, 0, D) a +1 leather armour of cold resistance (68, 2, D) a +0 shortbow 17 arrows (69, 0, D) a staff of death (69, 2, D) a +0 shortbow 32 arrows (69, 36, D) a +2 lajatang of venom (70, 8, D) a +1 chain mail of positive energy (70, 9, D) a staff of earth (70, 29, D) a +0 dagger a +0 robe (70, 36, D) a ring of see invisible (70, 37, D) a staff of fire (70, 40, D) (unseen) (71, 20, D) a +0 giant club (still there?) a +0 giant spiked club (still there?) (71, 26, D) a +3 leather armour of fire resistance (71, 27, D) a staff of cold (71, 29, D) a +0 mace 3 boomerangs a +0 chain mail (71, 36, D) a +1 morningstar of protection (71, 37, D) a +3 vorpal hand axe (71, 39, D) a +0 scimitar (71, 40, D) a +0 scimitar (72, 9, D) an amulet of regeneration (72, 16, D) a +5 spectral quarterstaff (72, 17, D) a +2 scale mail of fire resistance (72, 20, D) a +0 giant club a +0 dire flail a +0 dire flail a +0 giant spiked club a +0 giant club (72, 26, D) a staff of cold (72, 29, D) a +0 dagger a +0 robe (72, 36, D) the +3 short sword of Glory {freeze, MP+9} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. MP: It affects your magic capacity (+9). (73, 1, D) a staff of fire (73, 16, D) a staff of cold (73, 17, D) a +3 leather armour of positive energy (73, 20, D) a +0 giant club (73, 26, D) a staff of poison (73, 27, D) a +0 hand axe of freezing (73, 29, D) a +0 whip (still there?) a +0 short sword (still there?) a +0 chain mail (still there?) (73, 30, D) a +0 long sword (still there?) a +0 chain mail (still there?) (73, 37, D) a staff of air (73, 39, D) a +0 halberd (still there?) a +0 robe (still there?) (75, 1, D) a +0 long sword of holy wrath