RamboRex Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (17, -8, D:1) a +0 hunting sling (21, -2, D:1) a +0 club (25, -28, D:1) 9 stones (25, -19, D:1) a +0 club (32, -13, D:1) 12 stones (40, -25, D:1) a +0 club (40, -16, D:1) a +0 club (44, -5, D:1) a stone (44, -2, D:1) a stone (48, 4, D:1) a +0 whip (49, -7, D:1) 25 arrows (51, -19, D:1) 28 bolts Level 2 of the Dungeon (0, 0, D:2) 13 bolts (1, 30, D:2) a +0 animal skin (9, 4, D:2) a +0 dagger (21, 27, D:2) a +0 club a +2 whip of electrocution a +0 hunting sling 17 stones (30, 23, D:2) a +2 dagger of flaming (30, 28, D:2) 14 arrows (33, 0, D:2) a +0 short sword (35, 42, D:2) a +0 club (37, 33, D:2) a +0 long sword (40, -1, D:2) 14 stones (43, -6, D:2) a +0 mace (59, 25, D:2) a +0 mace Level 3 of the Dungeon (5, -3, D:3) a +0 trident (24, 6, D:3) a +0 pair of gloves (28, -8, D:3) a +0 whip (28, 6, D:3) a +0 dagger (still there?) a +0 hunting sling (still there?) 21 stones (still there?) (31, -6, D:3) a +0 leather armour (34, 11, D:3) 25 bolts (39, -14, D:3) a +0 spear (39, -7, D:3) a +0 club (43, -11, D:3) a +0 flail a +0 leather armour (43, -2, D:3) a curare-tipped dart (43, 3, D:3) a +0 dagger (44, -2, D:3) a curare-tipped dart (47, -16, D:3) a +0 hunting sling of freezing a +0 hand axe a cursed -3 dagger a +0 robe (62, 0, D:3) a +0 club Level 4 of the Dungeon [Shop] Zituv's Antique Weapon Shoppe a +0 war axe (108 gold) a +0 quarterstaff (124 gold) a +0 dagger (62 gold) a +2 dagger of draining (483 gold) a +0 falchion (93 gold) a +0 hand axe (93 gold) a +0 falchion (93 gold) the cursed +1 mace of Division {pain, *Noise rElec MR++ Stlth+} (967 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It may make noises in combat. It makes you more stealthy. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +7 glaive of Checks and Balances {vorpal, *Contam rPois rF+ rN++} (2101 gold) It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It greatly protects you from negative energy. It causes magical contamination when unequipped. the +11 demon trident of the Dragonfly {venom, Str+4} (2740 gold) It poisons the flesh of those it strikes. It affects your strength (+4). The Shining One disapproves of the use of such an item. (0, 0, D:4) a potion of mutation (12, -2, D:4) a +2 dagger of draining a +0 animal skin a +2 helmet (14, 0, D:4) a +0 club a +0 dagger (14, 1, D:4) a +0 dagger (15, 2, D:4) a +0 club a +0 club (16, 2, D:4) a +0 ring mail 16 sling bullets a +0 dagger a +0 dagger (20, 30, D:4) 15 poisoned darts (25, -18, D:4) a +0 robe (31, 8, D:4) a +0 giant club (33, -7, D:4) a +0 giant club (35, 4, D:4) 3 potions of mutation (35, 23, D:4) a +2 whip of freezing a +0 robe (43, 9, D:4) a +0 flail a +0 scale mail (44, 6, D:4) a +0 dagger (44, 7, D:4) a +0 mace (50, 30, D:4) a +0 whip (51, 13, D:4) 21 stones (52, 16, D:4) a +0 leather armour (54, 14, D:4) a +0 hunting sling (65, 14, D:4) an uncursed staff of air (65, 19, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a cursed +0 chain mail a +1 dagger of distortion a +0 robe a +0 dagger a +0 leather armour (9, -5, D:5) 13 arrows (12, -8, D:5) a +0 dagger a +0 robe a +0 giant club a +0 short sword a +0 ring mail (12, 3, D:5) a +0 leather armour (16, -8, D:5) 21 stones (34, -8, D:5) 17 stones (39, 19, D:5) a +0 spear (44, 7, D:5) a +0 flail a +0 leather armour a +0 mace a +0 leather armour a +0 flail a cursed +0 ring mail a +0 shortbow 16 arrows (45, 3, D:5) 21 stones (46, 5, D:5) a +0 dagger a +0 robe (46, 6, D:5) an arrow (46, 9, D:5) a +0 club a boomerang (47, 6, D:5) an arrow